Releases: Vivecraft/VivecraftMod
Releases · Vivecraft/VivecraftMod
1.21.4-1.2.5
- roomscale swings now only hit each entity once, instead of spamming attacks (get's reset when stopping the swing or exiting the hit entity)
- add keybind to toggle walk up blocks on/off
- add option to aim with the head, instead of the controller
- add clarification to the "installation path" error
- make loading the wrong mod version on forge more clear
- fix crash when using quickplay
- fix vr players snapping to spots their entity isn't and fix the first person player model squishing to the ground when the camera entity isn't the player
- fix accessories head cosmetics showing in first person
- fix crash with some mods, when trying to find interactable blocks
- fix crash with jcraft when placing a clone
- fix automan inertia speed glitch and reduce low inertia bunnyhopping speed advantage
- fix VR init errors not showing on startup
- fix shaders with iris/oculus versions older than 1.6
- fix crash with optifine shaders when vr is off and shader optimizations are set to off
- fix issue when enabling vr, when multiple keybinds have the same name
1.21.4:
- fix crash with neoforge 21.4.84+, new required minimum version is now 21.4.84
1.21.3+:
- fix menuhand rendering when the head is inside a block
- fix gui brightness changing when using iris shaders with gui set to after shader
- treat item model overrides like custom model data and use the raw item position for them
1.18.2-1.21.1:
- fix curios/trinket head cosmetics showing in first person
1.18.2-1.19.4:
- fix spyglass with shaders on optifine
1.18.2:
- change minimum forge version to 40.2.3, lower versions cause errors
1.21.3-1.2.5
- roomscale swings now only hit each entity once, instead of spamming attacks (get's reset when stopping the swing or exiting the hit entity)
- add keybind to toggle walk up blocks on/off
- add option to aim with the head, instead of the controller
- add clarification to the "installation path" error
- make loading the wrong mod version on forge more clear
- fix crash when using quickplay
- fix vr players snapping to spots their entity isn't and fix the first person player model squishing to the ground when the camera entity isn't the player
- fix accessories head cosmetics showing in first person
- fix crash with some mods, when trying to find interactable blocks
- fix crash with jcraft when placing a clone
- fix automan inertia speed glitch and reduce low inertia bunnyhopping speed advantage
- fix VR init errors not showing on startup
- fix shaders with iris/oculus versions older than 1.6
- fix crash with optifine shaders when vr is off and shader optimizations are set to off
- fix issue when enabling vr, when multiple keybinds have the same name
1.21.4:
- fix crash with neoforge 21.4.84+, new required minimum version is now 21.4.84
1.21.3+:
- fix menuhand rendering when the head is inside a block
- fix gui brightness changing when using iris shaders with gui set to after shader
- treat item model overrides like custom model data and use the raw item position for them
1.18.2-1.21.1:
- fix curios/trinket head cosmetics showing in first person
1.18.2-1.19.4:
- fix spyglass with shaders on optifine
1.18.2:
- change minimum forge version to 40.2.3, lower versions cause errors
1.21.1-1.2.5
- roomscale swings now only hit each entity once, instead of spamming attacks (get's reset when stopping the swing or exiting the hit entity)
- add keybind to toggle walk up blocks on/off
- add option to aim with the head, instead of the controller
- add clarification to the "installation path" error
- make loading the wrong mod version on forge more clear
- fix crash when using quickplay
- fix vr players snapping to spots their entity isn't and fix the first person player model squishing to the ground when the camera entity isn't the player
- fix accessories head cosmetics showing in first person
- fix crash with some mods, when trying to find interactable blocks
- fix crash with jcraft when placing a clone
- fix automan inertia speed glitch and reduce low inertia bunnyhopping speed advantage
- fix VR init errors not showing on startup
- fix shaders with iris/oculus versions older than 1.6
- fix crash with optifine shaders when vr is off and shader optimizations are set to off
- fix issue when enabling vr, when multiple keybinds have the same name
1.21.4:
- fix crash with neoforge 21.4.84+, new required minimum version is now 21.4.84
1.21.3+:
- fix menuhand rendering when the head is inside a block
- fix gui brightness changing when using iris shaders with gui set to after shader
- treat item model overrides like custom model data and use the raw item position for them
1.18.2-1.21.1:
- fix curios/trinket head cosmetics showing in first person
1.18.2-1.19.4:
- fix spyglass with shaders on optifine
1.18.2:
- change minimum forge version to 40.2.3, lower versions cause errors
1.20.6-1.2.5
- roomscale swings now only hit each entity once, instead of spamming attacks (get's reset when stopping the swing or exiting the hit entity)
- add keybind to toggle walk up blocks on/off
- add option to aim with the head, instead of the controller
- add clarification to the "installation path" error
- make loading the wrong mod version on forge more clear
- fix crash when using quickplay
- fix vr players snapping to spots their entity isn't and fix the first person player model squishing to the ground when the camera entity isn't the player
- fix accessories head cosmetics showing in first person
- fix crash with some mods, when trying to find interactable blocks
- fix crash with jcraft when placing a clone
- fix automan inertia speed glitch and reduce low inertia bunnyhopping speed advantage
- fix VR init errors not showing on startup
- fix shaders with iris/oculus versions older than 1.6
- fix crash with optifine shaders when vr is off and shader optimizations are set to off
- fix issue when enabling vr, when multiple keybinds have the same name
1.21.4:
- fix crash with neoforge 21.4.84+, new required minimum version is now 21.4.84
1.21.3+:
- fix menuhand rendering when the head is inside a block
- fix gui brightness changing when using iris shaders with gui set to after shader
- treat item model overrides like custom model data and use the raw item position for them
1.18.2-1.21.1:
- fix curios/trinket head cosmetics showing in first person
1.18.2-1.19.4:
- fix spyglass with shaders on optifine
1.18.2:
- change minimum forge version to 40.2.3, lower versions cause errors
1.20.4-1.2.5
- roomscale swings now only hit each entity once, instead of spamming attacks (get's reset when stopping the swing or exiting the hit entity)
- add keybind to toggle walk up blocks on/off
- add option to aim with the head, instead of the controller
- add clarification to the "installation path" error
- make loading the wrong mod version on forge more clear
- fix crash when using quickplay
- fix vr players snapping to spots their entity isn't and fix the first person player model squishing to the ground when the camera entity isn't the player
- fix accessories head cosmetics showing in first person
- fix crash with some mods, when trying to find interactable blocks
- fix crash with jcraft when placing a clone
- fix automan inertia speed glitch and reduce low inertia bunnyhopping speed advantage
- fix VR init errors not showing on startup
- fix shaders with iris/oculus versions older than 1.6
- fix crash with optifine shaders when vr is off and shader optimizations are set to off
- fix issue when enabling vr, when multiple keybinds have the same name
1.21.4:
- fix crash with neoforge 21.4.84+, new required minimum version is now 21.4.84
1.21.3+:
- fix menuhand rendering when the head is inside a block
- fix gui brightness changing when using iris shaders with gui set to after shader
- treat item model overrides like custom model data and use the raw item position for them
1.18.2-1.21.1:
- fix curios/trinket head cosmetics showing in first person
1.18.2-1.19.4:
- fix spyglass with shaders on optifine
1.18.2:
- change minimum forge version to 40.2.3, lower versions cause errors
1.20.1-1.2.5
- roomscale swings now only hit each entity once, instead of spamming attacks (get's reset when stopping the swing or exiting the hit entity)
- add keybind to toggle walk up blocks on/off
- add option to aim with the head, instead of the controller
- add clarification to the "installation path" error
- make loading the wrong mod version on forge more clear
- fix crash when using quickplay
- fix vr players snapping to spots their entity isn't and fix the first person player model squishing to the ground when the camera entity isn't the player
- fix accessories head cosmetics showing in first person
- fix crash with some mods, when trying to find interactable blocks
- fix crash with jcraft when placing a clone
- fix automan inertia speed glitch and reduce low inertia bunnyhopping speed advantage
- fix VR init errors not showing on startup
- fix shaders with iris/oculus versions older than 1.6
- fix crash with optifine shaders when vr is off and shader optimizations are set to off
- fix issue when enabling vr, when multiple keybinds have the same name
1.21.4:
- fix crash with neoforge 21.4.84+, new required minimum version is now 21.4.84
1.21.3+:
- fix menuhand rendering when the head is inside a block
- fix gui brightness changing when using iris shaders with gui set to after shader
- treat item model overrides like custom model data and use the raw item position for them
1.18.2-1.21.1:
- fix curios/trinket head cosmetics showing in first person
1.18.2-1.19.4:
- fix spyglass with shaders on optifine
1.18.2:
- change minimum forge version to 40.2.3, lower versions cause errors
1.19.4-1.2.5
- roomscale swings now only hit each entity once, instead of spamming attacks (get's reset when stopping the swing or exiting the hit entity)
- add keybind to toggle walk up blocks on/off
- add option to aim with the head, instead of the controller
- add clarification to the "installation path" error
- make loading the wrong mod version on forge more clear
- fix crash when using quickplay
- fix vr players snapping to spots their entity isn't and fix the first person player model squishing to the ground when the camera entity isn't the player
- fix accessories head cosmetics showing in first person
- fix crash with some mods, when trying to find interactable blocks
- fix crash with jcraft when placing a clone
- fix automan inertia speed glitch and reduce low inertia bunnyhopping speed advantage
- fix VR init errors not showing on startup
- fix shaders with iris/oculus versions older than 1.6
- fix crash with optifine shaders when vr is off and shader optimizations are set to off
- fix issue when enabling vr, when multiple keybinds have the same name
1.21.4:
- fix crash with neoforge 21.4.84+, new required minimum version is now 21.4.84
1.21.3+:
- fix menuhand rendering when the head is inside a block
- fix gui brightness changing when using iris shaders with gui set to after shader
- treat item model overrides like custom model data and use the raw item position for them
1.18.2-1.21.1:
- fix curios/trinket head cosmetics showing in first person
1.18.2-1.19.4:
- fix spyglass with shaders on optifine
1.18.2:
- change minimum forge version to 40.2.3, lower versions cause errors
1.19.2-1.2.5
- roomscale swings now only hit each entity once, instead of spamming attacks (get's reset when stopping the swing or exiting the hit entity)
- add keybind to toggle walk up blocks on/off
- add option to aim with the head, instead of the controller
- add clarification to the "installation path" error
- make loading the wrong mod version on forge more clear
- fix crash when using quickplay
- fix vr players snapping to spots their entity isn't and fix the first person player model squishing to the ground when the camera entity isn't the player
- fix accessories head cosmetics showing in first person
- fix crash with some mods, when trying to find interactable blocks
- fix crash with jcraft when placing a clone
- fix automan inertia speed glitch and reduce low inertia bunnyhopping speed advantage
- fix VR init errors not showing on startup
- fix shaders with iris/oculus versions older than 1.6
- fix crash with optifine shaders when vr is off and shader optimizations are set to off
- fix issue when enabling vr, when multiple keybinds have the same name
1.21.4:
- fix crash with neoforge 21.4.84+, new required minimum version is now 21.4.84
1.21.3+:
- fix menuhand rendering when the head is inside a block
- fix gui brightness changing when using iris shaders with gui set to after shader
- treat item model overrides like custom model data and use the raw item position for them
1.18.2-1.21.1:
- fix curios/trinket head cosmetics showing in first person
1.18.2-1.19.4:
- fix spyglass with shaders on optifine
1.18.2:
- change minimum forge version to 40.2.3, lower versions cause errors
1.18.2-1.2.5
- roomscale swings now only hit each entity once, instead of spamming attacks (get's reset when stopping the swing or exiting the hit entity)
- add keybind to toggle walk up blocks on/off
- add option to aim with the head, instead of the controller
- add clarification to the "installation path" error
- make loading the wrong mod version on forge more clear
- fix crash when using quickplay
- fix vr players snapping to spots their entity isn't and fix the first person player model squishing to the ground when the camera entity isn't the player
- fix accessories head cosmetics showing in first person
- fix crash with some mods, when trying to find interactable blocks
- fix crash with jcraft when placing a clone
- fix automan inertia speed glitch and reduce low inertia bunnyhopping speed advantage
- fix VR init errors not showing on startup
- fix shaders with iris/oculus versions older than 1.6
- fix crash with optifine shaders when vr is off and shader optimizations are set to off
- fix issue when enabling vr, when multiple keybinds have the same name
1.21.4:
- fix crash with neoforge 21.4.84+, new required minimum version is now 21.4.84
1.21.3+:
- fix menuhand rendering when the head is inside a block
- fix gui brightness changing when using iris shaders with gui set to after shader
- treat item model overrides like custom model data and use the raw item position for them
1.18.2-1.21.1:
- fix curios/trinket head cosmetics showing in first person
1.18.2-1.19.4:
- fix spyglass with shaders on optifine
1.18.2:
- change minimum forge version to 40.2.3, lower versions cause errors
1.21.1-1.2.4
all:
- fix first person model flickering when the player model is shown in the gui
- add hooks for iris/optifine shaders to detect if VIVECRAFT is loaded and get renderpass and hand information
- fix sweep particles spawned by fake players spawning infront of the original players
- moved weapon collision interaction settings into sub menu
- add sword only colisions setting
- add option to disable shorter player hit range
- fix menuworld not reloading when changing resourcepacks causing texture corruption
- fix crash with fbt tracker calibration, when only some trackers are labeled
- fix issue with some mods that force 3rd person cameras, causing movement directions to be wrong
1.21.3+:
- fix GUI after shader setting still rendering the gui with shaders
- fix menu crosshair rendering behind items
1.21.1 and lower:
- fix crash when mods try to run post shaders in the gui
- fix menuworlds disabling with alex caves
1.20.6 and lower:
- fix shaders disabling when building menuworlds, fixes some crashes with create
- fix first person fire with some resourcepacks