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Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.11 #385

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@renovate renovate bot commented Dec 13, 2023

Mend Renovate

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
com.palmergames.bukkit.towny:towny 0.100.0.9 -> 0.100.0.11 age adoption passing confidence

Release Notes

TownyAdvanced/Towny (com.palmergames.bukkit.towny:towny)

v0.100.0.11: for MC 1.16.* & 1.17.* & 1.18.* & 1.19.* & 1.20.*

Compare Source

  • Fix config migrator file formatting, courtesy of Warrior with PR #​7128.

Cumulative changes since 0.100.0.0
0.100.0.10
  • Prevent players without plot perms lighting campfires with flame arrows.
  • Reset bolding/italics/etc and not just colours in formatted names list outputs.
  • API: add getTownyObjectUUID utility method to TownyEconomyHandler.
    • A useful method that an Economy plugin can use in order to get the correct UUID associated with Towny objects' economy accounts.
  • Fix plot set outpost throwing an error on servers where using_economy is false.
  • Enhanced Nation Proximity Feature.
    • The Nations-require-proximity feature that makes Towns' homeblocks stick close to their Nation's homeblock has had a major overhaul.
    • It is now possible for the towns within a nation to add more distance to the normal proximity, allowing nations to "go wide".
    • This means that towns can be outside of the nation's homeblock proximity as long as they are within a range of another of the nation's towns' homeblocks.
    • Additionally it is possible to make a cap on just how far nations' towns can boost that distance, with a new absolute cap on the proximity to the nation's homeblock.
    • This is controlled with the following new config entries:
  • Moved Config Option: global_town_settings.nation_requires_proximity -> global_nation_settings.proximity.nation_proximity_to_capital_city
    • Your config's setting value will be transferred to the new location.
    • Default: 0.0
    • The maximum number of townblocks a town's homeblock can be away from their nation capital's homeblock.
    • Automatically precludes towns from one world joining a nation in another world.
    • If the number is 0, towns will not require a proximity to a nation.
  • New Config Option: global_nation_settings.proximity.nation_proximity_to_other_nation_towns
    • Default: 0.0
    • The maximum number of townblocks a town's homeblock can be away from other towns's homeblocks in the nation.
    • This setting is only used when nation_proximity_to_capital_city is above 0.
    • When used, and a town is out of range of their capital city, the remaining towns in the nation will be parsed, if one of those
      towns' homeblocks is close enough to the town's homeblock, the town can remain in the nation.
    • Leave this setting at 0.0 in order to de-activate nations' towns granting further range for towns in the nation.
  • New Config Option: global_nation_settings.proximity.absolute_distance_from_capital
    • Default: 0.0
    • The maximum number of townblocks a town's homeblock can be away from their nation's capital's homeblock, when the town is
      being allowed to go further out from the capital because of the nation_proximity_to_other_nation_towns setting above.
    • This setting is what will stop a nation being able to go incredibly wide due to towns 'chaining' together.
    • This setting is only used when nation_proximity_to_capital_city is above 0.
    • Leave this setting at 0.0 in order to allow nations to chain towns together to go as wide as they like.
0.100.0.9
  • New PAPIPlaceholder: %townyadvanced_daily_resident_tax%
    • A placeholder that shows how much a resident will pay daily in taxes.
    • This number is the total of any town tax as well as any plot taxes they owe.
    • Taxes owed are cached for a period of time using the config's economy.bank_account_cache_timeou setting.
  • New PAPIPlaceholder: %townyadvanced_daily_resident_tax_unformatted%
    • A placeholder that shows how much a resident will pay daily in taxes, but unformatted, just a raw number.
  • Make the ASCII map legend use the symbols that are set in the config.
  • Add automatic protection for the bottoms of glowberry plants being harvestable.
0.100.0.8
  • New Config Option: town.max_buytown_price
    • Default: 9999999
    • The Maximum price that a town can be put for sale at.
    • This refers to the price that someone could pay if they ran /t buytown, to buy a town that has been put up for sale.
  • Add 2 utility methods to BlockLocation object.
  • Bump org.apache.logging.log4j:log4j-core from 2.21.1 to 2.22.0.
  • Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.6.2 to 3.6.3.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.47.0 to 3.56.0.
  • Bump net.tnemc:Reserve from 0.1.5.0 to 0.1.5.4.
0.100.0.7
  • Fix manually-set town levels not returning the correct TownLevel.
0.100.0.6
  • Fix outposts being counted wrong in town merge vetting code.
  • Refactor KeepInventory and KeepExperience code.
  • Immediately schedule upcoming newday on paper servers, courtesy of Warrior with PR #​7101.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.1 to 3.2.2.
  • Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.6.0 to 3.6.2.
  • Bump org.jetbrains:annotations from 24.0.1 to 24.1.0.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.44.0 to 3.47.0.
  • Bump org.apache.commons:commons-compress from 1.24.0 to 1.25.0
0.100.0.5
  • Fix page navigation from list footers in the plotgrouplist and plotlist screens.
  • Fix regression: the /t invite {playername} not working as of 0.100.0.2.
  • Add Confirmation to /t set mayor command.
  • Fix /t set perm commands showing error feedback messages.
0.100.0.4
  • Fix new TownyObject equals methods using UUIDs, something to undo once the UUID db is adopted.
  • Remove two cases of == equality check for residents, courtesy of Warrior with PR #​7084.
0.100.0.3
  • Fix TownyAddonCommandAPI's TownyAdmin Nation Tabcompleter not using the correct command type.
  • Fix saving nations unnecessarily when a nation is renamed.
  • Add equals and hashcodes overrides to Resident, Town, Nation & TownyWorld objects.
  • Prevent ruined towns from being bought, courtesy of Warrior with PR #​7073.
  • Add /res plotlist {name} Command.
    • A command which shows you the plots which are personally owned by yourself, or by the resident with the given name.
    • Location, town, plottype and plot name are all shown.
    • When it is used by an Admin, they also gain the ability to click on the list to teleport to the plots as long as they possess the towny.command.townyadmin.tpplot permission node.
    • Closes #​7075.
  • New Permission Node: towny.command.resident.plotlist
    • Child nodes of towny.commmand.resident.*
    • No changes required to be made to the townyperms.yml.
  • New Command: /res plotlist {#} - Shows a player their own list of plots, with an optional page number.
  • New Command: /res plotlist [name] {#} - Shows a a list of plots for the given player name, with an optional page number.
  • Bump com.zaxxer:HikariCP from 5.0.1 to 5.1.0.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.0 to 5.10.1.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.0 to 5.10.1.
0.100.0.2
  • Fix potential ConcurrentModificationException when a town removes an outpost spawn.
  • Show players who cannot pay the peaceful/neutral costs how much they will need to pay.
  • Bump me.clip:placeholderapi from 2.11.4 to 2.11.5.
  • Bump org.apache.commons:commons-text from 1.10.0 to 1.11.0.
  • Bump org.apache.logging.log4j:log4j-core from 2.20.0 to 2.21.1.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.1.2 to 3.2.1.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.22.0 to 3.44.0.
  • Fix /ta town and /ta nation tab completers not using TownyAddonCommandAPI completions when there are too many arguments.
  • Refactor some TownCommand code to be simpler, more optimized, and reduce redundant code.
0.100.0.1
  • Fix the town-is-deleted message being shown twice.
  • Fix the draw smoke task being able to load chunks, courtesy of Warrior with PR #​7053.
  • Fix players being able to use hotbar buttons to place items into Towny inventory GUIs, resulting in loss of items.
  • Fix players being able to bypass setting enemy status during cache creation.
  • Remove everything deprecated between 0.98.0.0 and 0.99.0.0.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiAllieDragonakup001ThePontificateTegulaThePigpebblehost
EblyssMrLoganolukemangoLambsytomhmagicMKieburtz
typicalsmartmanjshalbrookcobrex1gerardvanschipSW1D3RSK1lexiccn
jsuarezlMatthewEEllisonHerbertsStudiosReEvadereSmallSansSerifNoikzGaming
trevor1097KeNickGongMilesBHuffZenithDevvDynamite99CasperTimmy
MattWillenBloc-kPeskdtxSTORMYxSHMKalqbEcoSMP
Theeno74ItzXPurpleXRekar7Folas1337vyvinNeumimTo
JolunasProjectGuinnessdiskawrsGundalfWasTakengageeetMicroweb4
PainOchocobradyyykennyyLemar98sdawwggSediton96Exygle
KermXnullXer0Rimuru-Tempest-IMPAlink-MartyGraphicHexDeadhyena
RandalABurdJrDarioMaviliaAlfreDGRconnor7KsmokytekSk8nkill
xCptSpiffyxAustinGoodrichBorakanTunaboyuJameskmongerRandaeMCxxThyPope
Error11OXverdliesh2timolzrCraig1020MomshroomTheFlagCourier
Intrabit71MetaverseRPNAldinaMappingCrypticBladesspikehiddenSecondEarthOnline
AncientSMJunkieCraftDoctorChosenCorruptedGreedAshpartyRoman90879
shepherdjerredCelestial0579RgmauosTubeItsSynchroGl0W1ESemisol
DeltaOrionFruitloopinsxeonatlasgorbyhailHikitsune-RedMayorMike
TheNyloxkeijodputtcloverlucyAlexh2807and 46 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders
⏬ Download available as a .jar file in the Assets section below:

v0.100.0.10: for MC 1.16.* & 1.17.* & 1.18.* & 1.19.* & 1.20.*

Compare Source

  • Prevent players without plot perms lighting campfires with flame arrows.
    • Reset bolding/italics/etc and not just colours in formatted names list outputs.
    • API: add getTownyObjectUUID utility method to TownyEconomyHandler.
      • A useful method that an Economy plugin can use in order to get the correct UUID associated with Towny objects' economy accounts.
    • Fix plot set outpost throwing an error on servers where using_economy is false.
    • Enhanced Nation Proximity Feature.
      • The Nations-require-proximity feature that makes Towns' homeblocks stick close to their Nation's homeblock has had a major overhaul.
      • It is now possible for the towns within a nation to add more distance to the normal proximity, allowing nations to "go wide".
      • This means that towns can be outside of the nation's homeblock proximity as long as they are within a range of another of the nation's towns' homeblocks.
      • Additionally it is possible to make a cap on just how far nations' towns can boost that distance, with a new absolute cap on the proximity to the nation's homeblock.
      • This is controlled with the following new config entries:
    • Moved Config Option: global_town_settings.nation_requires_proximity -> global_nation_settings.proximity.nation_proximity_to_capital_city
      • Your config's setting value will be transferred to the new location.
      • Default: 0.0
      • The maximum number of townblocks a town's homeblock can be away from their nation capital's homeblock.
      • Automatically precludes towns from one world joining a nation in another world.
      • If the number is 0, towns will not require a proximity to a nation.
    • New Config Option: global_nation_settings.proximity.nation_proximity_to_other_nation_towns
      • Default: 0.0
      • The maximum number of townblocks a town's homeblock can be away from other towns's homeblocks in the nation.
      • This setting is only used when nation_proximity_to_capital_city is above 0.
      • When used, and a town is out of range of their capital city, the remaining towns in the nation will be parsed, if one of those
        towns' homeblocks is close enough to the town's homeblock, the town can remain in the nation.
      • Leave this setting at 0.0 in order to de-activate nations' towns granting further range for towns in the nation.
    • New Config Option: global_nation_settings.proximity.absolute_distance_from_capital
      • Default: 0.0
      • The maximum number of townblocks a town's homeblock can be away from their nation's capital's homeblock, when the town is
        being allowed to go further out from the capital because of the nation_proximity_to_other_nation_towns setting above.
      • This setting is what will stop a nation being able to go incredibly wide due to towns 'chaining' together.
      • This setting is only used when nation_proximity_to_capital_city is above 0.
      • Leave this setting at 0.0 in order to allow nations to chain towns together to go as wide as they like.

Cumulative changes since 0.100.0.0
0.100.0.9
  • New PAPIPlaceholder: %townyadvanced_daily_resident_tax%
    • A placeholder that shows how much a resident will pay daily in taxes.
    • This number is the total of any town tax as well as any plot taxes they owe.
    • Taxes owed are cached for a period of time using the config's economy.bank_account_cache_timeou setting.
  • New PAPIPlaceholder: %townyadvanced_daily_resident_tax_unformatted%
    • A placeholder that shows how much a resident will pay daily in taxes, but unformatted, just a raw number.
  • Make the ASCII map legend use the symbols that are set in the config.
  • Add automatic protection for the bottoms of glowberry plants being harvestable.
0.100.0.8
  • New Config Option: town.max_buytown_price
    • Default: 9999999
    • The Maximum price that a town can be put for sale at.
    • This refers to the price that someone could pay if they ran /t buytown, to buy a town that has been put up for sale.
  • Add 2 utility methods to BlockLocation object.
  • Bump org.apache.logging.log4j:log4j-core from 2.21.1 to 2.22.0.
  • Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.6.2 to 3.6.3.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.47.0 to 3.56.0.
  • Bump net.tnemc:Reserve from 0.1.5.0 to 0.1.5.4.
0.100.0.7
  • Fix manually-set town levels not returning the correct TownLevel.
0.100.0.6
  • Fix outposts being counted wrong in town merge vetting code.
  • Refactor KeepInventory and KeepExperience code.
  • Immediately schedule upcoming newday on paper servers, courtesy of Warrior with PR #​7101.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.1 to 3.2.2.
  • Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.6.0 to 3.6.2.
  • Bump org.jetbrains:annotations from 24.0.1 to 24.1.0.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.44.0 to 3.47.0.
  • Bump org.apache.commons:commons-compress from 1.24.0 to 1.25.0
0.100.0.5
  • Fix page navigation from list footers in the plotgrouplist and plotlist screens.
  • Fix regression: the /t invite {playername} not working as of 0.100.0.2.
  • Add Confirmation to /t set mayor command.
  • Fix /t set perm commands showing error feedback messages.
0.100.0.4
  • Fix new TownyObject equals methods using UUIDs, something to undo once the UUID db is adopted.
  • Remove two cases of == equality check for residents, courtesy of Warrior with PR #​7084.
0.100.0.3
  • Fix TownyAddonCommandAPI's TownyAdmin Nation Tabcompleter not using the correct command type.
  • Fix saving nations unnecessarily when a nation is renamed.
  • Add equals and hashcodes overrides to Resident, Town, Nation & TownyWorld objects.
  • Prevent ruined towns from being bought, courtesy of Warrior with PR #​7073.
  • Add /res plotlist {name} Command.
    • A command which shows you the plots which are personally owned by yourself, or by the resident with the given name.
    • Location, town, plottype and plot name are all shown.
    • When it is used by an Admin, they also gain the ability to click on the list to teleport to the plots as long as they possess the towny.command.townyadmin.tpplot permission node.
    • Closes #​7075.
  • New Permission Node: towny.command.resident.plotlist
    • Child nodes of towny.commmand.resident.*
    • No changes required to be made to the townyperms.yml.
  • New Command: /res plotlist {#} - Shows a player their own list of plots, with an optional page number.
  • New Command: /res plotlist [name] {#} - Shows a a list of plots for the given player name, with an optional page number.
  • Bump com.zaxxer:HikariCP from 5.0.1 to 5.1.0.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.0 to 5.10.1.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.0 to 5.10.1.
0.100.0.2
  • Fix potential ConcurrentModificationException when a town removes an outpost spawn.
  • Show players who cannot pay the peaceful/neutral costs how much they will need to pay.
  • Bump me.clip:placeholderapi from 2.11.4 to 2.11.5.
  • Bump org.apache.commons:commons-text from 1.10.0 to 1.11.0.
  • Bump org.apache.logging.log4j:log4j-core from 2.20.0 to 2.21.1.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.1.2 to 3.2.1.
  • Bump com.github.seeseemelk:MockBukkit-v1.20 from 3.22.0 to 3.44.0.
  • Fix /ta town and /ta nation tab completers not using TownyAddonCommandAPI completions when there are too many arguments.
  • Refactor some TownCommand code to be simpler, more optimized, and reduce redundant code.
0.100.0.1
  • Fix the town-is-deleted message being shown twice.
  • Fix the draw smoke task being able to load chunks, courtesy of Warrior with PR #​7053.
  • Fix players being able to use hotbar buttons to place items into Towny inventory GUIs, resulting in loss of items.
  • Fix players being able to bypass setting enemy status during cache creation.
  • Remove everything deprecated between 0.98.0.0 and 0.99.0.0.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiAllieDragonakup001ThePontificateTegulaThePigpebblehost
EblyssMrLoganolukemangoLambsytomhmagicMKieburtz
typicalsmartmanjshalbrookcobrex1gerardvanschipSW1D3RSK1lexiccn
jsuarezlMatthewEEllisonReEvadereSmallSansSerifNoikzGamingtrevor1097
KeNickGongMilesBHuffZenithDevvDynamite99CasperTimmyMattWillen
Bloc-kPeskdtxSTORMYxSHMKalqbEcoSMPTheeno74
ItzXPurpleXRekar7Folas1337vyvinNeumimToJolunas
ProjectGuinnessdiskawrsGundalfWasTakengageeetMicroweb4PainOchoco
bradyyykennyyLemar98sdawwggSediton96ExygleKermX
nullXer0Rimuru-Tempest-IMPAlink-MartyGraphicHexDeadhyenaRandalABurdJr
DarioMaviliaAlfreDGRconnor7KsmokytekSk8nkillxCptSpiffyx
AustinGoodrichBorakanTunaboyuJameskmongerRandaeMCxxThyPopeError11O
Xverdliesh2timolzrCraig1020MomshroomTheFlagCourierIntrabit71
MetaverseRPNAldinaMappingCrypticBladesspikehiddenSecondEarthOnlineAncientSM
JunkieCraftDoctorChosenCorruptedGreedAshpartyRoman90879shepherdjerred
CyberQerCelestial0579RgmauosTubeItsSynchroGl0W1ESemisol
DeltaOrionFruitloopinsxeonatlasgorbyhailHikitsune-RedMayorMike
TheNyloxkeijodputtcloverlucyAlexh2807and 46 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders
⏬ Download available as a .jar file in the Assets section below:

Configuration

📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box

This PR has been generated by Mend Renovate. View repository job log here.

@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.9 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.9 - autoclosed Dec 13, 2023
@renovate renovate bot closed this Dec 13, 2023
@renovate renovate bot deleted the renovate/com.palmergames.bukkit.towny-towny-0.x branch December 13, 2023 17:20
@renovate renovate bot restored the renovate/com.palmergames.bukkit.towny-towny-0.x branch December 14, 2023 06:39
@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.9 - autoclosed Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.9 Dec 14, 2023
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@renovate renovate bot force-pushed the renovate/com.palmergames.bukkit.towny-towny-0.x branch from 7569c8c to 5e37ff6 Compare December 14, 2023 06:39
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@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.9 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.10 Dec 20, 2023
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@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.10 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.11 Dec 20, 2023
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@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.11 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.9 Dec 21, 2023
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@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.9 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.10 Dec 21, 2023
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@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.10 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.11 Dec 21, 2023
@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.11 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.10 Dec 21, 2023
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@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.10 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.11 Dec 21, 2023
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@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.11 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.10 Dec 21, 2023
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@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.10 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.11 Dec 22, 2023
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@renovate renovate bot force-pushed the renovate/com.palmergames.bukkit.towny-towny-0.x branch from da78ec8 to ee7ac44 Compare December 22, 2023 04:39
@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.11 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.10 Dec 22, 2023
@renovate renovate bot force-pushed the renovate/com.palmergames.bukkit.towny-towny-0.x branch from ee7ac44 to 0b532ee Compare December 22, 2023 07:15
@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.10 Update dependency com.palmergames.bukkit.towny:towny to v0.100.0.11 Dec 22, 2023
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Quality Gate Passed Quality Gate passed

Kudos, no new issues were introduced!

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No data about Coverage
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renovate bot commented Dec 22, 2023

Renovate Ignore Notification

Because you closed this PR without merging, Renovate will ignore this update (0.100.0.11). You will get a PR once a newer version is released. To ignore this dependency forever, add it to the ignoreDeps array of your Renovate config.

If you accidentally closed this PR, or if you changed your mind: rename this PR to get a fresh replacement PR.

@renovate renovate bot deleted the renovate/com.palmergames.bukkit.towny-towny-0.x branch December 22, 2023 08:30
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