Releases: UU-cellbiology/bvv-playground
Releases · UU-cellbiology/bvv-playground
bvv-playground-0.3.4
updated to pom 40.0.0
bvv-playground-0.3.3
Fixed exception during bvv restart
bvv-playground-0.3.2
Added possibility to set alpha values for colors of LUT
bvv-playground-0.3.1
Fixed LUT mapping to the 3D texture (hopefully finally)
bvv-playground-0.3.0
What's changed:
- added support of large (up to 65536) LUTs by uploading them to 2D texture;
- added "nearest neighbor" voxel interpolation option for a source;
- removed the message on the render type toggle;
- changed the package name from btbvv to bvvpg;
bvv-playground-0.2.9
- enable min projection in the converter
bvv-playground-0.2.8
- remove alpha based max projection, it does not work well with multiple channels;
- added minimum intensity projection;
bvv-playground-0.2.7
- bump FIJI pom version;
- in Max Intensity render use alpha, not the color.
bvv-playground-0.2.6
- added "rendering mode" for the VolumeViewerPanel;
bvv-playground-0.2.2
What's Changed
- exposed rendering repaint status;
- changed the position of the "sync" checkbox in the channel settings;