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Releases: Wilhelman/Tabula-Rasa-Engine

Tabula Rasa Engine

23 Dec 22:49
eed6c2d
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Assignment3.2

Update README.md

Tabula Rasa Engine

23 Dec 22:31
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Assignment3.1

Clean code + final touches

Tabula Rasa Engine

18 Nov 22:46
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Assignment2.0

Last touches + fixing some bugs

Tabula Rasa Engine

06 Nov 09:42
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Tabula Rasa Engine Pre-release
Pre-release

TODO: Write changes

Tabula Rasa Engine

14 Oct 19:25
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Tabula Rasa Engine Pre-release
Pre-release

Changes:

  • Drag and drop .fbx files
  • Drag and drop texture files
  • Modules read info from json
  • Camera movement look around / orbit
  • Center on model with the camera when F is pressed or when a model is loaded
  • Added inspector panel with all the info of the scene
  • Reading logs from assimp in the console
  • Changed style of all the editor
  • Added option to show/hide UI (Alt+G)
  • Assimp version updated
  • Solved configuration issues
  • Solved window bugs
  • Added innovation Z-Buffer visualization

Tabula Rasa Engine

14 Oct 21:30
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Changes:

  • Solved focus camera bug

Tabula Rasa Engine

14 Oct 20:45
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Changes:

  • Solved minor bugs and memory leaks

Tabula Rasa Engine

14 Oct 19:53
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Changes:

  • Drag and drop .fbx files
  • Drag and drop texture files
  • Modules read info from json
  • Camera movement look around / orbit
  • Center on model with the camera when F is pressed or when a model is loaded
  • Added inspector panel with all the info of the scene
  • Reading logs from assimp in the console
  • Changed style of all the editor
  • Added option to show/hide UI (Alt+G)
  • Assimp version updated
  • Solved configuration issues
  • Solved window bugs
  • Added innovation Z-Buffer visualization

Tabula Rasa

09 Oct 22:54
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Tabula Rasa Pre-release
Pre-release
v0.3.0

texturing primitives

Tabula Rasa Engine

07 Oct 16:39
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Tabula Rasa Engine Pre-release
Pre-release

Changes:

  • Now we can import meshes from 3D files with the new module: FileLoader
  • Added options to draw vertex, normals and colors of the meshes
  • Added zoom in/out with the camera
  • Camera is not capped anymore on x,z axes
  • Added glmath temporaly to have a good camera rotation