1.0.0-pre.3
JesseOlmer
released this
02 Nov 22:02
·
626 commits
to develop
since this release
Netcode for GameObjects
Added
- ResetTrigger function to NetworkAnimator (#1327)
Fixed
- Overflow exception when syncing Animator state. (#1327)
- Added
try
/catch
around RPC calls, preventing exception from causing further RPC calls to fail (#1329) - Fixed an issue where ServerClientId and LocalClientId could have the same value, causing potential confusion, and also fixed an issue with the UNet where the server could be identified with two different values, one of which might be the same as LocalClientId, and the other of which would not.(#1368)
- IL2CPP would not properly compile (#1359)
Unity Transport for Netcode for GameObjects
Added
- Exposed
m_HeartbeatTimeoutMS
,m_ConnectTimeoutMS
,m_MaxConnectAttempts
, andm_DisconnectTimeoutMS
parameters. (#1314)
Changed
- Updated Unity Transport package to 1.0.0-pre.7
- Updated Netcode for GameObjects dependency to 1.0.0-pre.3