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Minmus is red again.
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WhirligigGirl committed Mar 19, 2016
1 parent b519652 commit cbfc592
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Showing 3 changed files with 76 additions and 73 deletions.
149 changes: 76 additions & 73 deletions GameData/AlternisKerbol/Minmus/Minmus.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -2,11 +2,11 @@
{
@Body[Minmus]
{
cacheFile = AlternisKerbol/000_Cache/Minmus.bin
//@Template
//{
//removePQSMods = VertexPlanet
//}
//cacheFile = AlternisKerbol/000_Cache/Minmus.bin
@Template
{
removePQSMods = VertexPlanet
}

// We have to force ScaledSpace caching, because we change neither the radius, nor use no template
Debug
Expand Down Expand Up @@ -89,41 +89,55 @@
enabled = true
order = 101
}
// This is one of the most powerful mods, it can generate a fully procedural Planet. I have no idea what some of the values do.
VertexPlanet
{
buildHeightColors = false
deformity = 2450
buildHeightColors = False
colorDeformity = 6000
deformity = 5000
oceanDepth = 0
oceanLevel = 0
oceanSnap = False
oceanStep = 0
seed = 23123
terrainRidgeBalance = 0.1
terrainRidgesMax = 1
terrainRidgesMin = 0.4
terrainShapeEnd = -2
terrainShapeStart = 2
terrainSmoothing = 0.100000001490116
order = 100
enabled = True
ContinentalSimplex
{
deformity = 1
frequency = 1
octaves = 10
persistance = 0.400000005960464
seed = 33124
seed = 0
}
RuggednessSimplex
{
deformity = 1
frequency = 0.5
octaves = 4
persistance = 0.5
seed = 33125
seed = 0
}
SharpnessNoise
{
seed = 0
deformity = 0.00100000004749745
frequency = 0.5
octaves = 4
persistance = 0.5
frequency = 0.5
seed = 0
Noise
{
frequency = 0.5
lacunarity = 0.5
quality = High
octaveCount = 4
seed = 33127
Frequency = 0.5
Lacunarity = 0.5
Quality = High
OctaveCount = 4
Seed = 23126
}
}
SharpnessSimplexMap
Expand All @@ -132,119 +146,108 @@
frequency = 1.5
octaves = 4
persistance = 0.550000011920929
seed = 33128
seed = 0
}
TerrainTypeSimplex
{
deformity = 1
frequency = 4
octaves = 12
persistance = 0.7
seed = 0
}
deformity = 2305

// The LandClasses define the surface-color, so we change them
LandClasses
{
LandClass

Class
{
name = AbyPl
baseColor = 0.376, 0.141, 0.117, 1.000
colorNoise = 0.386, 0.151, 0.127, 1.000
colorNoiseAmount = 0.200000002980232
fractalEnd = 0.00100000004749745
fractalStart = 0
lerpToNext = True
fractalDelta = 0.00100000004749745
endHeight = 0
startHeight = 0
delete = False
SimplexNoiseMap
{
deformity = 1
frequency = 4
octaves = 4
persistance = 0.600000023841858
seed = 33133
seed = 0
}
fractalStart = 0
fractalEnd = 0.00100000004749745
fractalDelta = 0.00100000004749745
startHeight = 0
endHeight = 0
lerpToNext = true
}
LandClass
Class
{
name = Beach
baseColor = 0.611, 0.260, 0.220, 1.000
colorNoise = 0.500, 0.250, 0.230, 1.000
colorNoiseAmount = 0.200000002980232
fractalEnd = 0.449999988079071
fractalStart = 0.00100000004749745
lerpToNext = True
fractalDelta = 0.448999988031574
endHeight = 0
startHeight = 0
delete = False
SimplexNoiseMap
{
deformity = 1
frequency = 4
octaves = 4
persistance = 0.600000023841858
seed = 33134
seed = 0
}
fractalStart = 0.00100000004749745
fractalEnd = 0.449999988079071
fractalDelta = 0.448999988031574
startHeight = 0
endHeight = 0
lerpToNext = true
}
LandClass
Class
{
name = Grass
baseColor = 0.198, 0.128, 0.062, 1.000
colorNoise = 0.18, 0.12, 0.05, 1.000
colorNoiseAmount = 0.300000011920929
fractalEnd = 0.899999976158142
fractalStart = 0.449999988079071
lerpToNext = True
fractalDelta = 0.449999988079071
endHeight = 0
startHeight = 0
delete = False
SimplexNoiseMap
{
deformity = 1
frequency = 3
octaves = 4
persistance = 0.600000023841858
seed = 33135
seed = 0
}
fractalStart = 0.449999988079071
fractalEnd = 0.899999976158142
fractalDelta = 0.449999988079071
startHeight = 0
endHeight = 0
lerpToNext = true
}
LandClass
Class
{
name = Snow
baseColor = 0.198, 0.128, 0.062, 1.000
colorNoise = 0.18, 0.12, 0.05, 1.000
colorNoiseAmount = 0.400000005960464
fractalEnd = 2
fractalStart = 0.899999976158142
lerpToNext = False
fractalDelta = 1.10000002384186
endHeight = 0
startHeight = 0
delete = False
SimplexNoiseMap
{
deformity = 1
frequency = 2
octaves = 4
persistance = 0.600000023841858
seed = 33136
seed = 0
}
fractalStart = 0.899999976158142
fractalEnd = 2
fractalDelta = 1.10000002384186
startHeight = 0
endHeight = 0
lerpToNext = false
}
}
//oceanDepth = 0
//oceanLevel = 0
//oceanSnap = false
//oceanStep = 0
seed = 33123
terrainRidgeBalance = 0.1
terrainRidgesMax = 1
terrainRidgesMin = 0.4
terrainShapeStart = 2
terrainShapeEnd = -2
terrainSmoothing = 0.100000001490116
TerrainTypeSimplex
{
deformity = 1
frequency = 4
octaves = 12
persistance = 0.7
seed = 33126
}
enabled = True
order = 100
}
}
}
Expand Down
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Binary file modified GameData/AlternisKerbol/Minmus/Textures/Minmus_Normal.png
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