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Releases: UU-cellbiology/bvv-playground

bvv-playground-0.3.4

23 Jan 09:41
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updated to pom 40.0.0

bvv-playground-0.3.3

19 Dec 12:05
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Fixed exception during bvv restart

bvv-playground-0.3.2

02 Dec 11:42
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Added possibility to set alpha values for colors of LUT

bvv-playground-0.3.1

19 Nov 20:36
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Fixed LUT mapping to the 3D texture (hopefully finally)

bvv-playground-0.3.0

19 Nov 11:44
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What's changed:

  • added support of large (up to 65536) LUTs by uploading them to 2D texture;
  • added "nearest neighbor" voxel interpolation option for a source;
  • removed the message on the render type toggle;
  • changed the package name from btbvv to bvvpg;

bvv-playground-0.2.9

23 Oct 17:47
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  • enable min projection in the converter

bvv-playground-0.2.8

23 Oct 15:35
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  • remove alpha based max projection, it does not work well with multiple channels;
  • added minimum intensity projection;

bvv-playground-0.2.7

18 Oct 09:08
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  • bump FIJI pom version;
  • in Max Intensity render use alpha, not the color.

bvv-playground-0.2.6

26 Aug 11:45
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  • added "rendering mode" for the VolumeViewerPanel;

bvv-playground-0.2.2

26 Aug 09:18
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What's Changed

  • exposed rendering repaint status;
  • changed the position of the "sync" checkbox in the channel settings;