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Fix quad handling bugs #123

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Fix quad handling bugs #123

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dsteinmo
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-Remove debug cout.
-Handle det>0 enforcement for both tris and quads separately in MeshManager.
-Fix splitElements bug in Quads provisioner (walk the quad in correct order so at to not zig-zag).

-Handle det>0 enforcement for both tris and quads separately in MeshManager.
-Fix splitElements blug in Quads provisioner (walk the quad in
correct order so at to not zig-zag).
@dsteinmo dsteinmo added the bug Something isn't working label Jul 16, 2023
@dsteinmo dsteinmo requested a review from k7miller July 16, 2023 02:28
@dsteinmo dsteinmo self-assigned this Jul 16, 2023
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Looks good buddy! Nice work. :shipit:

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