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Parts (Ranger Series)

maekern edited this page Jun 15, 2020 · 7 revisions

This is accurate as of USI Kolonization Systems (MKS) version 0.50.0

The Ranger series is designed to be the simplest way to start a base. Most of the components are compressed for shipping and are then expanded in situ. They trade-off ease of landing with the need to ship in large amounts of 'MaterialKits' to finish them off, with the additional need of large amounts of Electric Charge for deployment. The real world analogy is the Bigelow B.E.A.M.. While the B.E.A.M contains some equipment inside, most of the useful machinery, science equipment, and life support systems must be installed once the module is inflated.

The Ranger series also includes a series of lower capability production systems such as sifters, smelters, and extractors. All of these can be attached to the Scout Landing Module or the Duna parts. These are intended to start a base on the path of self sufficiency, but have very low efficiencies compared to the larger production modules in the Tundra Series.

Most of the modules can be established as one of several different Resource Converters or Capability Multiplier. Before shipping the module, decide which converter or multiplier to use, as there is not only a cost to deploy the module, but also a cost to change the function of the multiplier.


Crewed Modules

Not all crewed modules can be crewed at launch. Some must be deployed first and have the crew transferred from another part of the base.

MKS Ranger Agricultural Module

Expanded Ranger agriculture module

An expandable greenhouse that can be configured as an algae-based farm and biological filter using either recycled waste (yuck!) or local resources (either substrate or dirt, plus water). Requires fertilizer, and can be used to supplement larger greenhouse-type modules. Ensure an experienced scientist is on board for optimal efficiency.

Cost Mass (T) Max Crew Crew Requirements
16,320 1.251 2 Module must be deployed

The following resources may be stored in this module:

Resource Default Max
ReplacementParts 200 200
Construction 0 1,000
Machinery 5 500
Recyclables 0 500
Mulch 0 100
Supplies 0 250
Fertilizer 0 100

MKS Ranger Airlock

MKS Ranger Airlock

A small airlock suitable for attachment to MKS 'Ranger' or 'Duna' modules.

Cost Mass (T) Max Crew Crew Requirements
1,450 0.15 1 None

No resources are stored in this module.

MKS Ranger Auxiliary Control Module

MKS Ranger Auxiliary Control Module

When you don't have space for a full command pod, this Auxiliary Control Module includes basic flight controls and instrumentation for a single kerbal.

Cost Mass (T) Max Crew Crew Requirements
7500 0.75 1 Must be a pilot

The following resources may be stored in this module:

Resource Default Max
ElectricCharge 500 500

MKS Ranger Comm-Lab

MKS Ranger Comm-Lab

A small lab with integrated communication capabilities, suitable for initial planetary exploration and ongoing research. While the capabilities are inferior to the MPL, its compact size and lower mass make this an attractive option.

Cost Mass (T) Max Crew Crew Requirements
7,500 0.75 1 None

The following resources may be stored in this module:

Resource Default Max
ElectricCharge 500 500

MKS Ranger Habitation

MKS Ranger Habitation – Expanded

All of the comforts of home in a convenient, expandable package. Can be configured as private living space (Habitation Extension) or outfitted as shared space (Habitation Multiplier).

Cost Mass (T) Max Crew Crew Requirements
8,000 1.9 4 Module must be deployed

The following resources may be stored in this module:

Resource Default Max
ReplacementParts 8,760 8,760
Construction 0 8,000
Machinery 200 200
Recyclables 0 200
Supplies 0 200
Mulch 0 200

MKS Ranger Inflatable Workshop

MKS Ranger Inflatable Workshop – Expanded

An inflatable workshop suitable for small-scale fabrication. Can also help increase efficiency when combined with a larger MKS Fabrication module.

Cost Mass (T) Max Crew Crew Requirements
27,360 1.832 2 Module must be deployed

The following resources may be stored in this module:

Resource Default Max
Construction 0 2,000
ReplacementParts 200 200
MaterialKits 0 200
Machinery 25 2,500
Recyclables 0 2,500
SpecializedParts 0 200

Non-Crewed Modules

MKS Ranger Anchor Hub

MKS Ranger Anchor Hub

A small inflatable-style hub for connecting tubes - this version features landing struts, and includes a small probe core making it ideal for the starting point of a base.

Cost Mass (T)
500 0.35

No resources are stored in this module.

MKS Ranger Attachment Point

MKS Ranger Attachment Point

A handy attachment point for MKS 'Ranger' style parts. Allows easy positioning of small surface-attached modules (such as science equipment, etc.). Also includes supplemental battery power.

Cost Mass (T)
450 0.15

The following resources may be stored in this module:

Resource Default Max
ElectricCharge 1,000 1,000

MKS Ranger Ball Hub

MKS Ranger Ball Hub

A small inflatable-style hub for connecting tubes

Cost Mass (T) Max Crew Crew Requirements
500 0.25 0 0

No resources are stored in this module.

MKS Ranger Battery Pack

MKS Ranger Battery Pack

An external battery pack for your power hungry colony operations!

Cost Mass (T)
1,000 0.30

The following resources may be stored in this module:

Resource Default Max
ElectricCharge 6,000 6,000

MKS Ranger Inflatable Storage Module

MKS Ranger Inflatable Storage Module – Expanded

A smaller version of the MKS ILM, suitable for storing smaller quantities of materials.

Cost Mass (T)
1,500 0.75

The resources stored in this module vary depending on the texture chosen:

Cargo Available Resources
Refine Silicon Silicates (55.0) Silicon (11.0)
Refine Polymers Substrate (55.0) Polymers (11.0)
Refine RefinedExotics ExoticMinerals (11.5) RareMetals (11.5) Chemicals (34.5) RefinedExotics (11.5)
Refine Water(Hyd) Hydrates (46.0) Water (23.0)
Refine Water(Kar) Karbonite (55.0) Water (11.0)
Refine Water(Ore) Ore (55.0) Water (11.0)
Refine Chemicals Minerals (55.0) Chemicals (11.0)
Refine Fertilizer(G) Gypsum (46.0) Fertilizer (23.0)
Refine Fertilizer(M) Minerals (55.0) Fertilizer (11.0)
Refine Metals MetallicOre (55.0) Fertilizer (11.0)
Refine LFO Ore (55.0) LiquidFuel (6.05) Oxidizer (4.95)
Refine Liquid Fuel Ore (55.0) LiquidFuel (11)
Refine Monopropellant Ore (55.0) MonoPropellant (11)
Assemble SpecializedParts RefinedExotics (4.38) Silicon (43.75) SpecializedParts (21.86)
Assemble MaterialKits Metals (14.0) Polymers (14.0) Chemicals (7.0) MaterialKits (35.0)
Assemble Organics(S) Substrate (30.6) Water (30.6) Organics (8.6) Fertilizer (1.0)
Assemble Organics(D) Dirt (32.0) Water (32.0) Organics (5.8) Fertilizer (1.0)
Assemble ColonySupplies Organics (21.0) SpecializedParts (7.0) MaterialKits (7.0) ColonySupplies (35.0)
Assemble Machinery SpecializedParts (7.0) MaterialKits (28.0) Machinery (35.0)
Recycling Recyclables (35.0) Metals (7.0) Polymers (7.0) Chemicals (7.0)
Agroponics Mulch (31.5) Fertilizer (3.5) Supplies (35.0)
Cultivate(S) Substrate (78.0) Water (78.0) Fertilizer (1.0) Supplies (1.0)
Cultivate(D) Dirt (34.2) Water (34.2) Fertilizer (1.0) Supplies (1.4)

MKS Ranger 2.5m Stack Adapter

MKS Ranger 2.5m Stack Adapter

Attach the smaller ring to the top of an MKS 'Ranger' ball hub or anchor hub. This lets you build a vertical stack MKS base off of a Tundra Multi-Truss but still fit in a 2.5 stack, and not lose the rear attachment node on the anchor / ball hub.

Cost Mass (T)
200 0.25

This module does not store any resources.

MKS Ranger Thermal Control System

MKS Ranger Thermal Control System

This module utilizes geothermal wells to transfer and store excess heat in a planetary surface. This module is more effective on cooler planets or during night cycles.

Cost Mass (T)
450 0.15

This module does not store any resources.

Scout 200-Power Pack

Scout 200-Power Pack

Using experimental technology, this self-contained power module can provide a steady power supply to your colony for several years, though its output will diminish over time. Not refuelable. Includes extension cords to power other nearby modules if an engineer is present.

Cost Mass (T)
7500 0.75

The following resources may be stored in this module:

Resource Default Max
Electric Charge 1,000 1,000
Plutonium-238 20 20

Scout Landing Module

Scout Landing Module

Light, with a wide landing stance, the Scout landing module is ideal for landing your first colony modules, even on rough terrain.

Cost Mass (T)
200 1.5

The following resources may be stored in this module:

Resource Default Max
ElectricCharge 4,000 4,000

Manufacturing Modules

Manufacturing modules are designed to convert one or more resources into higher level resources.

MKS Ranger Crush-O-Matic Portable Extractor

Ranger portable extractor

A lightweight multi-resource extractor configured for agricultural use. Can be set to convert either gypsum or raw minerals into fertilizer. Ensure an experienced engineer is on board for optimal efficiency.

Cost Mass (T) Crew Requirements
10,660 0.08 Needs engineer for optimal efficiency

The following resources may be stored in this module:

Resource Default Max
Machinery 30 30
Recyclables 0 30

MKS Ranger Regolith Sifter

Ranger regolith sifter

Shovel in dirt, crank the handle, filter out useful stuff. Useful during initial exploration due to it's light weight. Limited to resources with a planetary abundance greater than 1%.

Cost Mass (T)
10,660 0.09

The following resources may be stored in this module:

Resource Default Max
Machinery 50 50
Recyclables 0 50

MKS Ranger Smelt-O-Matic Portable Smelter

Ranger portable smelter

A lightweight multi-resource smelter designed for industrial use. Can convert minerals, metallic ore, and substrate into useful products. Ensure an experienced engineer is on board for optimal efficiency.

Cost Mass (T) Crew Requirements
10,660 0.08 Needs engineer for optimal efficiency

The following resources may be stored in this module:

Resource Default Max
Machinery 30 30
Recyclables 0 30
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