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onTurnBoat Event #305

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Jan 26, 2025
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17 changes: 17 additions & 0 deletions source/boats.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,9 @@
#include "cEffects.h"
#include "Dictionary.h"
#include "StringUtility.hpp"
#include "CJSMapping.h"
#include "cScript.h"
#include "CJSEngine.h"


#define XP 0
Expand Down Expand Up @@ -898,6 +901,20 @@ void TurnBoat( CBoatObj *b, bool rightTurn, bool disableChecks )
{
tSock->Send( &prSend );
}

auto scriptTriggers = b->GetScriptTriggers();
for( auto scriptTrig : scriptTriggers )
{
auto toExecute = JSMapping->GetScript( scriptTrig );
if( toExecute )
{
if( toExecute->OnBoatTurn( b, olddir, b->GetDir() ) == 1 )
{
// A script with the event returned true; prevent other scripts from running
break;
}
}
}
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}

void TurnBoat( CSocket *mSock, CBoatObj *myBoat, CItem *tiller, UI08 dir, bool rightTurn )
Expand Down
32 changes: 32 additions & 0 deletions source/cScript.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1624,6 +1624,38 @@ SI08 cScript::OnMultiLogout( CMultiObj *iMulti, CChar *cPlayer )
return TryParseJSVal( rval );
}

//o------------------------------------------------------------------------------------------------o
//| Function - cScript::OnBoatTurn()
//o------------------------------------------------------------------------------------------------o
//| Purpose - Triggers for Boat after it has turned successfully
//o------------------------------------------------------------------------------------------------o
SI08 cScript::OnBoatTurn( CBoatObj *iBoat, UI08 oldDir, UI08 newDir )
{
const SI08 RV_NOFUNC = -1;
if( !ValidateObject( iBoat ))
return RV_NOFUNC;

if( !ExistAndVerify( seOnBoatTurn, "onBoatTurn" ))
return RV_NOFUNC;

jsval params[3], rval;
JSObject *myBoat = JSEngine->AcquireObject( IUE_ITEM, iBoat, runTime );


params[0] = OBJECT_TO_JSVAL( myBoat );
params[1] = INT_TO_JSVAL( oldDir );
params[2] = INT_TO_JSVAL( newDir );

JSBool retVal = JS_CallFunctionName( targContext, targObject, "onBoatTurn", 3, params, &rval );
if( retVal == JS_FALSE )
{
SetEventExists( seOnBoatTurn, false );
return RV_NOFUNC;
}

return TryParseJSVal( rval );
}

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//o------------------------------------------------------------------------------------------------o
//| Function - cScript::OnEquipAttempt()
//o------------------------------------------------------------------------------------------------o
Expand Down
2 changes: 2 additions & 0 deletions source/cScript.h
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,7 @@ enum ScriptEvent
seOnEntrance, // **
seOnLeaving, // **
seOnMultiLogout, // **
seOnBoatTurn, // **
seOnEquipAttempt, // **
seOnEquip, // **
seOnUnequipAttempt, // **
Expand Down Expand Up @@ -216,6 +217,7 @@ class cScript
SI08 OnEntrance( CMultiObj *left, CBaseObject *leaving );
SI08 OnLeaving( CMultiObj *left, CBaseObject *leaving );
SI08 OnMultiLogout( CMultiObj* iMulti, CChar* cPlayer );
SI08 OnBoatTurn( CBoatObj* iMulti, UI08 oldDir, UI08 newDir );
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SI08 OnEquipAttempt( CChar *equipper, CItem *equipping );
SI08 OnEquip( CChar *equipper, CItem *equipping );
SI08 OnUnequipAttempt( CChar *equipper, CItem *equipping );
Expand Down
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