Version 3.13.0 - Medical Rewrite
Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.
- Read more about the Medical Rewrite in the ACEREP.
- Submit feedback using the feedback survey.
Change Log Summary
ADDED:
- Medical Rewrite (#4064)
- Crew Served Weapons (#5652)
- Implement M47 Dragon (#6773)
- Add Wipe glasses self interaction (#7307)
- Add Check ammo self interaction setting (#7306)
- Add handheld maglite ML300L flashlight, clean up flashlight addon (#7277)
- Repair - Add settings to control item requirements for different actions (#7243)
- Add goggle overlay support for Contact update Blindfolds (#7157)
- Ballistics - Contact DLC rifles added (#7156)
- Refuel - Add events for start, stop and progress (#7023)
- Advanced Fatigue - Solid stamina bar option (#6911)
- Adds Crew Served Static Weapons (#5652)
- Support for Linux extensions - internal (#5762, #7171)
- Add setting to keep engine of vehicles running after getting out (#6885)
- Explosives - Allow setting custom timer limits (#6882)
- Fastroping - Add user setting to confirm cutting ropes (#6876)
- Aircraft - add setting to hide Eject action from action menu (#6868)
- Grenades - Add CTS 7290 9-bang flashbang (#6856)
- Hellfire - Add AGM-114L Active Radar Homing Hellfire (#7337)
- Cargo - Add array to disable paradrop effects (#7016)
- Spectator - Add setting for follow camera max distance (#6989)
- Realistic names - Contact DLC rifles added (#7155)
- Cookoff - Allow enabling only on player crewed vehicles (#7147)
- Rearm - Add distance setting (#7137)
- Nametags - Add Nation Ranks (#7094)
- Grenades - Add support for N-bangs (#6848
- Explosives - Add ace_isEOD 3DEN attribute (#7080)
- Maptools - Make GPS display a real 3d object (#7086)
- Safemode - add public setWeaponSafety function (#7092)
- Ballistics - Add shotgun shell projectile magazine variety (#7119)
- Add destroyed boat ejecting (#6330)
- RHS CSW compatability (#7082)
- ACE Explosives functionality for RHS USAF [compat_rhs_usf3] (#7099)
- Artillery rangletables (universal) (#6853)
- Japanese Translations (#6980)(#7111)(#7262)(#7316)
- Russian Translations (#7005)(#7093)
- German Translations (#7050)(#6920)(#7211)
- French Translations (#7138)(#7213)(#7321)(#7298)
- Czech Translations (#7260)(#7323)(#7319)
- Portuguese Translations (#7181)
- Spanish Translations (#7235)
- Hungarian Translations (#7234)
- Polish Translations (#7291)
- Tchinese Translations (#7329)(#7340)(#7320)(#7315)(#7309)(#7303)(#7296)(#7293)(#7288)(#7287)(#7286)
FIXED:
- No Crosshair - Fix config (#6905)
- Explosives - Fix placing underwater (#6898)
- Medical - Fix facilities not being detected underwater (#6898)
- Medical - Fix HandleDamageWounds memory leak (#6809)
- Interaction - Fix Pass Magazine (#6894)
- Medical rewrite - Fix pain effects no longer appearing (#6903)
- Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
- version check handle minor versions below 10 (#6872)
- [medical-rewrite] Fix string names (#6490)
- Fix and use hemorrhage stringtable descriptions (#6472)
- Fix ladder dismount animation bug (#6454)
- Fix respawn not resetting variables (#6453)
- Fix cardiac arrest timeout (#6451)
- Fix required addons in medical restructure (#6441)
- [Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
- Fixing playsound3d limits (#7024)
- Medical Feedback - Fix short blackout on any pain (#7095)
- Fix medical typo 'to' -> 'too' (#4824)
- Cleanup mk6 and fix nametag strings (#7317)
- Fix version comparison (CBA Settings transfer) (#7313)
- Medical Treatment - Fix bodyCleanupLoop typo (#7308)
- Arsenal - Fix default loadout public func not checking base items (#7280)
- Interact Menu - Don't show interactions for virtual units (#7271)
- Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
- Map - Fix map shake moving to upper left corner (#7252)
- Medical - Fix addDamageToUnit (#7247) (#7228)
- Reload - Fix undefined variable in reload checkAmmo function (#7223)
- Safemode - Fixed keybind conflict (#7189)
- Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
- Fix undefined variable in View Distance (#7142)
- Fix slide order in slideshow (#7135)
- Interaction Menu - fix a crash when loading savegames (#7115)
- Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
- Fix updating body part visuals (#5141)
- Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
- Fixes damage redirection issues (#6231)
- Fix settings in medical rewrite (#6436)
- Fixes state machine (#6435)
- Various fixes for the medical restructure branch (#6434)
- Fix environmental damage sources (#6515)
- Minor syntax and variable reference fixes for medical rewrite (#6514)
- Medical rewrite bug fixes (#6523)
- Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
- FIX French STR_ACE_Common_Anywhere (#7105)
- Medical - fix canTreat (#7041)
- Medical Treatment - Fix medication and ivBagLocal typos (#7048)
- Medical - Fix hitpoints on VR units (#7098)
- Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
- Medical Statemachine - Fix locality EH breaking current state (#7136)
- Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
- Medical - Various debugging and fix cpr anim speed (#7122)
- Fix Medical HandleDamageWounds memory leak (#6809)
- Zeus/Medical - Fix modules for rewrite (#6914)
- [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
- Medical Feedback - fix heart rate effect (#6927)
- Fix trivial bugs (#6922)
- Cookoff - Fix shell detonation (#6979)
- Repair - Fix taking wheels from invincible vehicles (#6976)
CHANGED:
- Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
- Compat - Add 2 round hellfire to pylon options (#6893)
- Cookoff - Reword settings and move to CBA (#6892)
- RHS Compat - Update hearing configs values for helmets (#6891)
- Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
- Medical AI - Adjust healing logic for rewrite (#6902)
- Medical - Handle old public funcs, fix strings (#6890)
- Quickmount - optimize generating subActions (#6883)
- Cleanup some functions headers and macro usage (#6866)
- [medical] Code cleanup using SQFLint (#6485)
- fix(medical): make sure vitals handling works properly again (#6481)
- Minor code clean up (#6474)
- refactor(medical): remove medkit due to confusing functionality (#6473)
- Introduce bleedout condition and fix IV hemorrhage (#6470)
- Vary time taken to bandage based on circumstances (#6467)
- Improve unconscious volume handling (#6455)
- Changes unit vitals rw (#6449)
- Improvements to vitals and display (#6444)
- Strip medical component (#6442)
- Move medical facility, vehicle and unit functions (#6440)
- [Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
- [Medical Rewrite] Adding respawn compatibility (#5020)
- Remove legacy code in medical rewrite (#4960)
- Map - Don't enable map light for parachutes (#6961)
- Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
- Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
- compatibility with CBA disposable framework (#6953)
- Disposable - Fix magazineWell problems (#7322)
- Common - Don't add UAV AI to localUnits array (#6951)
- Medical - Transfer state machine state on locality (#6950)
- Medical - Skip unneeded setVars on initUnit (#6949)
- Limping / Splint Treatment (#6947)
- Medical - add EH for setUnconscious helper func (#6937)
- Medical Treatment - Modernize and Cleanup (#6933)
- Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
- Ballistics - Remove ace mags from incompatible weapons (#6930)
- Medical activity to non local units is not logged (#6925)
- compatibility with CBA scripted 2d optics framework (#6921)
- Medical - Change animation for cpr (#6918)
- Medical - Add condition for surgicial kit (#6916)
- Medical - Prevent opening the medical menu if the player is unconscious (#6915)
- Medical - Add self interaction when needed (#6912))
- Rewrite Medical GUI (#6831)
- Rewrite rectify convert option (#6825)
- Rewrite rectify - Skip distance check if in same vehicle (#6823)
- Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#6822)
- Grenades - Don't flashbang spectators (#7029)
- Fractures is misspelled (#7026)
- Ballistics - BI P90 and RHS MP7 updated (#7025)
- Gunbag - Move gunbag type from inheritance to config property (#7022)
- Fixed incorrect classnames in tracer magazines (#7021)
- Unblacklist vanilla medical items from arsenal (#7017)
- Missileguidance - Use checkVisibility to test LOS for missile seekers (#7014)
- Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010)
- Medical - Exit turret gunner view when going unconscious (#7003)
- Common - Fix script error with uniqueItems in scheduled (#6998)
- Implement Metis SACLOS guidance (#6997)
- Treatment - cap max animation speed (#6995)
- Fix volume level of max injury sounds (#6994)
- Medical Menu - Hide categories if they don't have any actions (#6988)
- Fix rearming for vehicles using magazine wells (#6987)
- Medical Blood - Small optimizations (#6984)
- Vector - New reticle using CBA scripted optics (#6981)
- remove weather dependancy from winddeflection (#6975)
- += for magwells (#6974)
- Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
- FCS - Skip adding firedEH until needed (#6965)
- Spotting scope - New reticle using CBA scripted optics (#6964)
- Disposable - Add warning for addons using ace_disposable (#6963)
- CSW - Add drag after deploy setting, fix container storage (#7164)
- Medical - Option for treatment to require holstering/lowering weapon. (#7063)
- Medical StateMachine - Tweak dead state handling (#7061)
- Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
- Medical Engine without parentheses (#7059)
- Medical - Add macros for wounds variables (#7058)
- Medical - Cleanup settings (#7057)
- Medical Treatment - Scale bandage time based on amount of wound treated (#7049)
- Medical Treatment - Add medical facility classes config (#7047)
- Medical - Finish splint/fracture (#7045)
- Medical - Only stitch wounds on not bleeding body parts (#7044)
- Medical - Improve loading/unloading of unconc patients (#7109)
- Medical Engine - Report any fatal head damage (#7103)
- Update Load Order for 1.94 Contact DLC (#7101)
- [explosives] Correct class inheritance for ACE_IEDLandSmall_Range_Ammo (#7100)
- Medical - add dummy cfgVehicle entries for old modules (#7091)
- Small med stuff (#7084)
- Update fnc_handleStateUnconscious.sqf (#7079)
- Movement - shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078)
- Medical - epiBoostsSpontaneousWakeUp (#7076)
- Stop AI firing at unconscious units (#7074)
- Maptools - Don't convert vanilla straight lines (#7072)
- Medical Blood - Settings improvements and cleanup (#7069)
- CSW/Dragon cleanup and rearm compat (#7068)
- Common - Let isEOD handle non bools (#7067)
- QuickMount - Improve interact menu getIn for static weapon (#7090)
- Nightvision - Enable setting NVG effects scale mid-mission (#6627)
- Split interaction menu settings between interaction and self interaction (#6609)
- Fixes to unconsciousness and damageTypes systems (#6589)
- Use STRING macros (#6576)
- Make state change status updates consistent (#6538)
- Prevent bandaging when not bleeding (#6532)
- Prevent treatment animation on dead bodies (#6524)
- Reset default state on respawn (#6518)
- Ignore missing hitpoints on playable logic (#6517)
- [medical] remove collision of bandage litter (#6495)
- Move medical settings into their respective components (#6493)
- Move scream and moan sounds to medical feedback (#6438)
- Restructure medical rewrite (#6301)
- Add possibility for lethal heart damage (#6277)
- Add support to toggle allowDamage (#6266)
- Weather - Add a 'check air temperature' action (#6154)
- Tweaks for Linux extensions (#5762)
- Medical Rewrite - Add load,unload and radial actions (#5270)
- [Medical Rewrite] Options to enable insta-death for AI (#5191)
- [Medical Rewrite] Add HealTime modifiers to settings (#5188)
- Split setUnconscious func, add spontaneousWakeUpChance setting (#5114)
- Tweak randomness for wound bleeding and pain (#5113)
- Med rw handle fire damage (#5100)
- Medical Rewrite - Continued (#4744)
- Introduce small variation to length of cardiac arrest (#4668)
- MedicalSM - Tweak isPlayer checks style (#7178)
- Medical - Minor fixes (#7174)
- Use CBA Versioning System properly (#7173)
- Remove outdated CBA Shared Version Display (#7172)
- Use strncpy and disable MSVC unsafe warnings (#7171)
- Medical Treatment - Add logging for splints (#7170)
- Common - Handle changes to UAVControl command (multi seat) (#7161)
- Improve medical statemachine settings (#7154)
- Movement - Display Inventory Weight in Stream Friendly UI Mode (#7140)
- Add self stitching setting (#7134)
- Cargo - setSpace checks for existing cargo (#7133)
- Cargo - No cargo on Contact UGV (#7123)
- Inventory - Adjust for changes to medical (#7112)
- Common - Log checkPBO errors to server log (#7210)
- Arsenal - Don't force Camera position in Arsenal Loadouts list (#7209)
- APL - Invalid lod properties with trailing space in ace_cws_tripod_spg9.p3d (#7202)
- APL - Wrong texture path for ace_csw_tripod_m122.p3d, csw -> apl (#7201)
- Change medical item masses to be same as old medical (#7200)
- Medical - Add descriptions for limping and fracture settings (#7199)
- Remove unused medical DLLs (#7198)
- Medical Treatment - Expand advanced diagnose setting tooltip (#7197)
- Medical - Death from sum of trauma (#7195)
- Spectator - Restore HUD when coming out of spectator (#7191)
- Medical Rewrite - Post Process Effects (#4754)
- Repair - Handle turret hitpoints with no selection (#7338)
- Tagging - Convert to CBA Settings (#7336)
- AI - Pass function by reference to Draw3D EH (#7333)
- Arsenal - Register feature camera (#7330)
- Remove cursor config for vanilla sniper rifles (#7327)
- Medical - Group Bandage Items (#7324)
- Realistic Names - Fix IDAB Jeep name (#7318)
- RHS Compat - Change IHADSS hearing to crew, add pilot visors (#7312)
- RKSL compat - Updated with the last RKSL v3.01 (#7310)
- Medical Engine - Increase lethality of aircraft explosions (#7304)
- Clean up ace_main requiredAddons (#7301)
- Flashsuppressors - Update muzzle configs (#7285)
- Trenches - Add item check to progressBar (#7283)
- [kestrel_4500] Update hardcoded layer id (#7279)
- Arsenal - Remove unused VRTraining class from Arsenal config (#7276)
- Tagging - Group spray paint items in Arsenal (#7268)
- Only play repetitive sounds when game is focused (#7265)
- Dragging - Improve getWeight function (#7261)
- Update No Uniform Restrictions for vanilla 1.92-1.96 (#7259)
- Common - Network safe claim (#7258)
- Medical AI - Improve Healing Logic (#7255)
- Add some editor previews (#7254)
- Medical Treatment - Reset canTreatCached on treatment (#7253)
- Medical - Change WoundReopening default setting (#7246)
- Debug to clipboard - Cleanup settings dump (#7240)
- Medical Feedback - Change pain scream frequency based on intensity (#7238)
- Medical - Rename private (medical_status) version of setUnconscious (#7237)
- Medical - Make some constants variables (#7236)
- Medical - Report non-default settings to rpt (#7233)
- Common - Optimize arithmeticGetResult function (#7232)
- Fast medical item replacement (#7224)
- Update RHS USF static weapon carry icons (#7221)
- Update RHS AFRF static weapon carry icons (#7220)
- Dragon - Remove Shadow Buffer (ShadowVolume 1000+) lods (#7219)
- Remove duplicate class declaration from laserpointer (#7218)
- Laserpointer - Add vanilla Joint Rails (#7217)
- Speed up carry animation (#7216)
- Medical Feedback - effects overhaul (#7215)
- Medical - Increase severity of falling damage and Improve non-selectionSpecific wounds (#7214)
- Remove Atropine (#7212)
- port litter to treatment (#4440)
- Use single queue for blood cleanup (#4586)
- add a setting for 'basic' blood bags (#4547)
- use liters for blood volume variable (#4537)
- add addPain function, cap pain (#4536)
- implement arithmetic source for fatigue system (#4517)
- Medical rewrite treatment functions and unconsciousness rework (#4505)
- Medical rewrite - treatment functions (#4479)
- Medical Rewrite - Remove dropDownTriageCard function (#6907)
- [medical-rewrite] Removed icon from legacy modules (#6486)