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optionsMenu.h
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#pragma once
#pragma once
#include <SDL.h>
#include "uiText.h"
#include "SDL_wrappers.h"
#include "uiNavigation.h"
#include "inputs.h"
#include "appSettings.h"
#include "audioManager.h"
struct optionsMenu {
audioManager* audioManager = NULL;
appSettings* appSettings = NULL;
//////////////////////////////
// Title: Options
//////////////////////////////
float titleWidth = 320;
float titleHeight = 120;
float titleX = 640 - titleWidth / 2;
float titleY = 45;
SDL_FRect titleRect = {
titleX,
titleY,
titleWidth,
titleHeight
};
uiText title = {
"Options",
NULL,
"assets/font/DotGothic16-Regular.ttf",
100,
titleRect,
white,
NULL,
false
};
//////////////////////////////
// Button 1: Video
//////////////////////////////
//videoButton videoButton;
float videoTextWidth = 150;
float videoTextHeight = 90;
float videoTextX = 640 - videoTextWidth / 2;
float videoTextY = 270;
SDL_FRect videoTextRect = {
videoTextX,
videoTextY,
videoTextWidth,
videoTextHeight
};
uiText videoButtonText = {
"Video",
NULL,
"assets/font/DotGothic16-Regular.ttf",
100,
videoTextRect,
white,
NULL,
false
};
float videoButtonWidth = 320;
float videoButtonHeight = 90;
float videoButtonX = 640 - videoButtonWidth / 2;
float videoButtonY = 270;
SDL_FRect videoButtonRect = {
videoButtonX,
videoButtonY,
videoButtonWidth,
videoButtonHeight
};
uiButton videoButton = {
videoButtonRect,
white,
NULL,
black,
white,
false,
white,
black,
&videoButtonText
};
//////////////////////////////
// Button 2: Audio
//////////////////////////////
float audioTextWidth = 150;
float audioTextHeight = 90;
float audioTextX = 640 - audioTextWidth / 2;
float audioTextY = 360;
SDL_FRect audioTextRect = {
audioTextX,
audioTextY,
audioTextWidth,
audioTextHeight
};
uiText audioButtonText = {
"Audio",
NULL,
"assets/font/DotGothic16-Regular.ttf",
100,
audioTextRect,
white,
NULL,
false
};
float audioButtonWidth = 320;
float audioButtonHeight = 90;
float audioButtonX = 640 - audioButtonWidth / 2;
float audioButtonY = 360;
SDL_FRect audioButtonRect = {
audioButtonX,
audioButtonY,
audioButtonWidth,
audioButtonHeight
};
uiButton audioButton = {
audioButtonRect,
white,
NULL,
black,
white,
false,
white,
black,
&audioButtonText
};
//////////////////////////////
// Button 3: Controls
//////////////////////////////
float controlsTextWidth = 262.5;
float controlsTextHeight = 90;
float controlsTextX = 640 - controlsTextWidth / 2;
float controlsTextY = 450;
SDL_FRect controlsTextRect = {
controlsTextX,
controlsTextY,
controlsTextWidth,
controlsTextHeight
};
uiText controlsButtonText = {
"Controls",
NULL,
"assets/font/DotGothic16-Regular.ttf",
100,
controlsTextRect,
white,
NULL,
false
};
float controlsButtonWidth = 320;
float controlsButtonHeight = 90;
float controlsButtonX = 640 - controlsButtonWidth / 2;
float controlsButtonY = 450;
SDL_FRect controlsButtonRect = {
controlsButtonX,
controlsButtonY,
controlsButtonWidth,
controlsButtonHeight
};
uiButton controlsButton = {
controlsButtonRect,
white,
NULL,
black,
white,
false,
white,
black,
&controlsButtonText
};
//////////////////////////////
// Menu Navigation
//////////////////////////////
uiButton* nav[3] = { &videoButton, &audioButton, &controlsButton };
uiNavigation uiNavigation = {
0,
0,
NULL,
NULL,
nav,
3
};
};
void init(optionsMenu* optionsMenu);
void processInput(inputs* inputs, optionsMenu* optionsMenu);
void update(float deltaTime, inputs* inputs, optionsMenu* optionsMenu);
void render(SDL_Renderer* renderer, optionsMenu* optionsMenu);
void free(optionsMenu* optionsMenu);