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I created this pull request to add WebXR support to Ultimate XR. I tried to maintain the same programming structure without affecting anything. I had to modify the Avatar prefab to include the necessary scripts for WebXR and add a script that uses the Microphone class, which doesn't exist in the WebGL platform. The idea is to install the WebXR package from de-panther, which can be found at https://openupm.com/packages/com.de-panther.webxr/.
To make it work, you'll need to install that package, import the WebXR templates it provides, and export for WebGL.