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Copy pathcontrolsUIMenu.cpp
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controlsUIMenu.cpp
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#pragma once
#include <iostream>
#include "controlsUIMenu.h"
void init(controlsUIMenu* controlsUIMenu) {
init(&controlsUIMenu->title);
init(&controlsUIMenu->uiMoveUp);
init(&controlsUIMenu->uiMoveUpButton);
init(&controlsUIMenu->uiMoveDown);
init(&controlsUIMenu->uiMoveDownButton);
//init(&controlsUIMenu->uiMoveLeft);
//init(&controlsUIMenu->uiMoveLeftButton);
//init(&controlsUIMenu->uiMoveRight);
//init(&controlsUIMenu->uiMoveRightButton);
init(&controlsUIMenu->uiSelect);
init(&controlsUIMenu->uiSelectButton);
init(&controlsUIMenu->uiBack);
init(&controlsUIMenu->uiBackButton);
init(&controlsUIMenu->uiNavigation);
}
void processInput(inputs* inputs, controlsUIMenu* controlsUIMenu) {
if (inputs->e.type == SDL_KEYDOWN) {
// Dynamic Input -> use if's
if (controlsUIMenu->listening) {
controlsUIMenu->listeningKeyCode = inputs->e.key.keysym.sym;
controlsUIMenu->heard = true;
play(controlsUIMenu->audioManager, &controlsUIMenu->audioManager->uiMove);
}
else if (inputs->e.key.keysym.sym == inputs->uiPrimaryMoveUp) {
previous(&controlsUIMenu->uiNavigation);
play(controlsUIMenu->audioManager, &controlsUIMenu->audioManager->uiMove);
}
else if (inputs->e.key.keysym.sym == inputs->uiPrimaryMoveDown) {
next(&controlsUIMenu->uiNavigation);
play(controlsUIMenu->audioManager, &controlsUIMenu->audioManager->uiMove);
}
else if (inputs->e.key.keysym.sym == inputs->uiPrimarySelect) {
inputs->uiSelected = true;
play(controlsUIMenu->audioManager, &controlsUIMenu->audioManager->uiSelect);
}
else if (inputs->e.key.keysym.sym == inputs->uiPrimaryBack) {
inputs->uiBack = true;
play(controlsUIMenu->audioManager, &controlsUIMenu->audioManager->uiSelect);
}
}
}
void update(float deltaTime, inputs* inputs, controlsUIMenu* controlsUIMenu)
{
if (!controlsUIMenu->listening) {
setButtonText(&controlsUIMenu->uiMoveUpButton, SDL_GetKeyName(inputs->uiPrimaryMoveUp));
setButtonText(&controlsUIMenu->uiMoveDownButton, SDL_GetKeyName(inputs->uiPrimaryMoveDown));
//setButtonText(&controlsUIMenu->uiMoveLeftButton, SDL_GetKeyName(inputs->uiPrimaryMoveLeft));
//setButtonText(&controlsUIMenu->uiMoveRightButton, SDL_GetKeyName(inputs->uiPrimaryMoveRight));
setButtonText(&controlsUIMenu->uiSelectButton, SDL_GetKeyName(inputs->uiPrimarySelect));
setButtonText(&controlsUIMenu->uiBackButton, SDL_GetKeyName(inputs->uiPrimaryBack));
}
}
void render(SDL_Renderer* renderer, controlsUIMenu* controlsUIMenu) {
render(renderer, &controlsUIMenu->title);
render(renderer, &controlsUIMenu->uiMoveUp);
render(renderer, &controlsUIMenu->uiMoveUpButton);
render(renderer, &controlsUIMenu->uiMoveDown);
render(renderer, &controlsUIMenu->uiMoveDownButton);
//render(renderer, &controlsUIMenu->uiMoveLeft);
//render(renderer, &controlsUIMenu->uiMoveLeftButton);
//render(renderer, &controlsUIMenu->uiMoveRight);
//render(renderer, &controlsUIMenu->uiMoveRightButton);
render(renderer, &controlsUIMenu->uiSelect);
render(renderer, &controlsUIMenu->uiSelectButton);
render(renderer, &controlsUIMenu->uiBack);
render(renderer, &controlsUIMenu->uiBackButton);
}
void free(controlsUIMenu* controlsUIMenu) {
controlsUIMenu->audioManager = NULL;
controlsUIMenu->appSettings = NULL;
free(&controlsUIMenu->title);
free(&controlsUIMenu->uiMoveUp);
free(&controlsUIMenu->uiMoveUpButton);
free(&controlsUIMenu->uiMoveDown);
free(&controlsUIMenu->uiMoveDownButton);
free(&controlsUIMenu->uiSelect);
free(&controlsUIMenu->uiSelectButton);
free(&controlsUIMenu->uiBack);
free(&controlsUIMenu->uiBackButton);
free(&controlsUIMenu->uiNavigation);
}