This repository is a comprehensive collection of Structural, Creational, and Behavioral Design Patterns, perfect for developers aiming to deepen their understanding of software design principles.
Decorator is a structural pattern
that allows adding new behaviors to objects dynamically by placing them inside special wrapper objects, called decorators.
package main
type IPizza interface {
getPrice() int
}
package main
type VeggieMania struct {
}
func (p *VeggieMania) getPrice() int {
return 15
}
package main
type TomatoTopping struct {
pizza IPizza
}
func (c *TomatoTopping) getPrice() int {
pizzaPrice := c.pizza.getPrice()
return pizzaPrice + 7
}
package main
type CheeseTopping struct {
pizza IPizza
}
func (c *CheeseTopping) getPrice() int {
pizzaPrice := c.pizza.getPrice()
return pizzaPrice + 10
}
package main
import "fmt"
func main() {
pizza := &VeggieMania{}
//Add cheese topping
pizzaWithCheese := &CheeseTopping{
pizza: pizza,
}
//Add tomato topping
pizzaWithCheeseAndTomato := &TomatoTopping{
pizza: pizzaWithCheese,
}
fmt.Printf("Price of veggeMania with tomato and cheese topping is %d\n", pizzaWithCheeseAndTomato.getPrice())
}
Price of veggeMania with tomato and cheese topping is 32