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1.0.0-pre.3

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@JesseOlmer JesseOlmer released this 02 Nov 22:02
· 626 commits to develop since this release
3e4df72

Netcode for GameObjects

Added

  • ResetTrigger function to NetworkAnimator (#1327)

Fixed

  • Overflow exception when syncing Animator state. (#1327)
  • Added try/catch around RPC calls, preventing exception from causing further RPC calls to fail (#1329)
  • Fixed an issue where ServerClientId and LocalClientId could have the same value, causing potential confusion, and also fixed an issue with the UNet where the server could be identified with two different values, one of which might be the same as LocalClientId, and the other of which would not.(#1368)
  • IL2CPP would not properly compile (#1359)

Unity Transport for Netcode for GameObjects

Added

  • Exposed m_HeartbeatTimeoutMS, m_ConnectTimeoutMS, m_MaxConnectAttempts, and m_DisconnectTimeoutMS parameters. (#1314)

Changed

  • Updated Unity Transport package to 1.0.0-pre.7
  • Updated Netcode for GameObjects dependency to 1.0.0-pre.3

Fixed

  • Fixed sends failing when send queue is filled or close to be filled. (#1317)
  • Heartbeats API not working for Unity Transport when running in the editor or development builds. (#1314)