A tool for measuring things in Godot, using the positions of the measurement node and its parent node.
Check out this tool on the Godot Asset Library: https://godotengine.org/asset-library/asset/818
These measurement types are supported:
- Length
- Area
- Perimeter
- Volume
- Surface area
These unit types are supported:
- Meters
- Millimeters
- Centimeters
- Kilometers
- Hammer units (the Source engine's units).
- Inches
- Feet
- Feet and inches
- Yards
- Miles
- Light seconds
- Light nanoseconds
- Hectares (area)
- Acres (area)
- Liters (volume)
- Gallons (volume)
With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.