This is the Caramel Recolor library developed by A Bunch of Hacks and commissioned by Joseph Hewitt.
This library reimplements a gradient-based recoloring algorithm used in Gearhead Caramel.
Its sole method, caramelrecolor.recolor()
takes two arguments:
the first a contiguous array (e.g. a numpy.array
) of 32-bit ARGB color values,
where A is unused and each of R, G and B is either zero or equal to all other non-zero values;
the second a list of Gradients
indicating the colors to use for the red, yellow, green, cyan and magenta pixels of the source image.
Blue pixels are unaffected, as blue is used within Gearhead Caramel to indicate transparency.
Build with python setup.py build
and install with python setup.py install
.
Example usage, assuming surface
is a PyGame Surface and color_channels
an appropriate list of channels:
import pygame
import numpy
import caramelrecolor
dims = (surface.get_width(), surface.get_height())
data = numpy.zeros(dims, numpy.uint32)
pygame.pixelcopy.surface_to_array(data, surface)
caramelrecolor.recolor(data, color_channels)
pygame.pixelcopy.array_to_surface(surface, data)
The project license is specified in COPYING
and COPYING.LESSER
.
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.