Dedupe lib
e_lock_camera
+ st_debug
#2233
Merged
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While doing this I found a lot of very similar code in entity_unk_id12.h and entity_lock_camera.h.
I am going to put up a separate PR to refactor this stuff, including the extensions, since I think this is really all just variations on
EntityLockCamera
, and we can name it as such everywhere. It looks like this function was copied around a lot in the overlays and changed numerous times.