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617 query pipeline memory #3

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waywardmonkeys and others added 30 commits July 18, 2024 09:44
These will be enabled in Rust 1.80 by default.
These show up when the `serde_serialize` feature is enabled.
This code has been here but not used for a long time. There's no
log feature (or dependency) within the testbed crates.
By using `workspace.lints`, we can configure lints once for
everything (and then inherit it into the various crates).

The lint configuration for `unexpected_cfgs` works in 1.80+
and warns otherwise.

Co-authored-by: Thierry Berger <[email protected]>
Removes dead code + other rust 1.80 related fixes
These are ones not found by `typos` for various reasons.
dimforge#727)

* chore: add publish script for urdf and stl + unify all releases by default

* better cross platform publish support

* publish in dry run within ci

* publish scripts better errors, abort if a publish fails, with an exit code.

* chore(rapier_urdf): fix warnings

* chore(rapier-urdf): typo fix

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Co-authored-by: Sébastien Crozet <[email protected]>
…e#726)

These allow an application to reduce the cost of reallocation when
they know that a large number of colliders or rigid bodies will
be created.
Vrixyz and others added 22 commits September 23, 2024 11:10
* Fixes default values for wasm32 for physics hooks

---------

Co-authored-by: Thierry Berger <[email protected]>
+ ignore them for bevy where we often want explicitness
* update to parry ~main

* use traverse_depth_first

* add example to test intersection

* rely on upstream PR rather than local

* re-enable profiler_ui for examples

* rely on official parry repository

* chore: switch back to the published version of parry

* chore: update changelog

* chore: remove dead code

* fix compilation of rapier3d-meshloader and rapier3d-urdf

* chore: cargo fmt

---------

Co-authored-by: Sébastien Crozet <[email protected]>
* upgrade bevy 0.15

* use crate dependencies

* use puffin pr dependency

* suppress needless lifetimes

* fix compiler error due to merge

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Co-authored-by: Sébastien Crozet <[email protected]>
* Fix shape modification not updating graphics in testbed

* Add update collider to Testbed

* chore: lint shape_modifications3

* chore: simplify GraphicsManager::remove_collider_nodes

---------

Co-authored-by: Sébastien Crozet <[email protected]>
@Vrixyz Vrixyz closed this Jan 23, 2025
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