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VMan-2002 committed Aug 4, 2024
1 parent 2ec5124 commit 7b869e3
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8 changes: 4 additions & 4 deletions Project.xml
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<project>
<!-- _________________________ Application Settings _________________________ -->

<app title="Friday Night Funkin' VMan Engine" file="funkin" packageName="com.vman_2002.fnfvmanengine" package="com.vman_2002.fnfvmanengine" main="Main" version="0.2.7.1" company="VMan_2002" />
<app title="Friday Night Funkin' VMan Engine (V2BC)" file="funkin" packageName="com.vman_2002.fnfvmanengine" package="com.vman_2002.fnfvmanengine" main="Main" version="0.2.7.1" company="VMan_2002" />

<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
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<!-- _____________________________ Path Settings ____________________________ -->

<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<set name="BUILD_DIR" value="export/v2bc_debug" if="debug" />
<set name="BUILD_DIR" value="export/v2bc_release" unless="debug" />
<set name="BUILD_DIR" value="export/v2bc_32bit" if="32bit" />

<classpath name="source" />

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2 changes: 2 additions & 0 deletions README.md
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# Version 2.0.0 Breaking Changes
...or not? They're just really big and I don't want it to mess up other developments

(so, more like Version 2.0.0 Big Changes)

Putting fundamental changes intended for v2.0.0 here
13 changes: 0 additions & 13 deletions for users in development.txt
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currently there's no mods menu!!!

so edit modsActive.txt

the format is:
A:B
where A is whether it's enabled (1 or 0), and B is the mod folder name

also the order of mods matters as well! higher mods will take priority for stuff such as menus

to reload without restarting the game, return to title screen


Code contributing: Do not steal code you dont have permission for pls :)
1 change: 0 additions & 1 deletion tvtropes.txt

This file was deleted.

2 changes: 0 additions & 2 deletions upcoming features.txt
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- multiplayer
- scripting (using lua) [we already have hscript so why add this]
- loading psych engine mods (probably??) [not possible]
- some things idk (check translations files)

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