Skip to content

Commit

Permalink
Merge pull request #559 from Xon77/Nov2021
Browse files Browse the repository at this point in the history
Small comments in Readme
  • Loading branch information
Xon77 authored Mar 21, 2024
2 parents 0cc3275 + 94794de commit 2c1a465
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ In order to launch the tool, open the file [`_0A_Init_Live4Life.scd`](/L4L_Proje

2. Secondly, you have to choose your [spatial configuration and distribution of loudspeakers](L4L_Project/_0B_Init_Config.scd#L44-L66) (stereo, quad, circles of 5, 7, 8 loudspeakers, or domes of 16, 24, 32 loudspeakers) or define it by code with `~numChannelsConfig` in the files [`_1_Init_BuffersSynths_132.scd`](/L4L_Project/_1_Init_BuffersSynths_132.scd) and [`_2_Init_GUI_225.scd`](/L4L_Project/_2_Init_GUI_225.scd) if not available.

2. [evaluate the line 9](L4L_Project/_0A_Init_Live4Life.scd#L9) (to load one server) and [and the line 13](L4L_Project/_0A_Init_Live4Life.scd#L13) (to load a second server) ( :warning: **Each step of loading a server may take a few minutes depending on your computer performance. I recommend to avoid doing a lot of things with your computer during this process, since the loading of a server can be heavy.** Each server is attributed to one CPU core, so by having two severs, you can have twice as much CPU power.):
2. evaluate [the line 9](L4L_Project/_0A_Init_Live4Life.scd#L9) (to load one server) and and [the line 13](L4L_Project/_0A_Init_Live4Life.scd#L13) (to load a second server) ( :warning: **Each step of loading a server may take a few minutes depending on your computer performance. I recommend to avoid doing a lot of things with your computer during this process, since the loading of a server can be heavy.** Each server is attributed to one CPU core, so by having two severs, you can have twice as much CPU power.):

1. initialising a collection of thousands of synthDefs, with a few dozen synthesis types for each envelope type and for each spatial algorithm and a library of trajectories for some algorithms **(For each new specific spatial configuration, two folders of synthDefs are created the first time in SuperCollider user support directory for each audio server; the next times, scsyndef files will be more quickly loaded.
:warning: If you get an error — which might happen more or less given your computer and spatial setup — the first time when you create and build synthDefs, delete the folders of synthDefs for each of the 2 servers created, reboot the server and start from step 1 again.)**,
Expand Down

0 comments on commit 2c1a465

Please sign in to comment.