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Emperor Starfinder edited this page May 1, 2016 · 2 revisions

Frequently Asked Questions

Here are some of the most frequently asked questions we receive about Virtual Universe.

Q: Who owns the Virtual Universe Project?

A: The Virtual Universe Open Source project is owned by the Second Galaxy Development Team. The project is funded by the Second Galaxy Development Team's Line Item Budget Process annually when the development team adopts its fiscal budget.

Q: What is the cost to use this software?

A: Virtual Universe is open source and is free for anyone to use. Our goal is to provide an architecture that will take virtual worlds to the future in the most efficient and cost effective way for all businesse and individuals.

Q: What is the current version of Virtual Universe?

A: The current version of Virtual Universe is 1.0.2 RC2 released on April 29, 2016.

Q: Can anyone contribute code?

A: Yes! anyone can contribute code to the project. Please see BuildingTools/How To Contribute.txt for more information

Q: I heard that Virtual Universe is the sister architecture to the Second Galaxy Development Team's GalaxyGrid Virtual World Architecture, is this correct?

A: Virtual Universe is the open source project arm of the Second Galaxy Development Team. Many of the great things our community does to make Virtual Universe even better do eventually make their way onto the GalaxyGrid architecture and many things from the GalaxyGrid architecture are in fact being added to Virtual Universe so you get the best grid architecture possible to run your grid or regions for your projects. So yes you are correct to say Virtual Universe is the sister architecture to the GalaxyGrid Virtual World Architecture.

Q: I found a bug how do I report it?

A: If you find a bug please report it at: https://github.com/Virtual-Universe/Virtual-Universe/issues using the built in template to submit the bug report.

Q: I am not a developer but have an idea I would like to propose, how do I propose it?

A: If you have an idea for a new feature or enhancement please report it at: https://github.com/Virtual-Universe/Virtual-Universe/issues using the built in template to submit the issue report.

Q: I was told not all code in this project is from your team, is this true?

A: Virtual Universe in fact does have code from both Aurora-Sim and its successor WhiteCore-Sim in its base code. It also has components from the Second Galaxy Development Team's proprietary GalaxyGrid Virtual World Architecture.

Q: Do open source projects always contain code from other projects?

A: In many cases this is actually correct. One of many great reasons to use an open sourced version of a software program is there are many projects out there which have their own ideas and take and share ideas with and from other projects that help them improve theirs.

Q: I am running my grid or regions on Linux, what version of mono should I use?

A: As of Version 1.0.2, it's advised to Linux users to use a Mono version higher then 4.2.3.4, following a report about GC.Collect() not cleaning up memory correctly. The most current version of Mono is 4.2.3.4 (Released 1st March 2016)

More information can be found here: http://www.mono-project.com/docs/getting-started/install/linux/