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Game Of Life

Implementation of Conway's Game of Life for Program Development (DATS1600) at Oslo and Akershus University College (HiOA), spring 2017. The assignment recieved an A. See GameOfLife.jar for a runnable package of the application.

Created by:

Henrik Finnerud Larsen
Oscar Vladau-Husevold

Features

  • Click-to-draw pattern editor
  • User created rulesets
  • Importing and exporting patterns using .rle files, with posibility to move imported patterns around the game board before commiting.
  • Gif-exportation of animated simulation
  • Dynamically expanding game board.
  • Multithreaded calculations
  • Statistics of likelihood of a recurring pattern, cell difference between generations and

Conway's Game of Life

The Game of Life is a cellular automaton created by John Horton Conway in 1970. It is effectively a zero-player game, meaning that it needs no further input after start.

How to play

Either load a pattern into the game using a file, an URL or the built in pre-sets, or use the left mouse button to draw a pattern on the play board. Then you can press start to start the game, or reset board to go back to a blank slate.

The center view button will take you back to the middle of the board (The center is subject to change whilst the game is running.)

The speed slider-bar will allow you to manipulate the speed of the animation, from 1 to 30 frames per second (FPS)

Rules

The initial rules of Conway's Game of Life are quite simple: If a live cell has two or three neighbours, it survives to the next generation. If a dead cell has exactly three neighbours, it is born. All other conditions result in dead cells.

There are several other rule variations. You can use the rule drop-down menu to choose from a list of already created rules, or you can experiment with your own combination by writing in the Set Rules box and pressing enter.

Controlls:

  • Scroll Wheel – Zoom in and out.
  • Left Mouse Button – Draw and erase cells from the board.
  • Right Mouse Button – Drag the board to look around.

When loading a pattern

  • Arrow Keys or WASD – Move the Pattern around
  • Q – Rotate the loaded pattern counter clockwise
  • E – Rotate the loaded pattern clockwise.
  • ENTER – Finalises the pattern and puts it as a permanent part of the board
  • ESC – Discards the loaded pattern.

Built With

License

This project is licenced under the MIT License. See file LICENSE.md file for details

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Programutvikling (DATS1600) - Semesteroppgave våren 2017

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