#Todo
buildable release from git distributable build to play
- Ball/Collision may have issues
sfx with UI and gameplay Win conditions in game Win Menu Menu Navigation
Finished Menu Options
(Done) V-Sync (Done) Windowed/Full Screen (Skip) Resolution (Skip) Frame Rate Cap
(Skip) Main Volume (Done) Sound FX Volume (Skip) Music Volume
(Done) Input Rebinding
Sensetivity
- Select
- Back
- Up
- Down
- Right
- Left
- Left Paddle
- Up/Down
- Right Paddle
- Up/Down
Ball moving inside of paddle Something wrong with ball/paddle collision Handle ball moving into paddle but not paddle into ball Might still be there but its less Proper ball paddle collision: Ball launch angle and speed affected by where hit on paddle
Render vertical walls with texture Skipping gameplay customization
Color Initial Position Speed Size image/texture
Color Initial Position Speed Size image/texture
position speed direction
Size Color image/texture
Color Initial Position Size image/texture
Color Initial Position Size image/texture
Pause Menu Refactor into sub components to reuse (basis for engine) Refactor into Entity and Components (basis for EC engine) Save/Load App Settings Save/Load Input Settings Lose audio when changing video settings Can't reload SDL_Init() twice sfx on goal proper freeing of resources Ball Launch Angle Detection: Make sure it doesn't exceed a maximum