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617 query pipeline memory #3
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These will be enabled in Rust 1.80 by default.
These show up when the `serde_serialize` feature is enabled.
This code has been here but not used for a long time. There's no log feature (or dependency) within the testbed crates.
--------- Co-authored-by: Thierry Berger <[email protected]>
By using `workspace.lints`, we can configure lints once for everything (and then inherit it into the various crates). The lint configuration for `unexpected_cfgs` works in 1.80+ and warns otherwise. Co-authored-by: Thierry Berger <[email protected]>
Removes dead code + other rust 1.80 related fixes
Co-authored-by: Thierry Berger <[email protected]>
…rge#706) Co-authored-by: Thierry Berger <[email protected]>
…imforge#711) character offset exxageration to 1.2
These are ones not found by `typos` for various reasons.
dimforge#727) * chore: add publish script for urdf and stl + unify all releases by default * better cross platform publish support * publish in dry run within ci * publish scripts better errors, abort if a publish fails, with an exit code. * chore(rapier_urdf): fix warnings * chore(rapier-urdf): typo fix --------- Co-authored-by: Sébastien Crozet <[email protected]>
…e#726) These allow an application to reduce the cost of reallocation when they know that a large number of colliders or rigid bodies will be created.
Co-authored-by: Tin Lai <[email protected]>
* Fixes default values for wasm32 for physics hooks --------- Co-authored-by: Thierry Berger <[email protected]>
Co-authored-by: Tin Lai <[email protected]>
+ ignore them for bevy where we often want explicitness
* update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <[email protected]>
* upgrade bevy 0.15 * use crate dependencies * use puffin pr dependency * suppress needless lifetimes * fix compiler error due to merge --------- Co-authored-by: Sébastien Crozet <[email protected]>
* Fix shape modification not updating graphics in testbed * Add update collider to Testbed * chore: lint shape_modifications3 * chore: simplify GraphicsManager::remove_collider_nodes --------- Co-authored-by: Sébastien Crozet <[email protected]>
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Investigation on:
QueryPipeline
memory usage linearly grows over time. dimforge/rapier#617