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Description
Have the ability to draw virtual obstacles. I think this is terrible UI design but it works for now. The way you use this is that you shift click to add points of a polygon. By pressing
q
, the polygon is saved to the stack, so you can create a new polygon by shift clicking again. Pressingw
would remove all the polygon.I am not sure what the most user friendly way to draw these obstacles, so please give some feedback.
See below for a video of this
Testing Done
I am going to maybe write a sensor fusion test some time later?
Also, I am probably going to field test test to see if it can avoid virtual obstacles in real life.
Resolved Issues
resolves #3367
Added virtual obstacles for testing and visualization purposes.
Length Justification and Key Files to Review
N/A
See the entire video here:
Screencast from 2024-11-11 06:01:02 PM.webm
.h
file) should have a javadoc style comment at the start of them. For examples, see the functions defined inthunderbots/software/geom
. Similarly, all classes should have an associated Javadoc comment explaining the purpose of the class.TODO
(or similar) statements should either be completed or associated with a github issue