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Mesh adjustment
leBluem edited this page Aug 7, 2022
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4 revisions
With these options you can adjust the object-properties of meshes.
[MESH_ADJUSTMENT_...]
MESHES = some_mesh
; MATERIALS = some_material ; all objects using same mat would be affected
MOVE_TO = some_node
MOVE_IN_FRONT = meshfilter
LAYER = 0 ; layers for world-detail setting
IS_ACTIVE = 1
IS_TRANSPARENT = 0 ; transparent flag for object
IS_RENDERABLE = 0
CAST_SHADOWS = 1
For nodes:
[NODE_ADJUSTMENT_...]
NODES = some_node
MOVE_TO = some_other_node ; this or
MOVE_IN_FRONT = some_other_node ; that
IS_ACTIVE = 1
If you have any questions or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers