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From Boardwalk's ashes here comes PojavLauncher!
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PojavLauncher is a launcher that allows you to play Minecraft: Java Edition on your Android device!
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It can run almost every version of Minecraft, allowing you to use .jar only installers to install modloaders such as Forge and Fabric, mods like OptiFine and LabyMod, as well as hack clients like Wurst, and much more!
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I only post videos on the BiliBili platform, all other places are transported
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This repository was forked on PojavLauncherTeam:PojavLauncher
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This app will be aligned with the Pojav team's main branch update →v3_openjdk
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This app adds more renderers and experimental settings
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This is not the official version, it's just a modified,If you don't want to use it, please go to the PojavLauncherTeam:PojavLauncher
- Introduction
- Getting Pojav Glow·Worm
- Building
- Current status
- License
- Contributing
- Credits & Third party components and their licenses
- More
- PojavLauncher is a Minecraft: Java Edition launcher for Android based on Boardwalk.
- This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 1.21.x snapshots (including Combat Test versions).
- Modding via Forge and Fabric are also supported.
- This repository contains source code for Android.
- Pojav Glow·Worm does not support IOS
You can get PojavLauncher via three methods:
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You can get the prebuilt app from stable releases or automatic builds.
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You can build from source.
If you want to build from source code, follow the steps below.
- JRE for Android is here
- Follow build instruction on build script README.md.
- You can also get CI auto builds if you are lazy or are failing to build it for some reason.
- Either get the
jre8-pojav
artifact from auto builds, or split all artifacts by yourself:
- Get JREs for all of 4 supported architectures (arm, arm64, x86, x86_64)
- Split JRE into parts:
Platform-independent: .jar files, libraries, configs, etc...
Platform-dependent: .so files, etc...
- Create:
A file nameduniversal.tar.xz
with all platform-independent files
4 files namedbin-<arch>.tar.xz
with all platform-dependent files per-architecture - Put these in the
assets/components/jre/
folder - (If needed) update the Version file with the current date
- Create:
- Split JRE into parts:
- Get JREs for all of 4 supported architectures (arm, arm64, x86, x86_64)
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The build instructions for the custom LWJGL are available over the LWJGL repository
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This modified version of lwjgl uses the latest content from Vera-Firefly lwjgl3-build repository for automated builds
- Build GLFW stub (If need):
git submodule update --init --recursive
or
chmod +x scripts/UpdateSubmodule.sh
./scripts/UpdateSubmodule.sh
then run:
cd lwjgl3-build
./gradlew :jre_lwjgl3glfw:build
mv lwjgl3/* ../app_pojavlauncher/src/main/assets/components/lwjgl3
cd ../
- Build the launcher
./gradlew :app_pojavlauncher:assembleDebug
(Replace gradlew
with gradlew.bat
if you are building on Windows)
(If you are having trouble with mv
permissions, try using sudo mv
)
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OpenJDK 9 Mobile port: ARM32, ARM64, x86, x86_64.Replaced by JRE8. - OpenJDK 8 Mobile port: ARM32, ARM64, x86, x86_64
- OpenJDK 11 Mobile port: ARM32, ARM64, x86, x86_64
- OpenJDK 17 Mobile port: ARM32, ARM64, x86, x86_64
- OpenJDK 21 Mobile port: ARM32, ARM64, x86, x86_64
- Caciocavallo
- Caciocavallo11
- Headless mod installer
- Mod installer with GUI. Used
Caciocavallo
project for AWT without X11. - OpenGL in OpenJDK environment
- OpenAL (works on most devices)
- Support for Minecraft 1.12.2 and below. Used lwjglx, a LWJGL2 compatibility layer for LWJGL3.
- Support for Minecraft 1.13 and above. Used GLFW stub.
- Support for Minecraft 1.17 (22w13a to be exact) and above. Used Holy GL4ES
- Game surface zooming.
- New input pipe rewritten to native code to boost performance.
- Rewritten entire controls system (thanks to @Mathias-Boulay)
- Virtual terminal system
- More to come!
- Controller mods aren't working.
- Random crashes could happen very often on Android 5.x when loading the game or joining a world.
- With big modpacks textures could be messed up
- Probably more, that's why we have a bug tracker
- PojavLauncher is licensed under GNU GPLv3.
Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help the wiki shape up. You can help the translation too!
Any code change to this repository should be submitted as a pull request. The description should explain what the code does and give steps to execute it.
- Boardwalk (JVM Launcher): Unknown License/Apache License 2.0 or GNU GPLv2.
- Android Support Libraries: Apache License 2.0.
- GL4ES: MIT License.
- OpenJDK: GNU GPLv2 License.
- LWJGL3: BSD-3 License.
- LWJGLX (LWJGL2 API compatibility layer for LWJGL3): unknown license.
- Mesa 3D Graphics Library: MIT License.
- pro-grade (Java sandboxing security manager): Apache License 2.0.
- bhook (Used for exit code trapping): MIT license.
- libepoxy: MIT License.
- virglrenderer: MIT License.
- terminal-view: Apache 2.0.
- terminal-emulator: Apache 2.0.
- Thanks to MCHeads for providing Minecraft avatars.
- If you want a different experience, try some of the other good ones:Pojav ZH