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pushd %~dp0 | ||
devtools\bin\vpc.exe /hl2mp +everything /mksln everything.sln | ||
popd |
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pushd %~dp0 | ||
devtools\bin\vpc.exe /hl2mp +game /mksln games.sln | ||
popd |
13 comments
on commit 55ed12f
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Yesterday's update makes all of the mods running current code crash on connection to a game/server.
I'm thinking that possibly some of the interfaces changed in this patch are causing those crashes. In particular I see some changes to filesystem.h and and filesystem_passthru.h that worry me.
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I've managed to isolate the changes from this commit that were responsible for the breakage and created a diff file for it.
https://www.dropbox.com/s/r1dvptuzgduwpyk/quickpatch.diff?dl=0
Note: Since the SDK update has already been rolled back on Steam, do not apply this - it's just for reference.
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Do not use the code from this commit, Valve have already rolled back the binaries that were intended to be used alongside it. Use commit 56accfd instead.
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Or you could use the Source SDK Base 2013 beta that is named "upcoming".
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Works great dotn3b, thanks. I've got my mod Anarchy Arcade running on this branch now. My Early Access users like to explore all of the new features each build has to offer, is there a list of changes or improvements for this commit that is in laymen's terms? Maybe in TF2's changelog the past few months perhaps?
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g_pFullFileSystem->RemoveSearchPath() does not work to remove VPK search paths, it only works to remove normal folder search paths.
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Can some one explain how to make it so there is an actual launcher for Source SDK? Im stuck and i cant figure it out
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Some forum threads say the TF2 branch of the Source engine received an update around October/November that enabled lightmapped prop_static entities. Is this feature included with the current Source SDK 2013?
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This commit does indeed include the lightmapped static prop feature, which means it's currently still in beta ("upcoming") as far as Source SDK Base 2013 goes.
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There is an issue when using SendMainMenuCommand with "OpenOptionsDialog" that causes the VGUI to display the options menu and then become completely irresponsive until you relaunch the game. The issue does not occur when using "OpenServerBrowser".
Does anybody know of a workaround that I could use? Here is an example of the console commands I'm using for testing:
CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory();
IGameUI* pGameUI = (IGameUI *)gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL);
pGameUI->SendMainMenuCommand("OpenOptionsDialog");
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m_pButtonOptions = vgui::SETUP_PANEL(new vgui::Button(this, "btnOptions", "options"));
m_pButtonOptions->SetSize(256, 128);
m_pButtonOptions->SetPaintBorderEnabled(false);
m_pButtonOptions->SetPaintEnabled(false);
m_pImgOptions->SetImage("menu_options");
m_pImgOptions->SetSize(256, 128);
m_pButtonOptions->SetCommand("gamemenucommand OpenOptionsDialog");
I got an error