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Releases: acemod/ACE3

Version 3.15.0

24 May 14:18
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Requires CBA version 3.15.7 (also released today) or later and Arma 3 version 2.06 or later.

Change Log Summary

ADDED:

  • Viewports (#8480)
  • Add Marker Flags (#8696)
  • Casings - Add infantry bullet casings (#8857)
  • Aircraft - Drone Tools (#8276)
  • User Interface - Add ability to hide Default Action Icon (#8883)
  • Vehicles - Add cruise control (#8792)
  • Finger - Add scaling settings (#8676)
  • Medical GUI - Add setting to show blood loss (#8450)
  • Slideshow - Add support for texture selections (#8702)

FIXED:

  • Cargo - Limit rename text length (#8915)
  • Explosives - SOG Compat - Fix Spiked ammo box placing wrong ammo type (#8914)
  • Cookoff - Fix locality of fire_removeFireSource event (#8907)
  • Interaction - Fix handle animation name for carrier doors (#8909)
  • Fastroping - Improve FRIES macro and fix UBC issues in RHS Compats (#8842)
  • CSW - Fix missing magazine on assembling (#8880)
  • Cargo / Dragging - Fix Invisible Target Soldier being loadable and dr… (#8873)
  • Spottingscope - Fix destruction of Spotting Scope (#8893)
  • Common - Fix undefined variable for isModLoadedCache (#8872)
  • CSW - Fix AI reloading (#8871)
  • Laser - Fix seeker owner return value (#8862)
  • Common - Block radio status effect without blocking direct voice (ACRE) (#8659)
  • Fire - Fix fire damage not causing burn wounds (#8750)
  • Interact Menu - Add blocking while editing CT_EDIT (#8796)
  • Medical Statemachine - Improve edge case death handling (#8788)
  • Nametags - Fix ACE nametag drawIcon3D parameter error when player controlled unit dies (#8764)
  • SOG Compat - Fix remote punji traps not causing damage (#8755)
  • Weather - Fix calculateRoughnessLength detecting buildings above sea level (#8709)
  • SOG Compat - Fix M1919 ammo not showing in arsenal (#8815)
  • Medical AI - Fix AI not performing CPR (#8762)
  • Overheating - Fix set temperature functions (#8770)
  • SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
  • RHS Compats - Fix various UBCs (#8688)

IMPROVED:

  • Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
  • Cookoff - Adds heating effect to cookoff (#8685)
  • Tagging - Add more tags (#8908)
  • Medical Damage - Improve falling and collision damage (#8861)
  • Vehicles - Add cruise control/speed limiter to boats (#8905)
  • Overheating - Add barrel mass config value (#8906)
  • Common - Add separate blockSpeaking status for acre direct (#8904)
  • Cargo - Make player carry/drag item on unload (#8797)
  • Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
  • Medical Vitals - Add event to vitals loop (#8891)
  • Cargo - Remove the ability to load cooked-off items (#8876)
  • Pylons - Show ammo description in pylon loadout tooltips (#8881)
  • Field Rations - Add sunflower seeds (#8833)
  • maptools - Improve behaviour upon first open (show under mouse position instead of bottom-left corner) (#8848)
  • Vehicles - Mousewheel will set speed limiter value to even multiples (#8840)
  • Grenades - Add fire source to incendiary grenades (#8756)
  • Advanced Fatigue - Improve misc. code (#8800)
  • General - Change object config lookups to configOf (#8795)
  • Magazine Repack - Add idle animation when a player starts repacking magazines (#8825)
  • CSW - Add reloading from nearSupplies (#8776)
  • Arsenal - Improve magazine removal after weapon switch (#8786)
  • Medical - Rework wound handling (#8278)
  • Medical Treatment - Add preferred seats for loading patients (#8789)
  • Arsenal - Improve addWeaponItem usage (#8813)
  • Medical Status - Add isDamageAllowed check to setDead (#8803)
  • Cargo - Improve config and fnc_getNameItem (#8777)
  • Cargo - Add ability to disabled rename on object level (#8740)
  • Vehicles - Add ability to define startup delay via config for AllVehicles (#8744)
  • Common - Add cache to fnc_isModLoaded (#8794)
  • Medical GUI - Improve descriptions for blood loss and damage color settings (#8779)
  • Medical Treatment - Add ellipsis to 'Stitching' string (#8745)
  • Fire - Add ellipsis & decapitalize 'patting down fire' string (#8753)
  • Medical - Capitalize 'Crushed Tissue' strings (#8754)
  • General - Utilize isNotEqualTo command (#8732)
  • Map Tools - Improve modded maps support (#8729)

CHANGED:

  • MapTools - Allow mod maps and compasses to use map tools (#8858)
  • CSW - Move carry mag getting code to function (#8888)
  • Vector - Disable tilting the reticule when zoomed (#8882)
  • General - Remove deprecated functions (#8878)
  • GM Compat - Fix explosives not being placeable (#8739)
  • Compats - Add RHSGREF UH-1H F.R.I.E.S capability (#8748)
  • Compats - Fix RHSUSF UH-1Y F.R.I.E.S options (#8742)
  • Ballistics/Realistic Weights - Improve LMG_Mk200_F (#8811)
  • SOG Compat - Change mass of CSW TOW missile (#8820)
  • RHS Compat - Improve AK104/5 barrel length (#8810)
  • RHS Compats - Add [CSW] prefix to magazines (#8798)
  • Compats - Fix RHS LMGs being classed as closed bolt systems (#8793)
  • Mk6 Mortar - Add [CSW] prefix to magazines (#8780)
  • SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
  • Compats - Fix RHSUSF water Jerry Can having refuel actions (#8717)
  • Compats - Add SOG helmet hearing and dust protection (#8718)

TRANSLATIONS:

  • Korean Translation 100% done (#8899)
  • Laser/Laserpointer - Fix localization of laser (#8885)
  • Add Missing German Translation (#8870)
  • Localization - Improve Simplified Chinese (#8781)
  • RHS Compats - Fix Stringtables (#8798) (#8809)
  • Translation - Korean v2.0 (#8768)
  • Translations - Add german translations (#8771)
  • Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)

Version 3.14.1

26 Nov 16:36
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Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later.

Change Log Summary

ADDED:

  • Fortify - Add map area markers for Fortify objects (#8525)
  • Zeus - Add module for burning units (#8624)

FIXED:

  • Sitting - Fix ACEX Merge (#8577)
  • Medical Engine - Synchronize random unconscious anims (#8671)
  • SOG Compat - Add isDamageAllowed check to punji damage handler (#8670)
  • Fire - Fix animals screaming like humans (#8625)
  • Overheating - Fix issues from release (#8617)
  • Medical - Add option to prevent scripted injuries on invulnerable units (#8599)
  • Explosives - Fix objNull reported as source and instigator in BI handleDamage event for explosive triggered by timer (#8647)
  • Frag - Fix fuse-arming distance calculation (#8628)
  • Towing - Add conditions to cancel towing in exceptional scenarios (#8612)
  • Medical Engine - Fix unconscious animation state checks (#8623)
  • Logistics Rope - Use generic model instead of one linked to DLC (#8666)
  • Medical - Add check to FullHealLocal in case unit is burning then extinguish before healing (#8622)
  • Reload - Cyrus magazine incorrectly configured as a belt (#8652)
  • Cookoff - Fix enable setting (#8649)
  • Field Rations - Fix GUI Layout not using XGVAR (#8646)
  • Overpressure - Fix default setting for distanceCoefficient (#8634)
  • Interaction Menu - Fix house actions icon (#8641)
  • Vehicles - Stop calling setCruiseControl every frame (#8643)
  • Cook Off - Re-add setting to enable cookoff for player vehicles only (#8611)
  • Advanced Ballistics - Fix _maxRange in handleFired (#8552)
  • Arsenal - Fix stats not updating for custom buttons (#8586)
  • Overheating - Fix animation glitches on empty mag (#8607)
  • Volume - Restore old default values for ACE(X) Volume settings (#8608)
  • Weather - Use apparent temp in displayAirTemp (#8544)
  • Headless - Fix no rebalance of units spawned after headless joined (#8573)

IMPROVED:

  • Medical - Update setDead to use setHitpointDamage instigator param (#8397)
  • Cookoff - Limit maximum cook intensity/duration (#8648)
  • Repair - Support all modded toolkits (#8595)
  • Fortify - Add Progress Bar (#8585)
  • Fire - Add option to disable screaming for units on fire (#8665)
  • Grenades - Flashbang reaction fixes (#8485)
  • Medical Feedback - Enable User Input on featureCam (#8653)
  • Vehicle Damage - Use "objectCurators" (#8587)
  • Interaction - Add Plastic Case Open Box interaction (#8605)
  • Fire - Add drop weapon setting (#8578)
  • Cargo - Add config value to block renaming (#8610)
  • Cargo/Dragging - Add Flexible Fuel Tanks cargo/dragging (#8604)
  • RHS USAF Compat - Add RHS Jerrycan as usable Jerrycan (#8603)
  • Cargo - Add name to bodybags (#8297)
  • Ballistics - Update ACE_762x51_Ball_Subsonic (#8538)
  • Killtracker - Add ability to sync globally (#8521)

CHANGED:

  • Killtracker - Remove medical from required addons (#8668)
  • General - Setting category cleanup (#8640)
  • SOG Compat - Barrel swapping for M60, PK and M63A (#8582)
  • Volume - Move keybind to ace common category (#8601)
  • GM Compat - Credit and cleanup (#8579)

TRANSLATIONS:

  • Add Spanish translation (#8682)
  • Translations - Add Missing German (#8592)
  • Translations - Add Polish (#8597)

Version 3.14.0

21 Oct 16:23
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Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later.

Change Log Summary

ADDED:

  • Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
  • Add Fire component (#8245)
  • Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
  • Merge ACEX (#8415)
  • Cargo - Add ability to add custom name to cargo objects (#8023)
  • Interaction - Add interaction with terrain objects (#8103)
  • Interaction - Rename group self-interact (#8346)
  • Medical Feedback - Add indication of Fractures and applied CATs/Splints (#8321)
  • Add Vehicle Towing (#8380)
  • Explosives - Add exclusion from dynamic defuse action (#8171)
  • Common - Add epilepsy friendly mode (#8452)
  • UI - Infantry speed indictator (#8384)
  • S.O.G. Prairie Fire Compatibility (#8284)
  • Vehicles - Add Auto-Throttle to Planes (#8275)
  • Medical - Add treatment status events (#8385)
  • Interact Menu - Add settings for self interaction menu reordering (#8036)
  • Medical - Add functions to serialize / deserialize the medical state of a unit (#7944)
  • Night Vision - Add color variants to all generations (#8209)
  • Parachute - Add failure chance (#8226)
  • MicroDAGR - Add mode switching keybinds (#8216)
  • Markers - Add scale slider (#8059)
  • User Interface - Add setting for Development Build watermark (#8140)
  • Dragging - Add new dragging animations (#7950)
  • Name Tags - Add ability to set custom rank icon (#8174)
  • Medical - Add Alternative Survival Chance (#8192)

FIXED:

  • Overheating - Fix invalid jamTypesAllowed arrays (#8560)
  • Overheating / Nametags - Fix Global / Default settings (#8551)
  • Overheating - Fix errors, improve documentation, change ACEX references for integration (#8522)
  • Interaction - Fix Open Door keybind (#8547)
  • Medical Feedback - Fix pain effects when set to Only high pain effect (#8534)
  • Towing - Fix you can still tow wreck even if you shouldn't (#8536)
  • Medical - Clean up namespaces used by (de-)serializing functions (#8514)
  • Repair - Add support for RHS optic hitpoints (#8347)
  • Small Arms - Fix for FN Minimi SPW reload (#8353)
  • Arsenal - Stop deleting unique belt items (#8483)
  • Magazine Repack - Add setting & hint for repacking loaded magazines (#8475)
  • Common - Fix arithmeticGetResult hash values extraction (#8503)
  • Refuel - Fix Endless Jerry Cans (#8348)
  • Repair - Fix claimed object abuse (#8460)
  • Common - Only switch side if necessary on person loading (#6334)
  • Medical Feedback - Stop effects on featureCamera (#8373)
  • Hit Reactions - Add check for disabled damage (#8474)
  • Explosives - Fix Dial Tone Sound Position (#8488)
  • Arsenal - Handle Weapon Items not in Box Virtual Items as Unique (#8375)
  • Common - Take container into account when replacing items (#8379)
  • Arsenal - Fix sort running twice (#8479)
  • Attach - Fix vanilla NV Marker lifetime (#8473)
  • Arsenal - Fix sortPanel clearing custom item names (#8478)
  • Repair - Skip destruction effects (#8351)
  • Arsenal - Fix updateUniqueItemsList incorrectly identifying backpacks (#8463)
  • Arsenal - Fix items in custom panels having mass of zero (#8462)
  • Cargo - Fix can't load Slingload_01_Base_F (#8437)
  • DAGR / Kestrel - Fix deviceKey condition (#8368)
  • CSW - Fix AI reloading from GroundWeaponHolder (#8399)
  • Dragging - Fix keyhandler removing when drop (#8443)
  • Common - Fix getAwakeAnim for some vehicles (#8435)
  • Common - Block user input on headbug fix (#8398)
  • Artillery tables - Remove duplicates from mags array (#8367)
  • Cargo - Fix collision when unloading a IDAP 20m long container from HEMTT (#8344)
  • Inventory - Fix default return for currentItemListBox (#8340)
  • Rearm - Fix rearming turrets comprised of multiple magazines of the same type (#8287)
  • Common - Fix unloading person on non-local vehicles (#8291)
  • Overheating - Drop jammed states on unit respawn (#8333)
  • Cargo - Prevent damage to items (created from classnames) on unloading (#8324)
  • Common - Fix addToInventory replacing existing weapon (#8329)
  • DAGR - Align underlining in waypoint editing page (#8313)
  • Common - Fix ACE category duplication in Russian (#8326)
  • Rangecard - Allow use inside vehicles via interaction menu (#8310)
  • Common - Fix gesture anim lockout for some launchers (#8282)
  • Vehicle Lock - Increase vehicle key mass to 0.1 (#8270)
  • Interaction - Disable open box action when inventory is locked (#8285)
  • Explosives - Fix missing action name for setup helper object (#8288)
  • Medical - Fix minor cut re-opening (#8296)
  • Ballistics - Fix wrong shot size in birdshot strings (#8253)
  • Markers - Fix JIP scale (#8248)
  • Cargo - paradrop fixes (#8203)
  • RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)
  • Dragging - Fix build issue (#8219)
  • Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176)
  • Particles - Fix SmokeShell Macro (#8214)
  • Medical Feedback - Fix Injured Sounds Not Playing At Altitudes Above 70 (#8212)
  • General - Add missing units/weapons to cfgPatches (#8175)
  • Spectator - Fix displayUnloaded event (#8158)

IMPROVED:

  • Vehicles - Utilize setCruiseControl for speed limiter (#8273)
  • Repair - Use callback functions directly (#8508)
  • Medical GUI - Change hemorrhage text colors (#8354)
  • Repair - Optimize fnc_getClaimObjects (#8459)
  • Rearm - Allow rearming of magazines added by script (#8456)
  • Repair - Add Locations Boost Training Setting (#8349)
  • Ballistics - Cleanup & add missing magazine variants (#8410)
  • Map - Use getLightingAt (more light sources illuminate map) (#8343)
  • Medical GUI - Add ability to customize Medical GUI colors (#8350)
  • Medical - Refactor Clear Trauma Setting (#8345)
  • General - Move to CBA Settings (#8461)
  • Disarming - Add quantity to ace_disarming_dropItems event (#8232)
  • Interaction Menu - Add triage colors to icons at passengers list (#8366)
  • Medical - Improve keybind to open med menu for vehicle occupant under cursor (#8160)
  • Nametags - Add setting to disable effect of ambient brightness on view distance (#8325)
  • Realistic Names - Add string for black P99 (#8501)
  • Medical - Return tourniquets after PAK (#8419)
  • Realistic Weights - Add Apex / Contact / Anti-Tank Weapons (#8357)
  • Small Arms - Fix FNX-45 magazine round count (#8352)
  • General - Use engine hashmaps (#8468)
  • Common - Add settings for additional progress bar information (#8428)
  • Attach - Follow bone rotation for attached items (#8477)
  • Cargo - Add Option to Reopen Menu After Unload (#8487)
  • Use modelToWorldVisualWorld (#8489)
  • LaserPointer - Adds workaround to make Visible lasers work with ballistic shields (#8418)
  • Attach - Add event property to detect temporary detach/reattach (#8476)
  • RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
  • Docs - Fix inconsistencies in coding guidelines (#8481)
  • Arsenal - Restore curator camera state when exiting (#8464)
  • Captives - Disallow ACRE/TFAR radio usage on surrender/handcuff (#8388)
  • DAGR / Kestrel - Fix deviceKey condition (#8368)
  • Add SQFC support (#8235)
  • Medical Treatment - Allow diagnosing death/CA (invalidates old setting) (#8162)
  • Captives - Add caller to captiveStatusChanged event (#8360)
  • Overheating - Add Spare Barrel Misc Item (#8374)
  • Zeus - Move to native CBA Settings (#8381)
  • Vehicles - Add configurable engine startup delay (#8327)
  • Interact Menu - Simplify fnc_renderActionPoints (#8186)
  • Medical Engine - Disable third party medical systems (#8289)
  • Dragging - Add more objects configs (#8104)
  • Medical Treatment - Allow variable CPR chance based on blood volume (invalidates old setting) (#7983)
  • Markers - Add direction/scale reset on Right Mouse Button (#8319)
  • Common - Improve vehicle icon caching implementation (#8318)
  • Medical - Hide cursor when unconscious (#8269)
  • Arsenal - Add on loadout delete event (#8294)
  • Attach - Improve IR Strobe blinking pattern and increase lifetime (#8283)
  • Parachute - Add sound effect when cutting (#8239)
  • Attach - Added attached/detaching events (#8193)
  • Vehiclelock - Improve setting name (#8225)
  • Interact Menu - Make List default (#8217)
  • Medical - Add Vehicle Crashes setting (#8149)
  • Medical - Allow unconscious unit in Taru pods (#8168)
  • Maverick - Change displayShortName to MAVL for Maverick L (#8161)

CHANGED:

  • SOG Compat - Jam types and Open bolts (#8563)
  • GM Compat - Jam types and Open bolts (#8559)
  • General - Format config classes with consistent spacing (#8550)
  • GM Compat - Fix inheritance issues (#8546)
  • Main - Add external macros for ACEX (#8540)
  • SOG Compat - Add support for M63A belt linking (#8545)
  • R3F/RHS Compat - Add vehicle damage incendiary (#8537)
  • General - Cleanup CfgPatches unit/weapon arrays (#8524)
  • General - Format config class defines to coding guidelines (+tool) (#8520)
  • General - use COMPILE_SCRIPT macro for new addons (#8516)
  • Add Global Mobilization Compatibility (#7835)
  • Ballistics - Cleanup & add missing magazine variants (#8410)
  • Extensions - Replace ace_parse_imagepath with SQF regexFind (#8243)
  • No Uniform Restrictions - Update for vanilla 1.98-2.06 (#8495)
  • Realistic Names - Add Contact DLC & PIP optics (#8413)
  • RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
  • S.O.G. Prairie Fire Compatibility (#8284)
  • Common - Add TFAR 1.0 support to endRadioTransmissions (#8392)
  • Ballistics - Add weapon data for the Contact M14 (#8412)
  • Realistic Names - Add strings for Khaki MX variants (#8411)
  • Ballistics - Change 7.62x67 to .300 WM in stringtables (#8395)
  • Reload Launchers - Add Tanks DLC Weapons Support (#8408)
  • Overheating - Allow LIM-85 to switch barrel (#8409)
  • RHS Compat - Add TZ-8-255B1 to list of fuel trucks (#8359)
  • Dragging - Remove never used parameter on doAnimation call (#8342)
  • RHS ARF Compat - Add ammo URAL & Kamaz, wirecutter backpacks and crew helmet (#8308)
  • Aircraft - Chang...
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Version 3.13.6

10 Mar 15:54
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Requires CBA version 3.15.2 or later and Arma 3 version 2.02 or later.

Change Log Summary

ADDED:

  • Add Weapon Attachments interaction (#7706)

FIXED:

  • Medical - Enable forgotten unconscious fade in/out effects (#8156)
  • Javelin - Reduce soft-launch motor delay (#8152)
  • Arsenal - Fix Zeus UI lockup after closing arsenal (#8102)
  • Common - Fix Gesture mutex for scroll-wheel reloads (#8142)
  • Cook off - Fix ammo box cook off when setting is Players only (#8066)
  • Replace canAdd with CBA_fnc_canAddItem (#8012)
  • Markers - Fix Multiple Issues With Timestamps (#8034)
  • Cook-Off - Fix Disable ammunition cookoff and turret effect when skipping destruction effects (#8122)
  • Arsenal - Fix custom categories not working for some Misc item types (#8088)
  • Tripod - Fix blocking mouse wheel input handler (#8090)
  • Dragging - Fix mass synchronization (#8071)
  • Missile Guidance - Active Radar Homing: Use AGL for nearestObjects check (#8045)
  • Map Gestures - Fix briefing mode group (#8025)
  • Medical Treatment - Fix fnc_addToInventory call (#8013)
  • Arsenal - Fix sort by load (#8011)

IMPROVED:

  • Hellfire - Improve descriptions for hellfire variants (#8157)
  • Medical - Show "Inventory" action on unconscious units (#8083)
  • Medical Treatment - Settings to limit IVs to certain locations (#8116)
  • Utilize isNotEqualTo (#7929)
  • Advanced Throwing - Add object variable to disable pick up of attached throwables (#8031)
  • Quick Mount - Add icon for Change Seat action (#8126)
  • Wire Cutter - Replace fences with destroyed models when cut (#8106)
  • Common - Improve getPylonTurret by using getAllPylonsInfo (#8087)
  • General - Switch to CBA_fnc_addSetting (#8099)
  • Various - Use configOf command for faster lookup (#8100)
  • Goggles - Allow wiping in more states (#8111)
  • Medical Damage - Add setting for unconscious chance from pain (#8092)
  • Interact Menu - Combine parent menu with single child (#8060)
  • Grenades - Use fnc_addToInventory (#8016)
  • Interact Menu - Optimize interaction menu conditions (#8037)
  • Medical Engine - Hide actions that have ACE interactions (#8003)

CHANGED:

  • Flash Suppresssors - Update configs for 2.02 (#8105)
  • R3F Compat - Update to the R3F weapons 3.7.1 (#8078)
  • Quick Mount - Cleanup unused variable (#8074)
  • Ballistics - Add 30rnd 556 magazines to SCAR EGLM magwell (#8054)
  • RHS Compat - Add ACE_GForceCoef value for DF-15 uniforms (#8039)
  • Arsenal - Remove useless isClass check in configClasses (#8018)
  • Tagging - Remove useless isClass check in configClasses (#8017)
  • Medical Treatment - Fix fnc_addToInventory call (#8013)

TRANSLATIONS:

Version 3.13.5

19 Nov 16:51
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Requires CBA version 3.15.0 or later and Arma 3 version 2.00 or later.

Change Log Summary

ADDED:

  • Markers - Add timestamps (#7947)

FIXED:

  • Common / Medical - Fix loading patients into turret only seats (#7980)
  • Medical Statemachine - Fix players occasionally being invincible after respawning (#7999)
  • Medical AI - Fix unconscious medics not being healed by other AI medics (#7995)
  • Medical Status - Fix unconscious AI aiming at enemies (#7977)
  • Ballistics - Update the B_556x45_dual (#7982)
  • Medical Statemachine - Add setting to disallow bleedout in cardiac arrest (#7547)
  • DAGR / Interaction Menu / Repair - Fix overwriting globals (#7990)
  • Repair - Fix spare wheels receiving fall damage (#7978)
  • Interaction - Fix door opening for buildings with 10+ doors (#7975)
  • Medical AI - Fix AI healing itself too fast when hit (#7955)
  • Zeus - Don't allow creating a new zeus module if we already are one (#7970)
  • Refuel - Fix refuel nozzle getting stuck in destroyed vehicles (#7957)
  • Cargo - Fix loaded objects taking damage (#7946)
  • Cookoff - Fix engine fire position of Kamaz trucks (#7945)
  • Grenades - Remove ref to missing audio (#7928)
  • Fastroping - Fix inconsistent usage of ARR macro (#7936)
  • Medical Treatment - Fix invalid usage of ARR macro (#7933)
  • Hearing - Fix invalid usage of ARR macro (#7932)
  • Fastroping - Fix invalid usage of ARR macro (#7931)
  • Arsenal - Fix invalid usage of ARR macro (#7930)

IMPROVED:

  • Explosives - Add clackerAdded event (#7994)
  • Arsenal - Conditional on sorts (#7889)
  • Arsenal - Sort by protection (helm, uniform, vest) (#7952)
  • Medical - Adjustable times for many treatment actions (#7951)
  • Medical - Allow placing unconscious in a body bag (#7941)
  • Medical - Add Treatment Time Addon Settings (#7900)
  • Gunbag - Add BI Arsenal Compatibility (#7887)
  • Medical - Show triage level in interaction (#7940)
  • Arsenal - Provide reference to the current box (#7948)
  • Slideshow - Add "SlideChanged" event (#7954)
  • Vehicle Lock: add events (#7938)
  • Maptools - Include only highest res mipmaps in map overlay textures (#7953)
  • Explosives - Add CBA settings for max/min/default timer values (#7916)
  • Extensions - Fixed casting const char* to char* (#7925)
  • Arsenal - Remove launcher sorts (#7890)
  • Quick Mount: Check vehicle simulation (#7886)

CHANGED:

  • Medical Treatment - Settings cleanup (#7973)
  • Medical Treatment - Title case autoinjector item names (#7974)
  • Ballistics - Remove MAR-10 magazines from AWM magwell (#7777)
  • Documentation - Remove slideshow note (#7715)
  • Scopes - Weapons IronSightBaseAngle updated (#7958)
  • Frag - Add frag values to R_MRAAWS_HE_F (#7927)
  • Compat RHS USAF - Fix CH-47 ramp actions (#7918)

TRANSLATIONS:

  • Translations - Update French Translations (Medical Statemachine) (#7997)
  • Translations - Update French Translations (Medical Treatment) (#7993)
  • Translations - Update French Translations (Arsenal, Markers and Medical GUI) (#7987)
  • Translations - Update / Fix French Translations (Medical Treatment) (#7988)
  • Translations - Update / Fix French Translations (Explosives) (#7942)
  • Translations - Turkish (#7909)
  • Translations - Fix french translations (Fastroping) (#7910)

Version 3.13.4

31 Aug 14:30
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Requires CBA version 3.15 or later and Arma 3 version 1.98 or later.

Change Log Summary

ADDED:

  • Grenades - Add throwable explosive charges (#7860)
  • Arsenal - Add Sorting Algorithms (#7719)
  • Medical - Add unconscious animations (#7363)
  • Map Gestures - Add Briefing Screen support, Different Camera Range, Improve Responsiveness, and Toggles for Curators and Spectators Maps (#7782, #7876, #7862)
  • RHS Compat - Add RHS SAF compat (#7793)
  • Missile Guidance - Add config option for using pilot camera as primary SACLOS control method (#7812)

FIXED:

  • Arsenal - Fix sorting when using search (#7877)
  • Arsenal - Fix face, voice, insignia in arsenal (#7879)
  • Arsenal - Fix fire rate sort caused by flashlight (#7878)
  • Arsenal - Fix PCML has no ammo (#7850)
  • Cargo - Fix loaded cargo not being deleted when vehicle is destroyed (#7851)
  • MicroDAGR - Fix contour interval info showing on compass (#7849)
  • View Distance - Update view distance on video options changes (#7824)
  • Medical Engine - Prevent issues with respawning and ragdoll animations (#7796)
  • Tagging - Fix tag orientation on walls (#7795)
  • Name Tags - Fix names jump when no ranks shown and talking (#7807)
  • Arsenal - Fix double custom right panel misc items buttons (#7801)

IMPROVED:

  • Medical Treatment - Adding splints + tourniquets to simple crate (#7885)
  • Medical - Add force walk option to fracture setting (#7852)
  • Trenches - Add settings to configure dig/remove trenches durations (#7831)
  • MicroDAGR - Improve item model (#7838)
  • Goggles - Add CBRN facewear overlays from Contact (#7826)
  • Map Tools - Improve GPS 3D model by reducing vertex count (#7827)
  • Common - Fix trenches on snow terrain on Thirsk Winter map (#7830)
  • Tagging - Support localized string for tagging interaction (#7819)
  • Goggles - Add effects only option (#7808)

CHANGED:

  • RHS Compats - Fix RHS USAF Mk11 Mod 0 EC barrel lenghts (#7874)
  • Ballistics - Add a 5.8mm magazine with the CMR-76 (QBU-88) (#7820)
  • Hearing - Add hearing protection to LDF and Spetsnaz helmets (#7843)
  • G-Forces - Add G-force reduction to Heli Pilot Coveralls [LDF] (#7825)
  • RHS Compat - Fix RHS GREF M21/G36 weapons (#7806)
  • RHS Compats - Fix inheritance on some weapons (#7784)
  • Logistics Wirecutter - Add additional Contact and Malden fences (#7800)

TRANSLATIONS:

  • Translations - Update Japanese (#7880)
  • Translations - Update / Fix French (Grenades, Advanced Throwing, Arsenal, Map Gestures) (#7871, #7863)
  • Translations - Fix some french keys (ACE Uncategorized menu) (#7866)
  • Remove "ACE" prefix for the Gunbag category in Uncategorized menu (#7867)
  • Small Arms - Add stringtable (#7823)
  • Translations - Update Simplified Chinese (#7829)
  • Translations - Russian (#7786)

Version 3.13.3

30 Jun 14:27
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Requires CBA version 3.15.0 or later and Arma 3 version 1.98 or later.

Change Log Summary

ADDED:

  • Dragging - Add Keybind for Carry (#7746)
  • Medical - Add Global Wound Reopen Chance Modifer (#7747)
  • Spectator - Add display loaded and unloaded events (#7720)

FIXED:

  • Advanced Fatigue - Fix SwayFactor setting (#7680)
  • Aircraft - Restore missing laser designator on Commanche (#7752)
  • Common - Fix disableUserInput blocking already open Zeus display (#7757)
  • Common - fix player's name showing as "Unknown" (#7662)
  • Compat RHS USF3 - Fix inheritence issue for m14ebrri for RHS 0.5.1 (#7705)
  • Explosives - Fix place explosives cache not being cleared on respawn (#7637) (#7739)
  • Fastroping - Fix FRIES removal (#7756)
  • FCS - Fix firedEH not being added in MP (#7675)
  • Hearing - Fix for "MrapAttenuation" (#7664)
  • Map - Only add BFT PFEH if enabled and fix missing markers (#7674)
  • Medical - Fix typo in vital adjustment conditional (#7759)
  • Medical - Prevent packing into bodybag for bodies in vehicle (#7731)
  • Medical Feedback - Fix overriding hearing setting when unconscious (#7744)
  • MicroDagr - Don't show markers on compass "map" control (#7751)
  • New group side in Leave Group interaction is same as original group side (#7667)
  • Pylons - Fix disconnect handling (#7766)
  • Quick Mount - Fix change seat while vehicle is moving (#7692)
  • Rearm - Fix some magazine types duplicating during rearm (#7760)
  • Reload - Fix display ammo count in vehicle (#7730)
  • RHS USF Compatibility - Change RHS_CH_47F class (#7708) (#7711)
  • switchUnits - Fix switching units not working (#6188) (#7676)
  • Trenches - Fix mission placed trench interactions (#7672)

IMPROVED:

  • Add support for ED-1D and ED-1E drones (#7778)
  • Advanced Ballistics - Improve Performance in handleFirePFH (#7699)
  • Arsenal - add custom right panel misc items buttons (#7596)
  • Arsenal - Add grenade fuse time stat (#7694)
  • Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
  • CSW - Add configs for 1.98's M2 Turret (#7619)
  • GForces - Add forces strength coefficient setting (#7750)
  • Gunbag - Add weapon swapping (#7713)
  • Interaction - Show current team color in Team Management menu (#7650)
  • Map Gestures - Rewrite and Add Zeus, and Spectator support (#7653)
  • Medical - Add Patient Info to Layout Editor (#7745)
  • Medical - Improve injured sound by exiting the function earlier if no player is around (#7521)
  • Nightvision - Increase max amount of IR rays to 64 (#7669)
  • Reload - Fix display ammo count in vehicle (#7730)
  • RHS Compat ADD Missing (undefined) Weapons (#7702)
  • Tagging - Add support for mission Tags (#7710)
  • Wind Deflection - Improve Performance in updateTrajectoryPFH (#7700)

CHANGED:

  • Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
  • Compat_rhs ADD Missing (undefined) Weapons (#7702)
  • Compat_rhs_afrf3 - Add RHS:AFRF explosives compatibility (#7734)
  • Compat_rhs_gref3 - Add RHS:GREF explosives compatibility (#7735)
  • Compat_rhs_usf3 - Improve RHS:USAF explosives compatibility (#7736)
  • Medical_Treatment - Downscale Bodybag-item texture (#7755)

TRANSLATIONS:

  • Add missing Polish translations (#7773)
  • Add Russian translation (#7742)
  • Add Simplify Chinese Localization to medical stringtable.xml (#7767)
  • Crew served weapons - Add spanish translations (#7728)
  • Dogtags - Improve spanish translation (#7729)
  • Translation - Update Japanese (#7668)
  • Translations - Add French CSW StaticM2ShieldBag key (#7696)
  • Translations - Add missing Czech translation strings (#7683)
  • Translations - fix Polish punctuation (#7776)
  • Translations - fix some french keys (blood status and trenches) (#7670)
  • Translations - Improve Artillery Tables (#7723)
  • Translations - Russian (#7770)
  • Translations - Spanish (#7685)
  • Translations - Spanish (#7686)
  • Translations - Spanish (#7687)
  • Translations - Spanish (#7688)
  • Translations - Spanish (#7722)
  • Translations - Simplified Chinese Translation for medical items and GUI (#7772)
  • Translations - Spanish Ballistics (#7724)
  • Translations - Spanish Cookoff (#7725)
  • Translations - Update / Fix French Translations (#7763)
  • Translations - Update / Fix French Translations (gunbag and map_gestures modules) (#7775)
  • Translations - Update / Fix Russian (#7764)
  • Turkish Language Update (#7690)
  • Update stringtable.xml (#7689)

Version 3.13.2

22 Apr 14:29
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Requires CBA version 3.15.0 or later and Arma 3 version 1.98 or later.

ADDED:

  • Medical - Add ability for unit specific damage threshold (#7455)
  • Magazine Repack - Add inventory context menu action (#7631)

FIXED:

  • Grenades - use correct type for cookoff_enabled, check for AI and variable on vehicle (#7634)
  • CSW - Update 3den config for 1.98 changes (#7335)
  • Cargo - Fix tankx vehicles receiving water damage when loaded (#7636)
  • Reload - Fix check ammo display for empty GL launchers (#7624)
  • Medical Engine - Fixed typo in handledamage to improve handling of fall damage (#7629)
  • Explosives - Remove "Activate mine" action menu item (#7622)
  • Dragging - Fix being stuck dragging when in combat pace (#7617)
  • Rearm - Fix vehicles failing rearm due to case differences (#7609)
  • CSW - Check carry mag exists (#7587)
  • Arsenal - Fix main menu mission (#7594)

IMPROVED:

  • Dragging - Add possiblity to rotate a carried object (#7640)
  • Vehicles - Configurable speed limiter step (#7601)
  • Map Gestures - Improve transmit process (#7646)
  • Zeus - Added ace_cargoLoaded event (#7520)
  • CSW - Add local event when weapon is deployed sucessfully (#7635)
  • Medical Damage - Determine ammo damage type through config property (#7608)
  • Map - Detect switchable flashlight attachments for map (#7578)
  • Ballistics - B_50BW_Ball_F updated (#7572)
  • Realistic Names - Add 2D optics (#7571)
  • Reload Launchers - Improve External Launcher Reload (#7605)

CHANGED:

  • Respawn - Add save gear event (#7607)
  • Ballistics - 300WM Berger Hybrid OTM airFriction updated (#7570)

TRANSLATIONS:

  • Translations - Add French Medical Damage Eden threshold keys (#7652)
  • Translation: fix inaccurate ACE_Medical_Fractures_SplintHasEffects' key. (#7633)
  • Update Japanese translation (#7568)

Version 3.13.1

09 Mar 16:09
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Requires CBA version 3.14.0 or later and Arma 3 version 1.96 or later.

Change Log Summary

ADDED:

  • Add function to throw current weapon (#7443)
  • Medical Feedback - Add Icon option for Low blood volume effects (#7507)
  • Remove requirements for usable items to be in backpack (#7545)

FIXED:

  • Arsenal - Filter non-scope 2 mags from being auto-added (#7445)
  • Backblast - Fix damage disabled units receiving damage from backblast (#7505)
  • Ballistics - Fix some magazine wells (#7562)
  • Common - Add isNotUnconscious canInteractWith condition (#7544)
  • Common - Fix canDig returning non-bool (#7516)
  • Common - Fixed getVersion function (#7479)
  • Cook Off - Adjust players only settings check (#7419)
  • Fastroping - Fix deployAI not unwinding ropes (#7536)
  • Fix incorrect reopening chance for QuikClot on large abrasions (#7383)
  • Fix suppression for basic medication (#7417)
  • Frag - Fix script error in fnc_spallTrack (#7492)
  • General - Fix preprocessor issues (#7563)
  • Interaction Menu - Fix MenuClosed event may not fire on menu type replacement (#7546)
  • Map Gestures - Use object itself as center for nearEntities in getProximityPlayers (#7512)
  • Medical - Arm fracture effect not persisting with setting (#7518)
  • Medical - Fix being stuck in unconscious animation after ragdoll (#7499)
  • Medical - Fix epinephrine wake-up chance boost string (#7407)
  • Medical - fix the Enoch pilot uniform not taking damage, fix hitpoints test (#7527)
  • Medical AI - Block healing when handcuffed (#7493)
  • Medical Feedback - Set volume and radio usage based current unit (#7529)
  • Medical Status - Enable user input between death and respawn (#7502)
  • Medical Status - Fix double execution of killed event (#7561)
  • Medical Status - Only set unconscious upon entering Cardiac Arrest (#7503)
  • Medical Treatment - Fix Checking Pulse progress bar text (#7406)
  • NightVision - Don't apply AimDownSightsBlur on optics with integrated night vision (#7548)
  • NightVision - Fix border missing while in FFV (#7554)
  • Overheating - Fix jamming sound (#7463)
  • Reload - Fix static weapon ammo check (#7541)
  • RHS Compatibility - Remove scope adjust from ACOG Scopes (#7375)

IMPROVED:

  • Changed: Scripted calls to putInEarPlugs/joinTeam won't show hint (#7400)
  • Changes A-10/A-164 Cannon Values (#7118)
  • Cook Off - Change Cook Off events to global and add to events docs (#7416)
  • CSW - Minor fixes for CSW + RHS Compats (#7497)
  • Czech Translations - Medical typos and grammar (#7359)
  • Goggles - Skip rain effects on snow maps (#7373)
  • Grenades - Make flashbang reaction more authentic (#6034)
  • Map - Allow enabling BFT setting after mission start (#7519)
  • Medical - Add fracture chance setting (#7396)
  • Medical - Add setting for medic level to transfuse IVs (#7473)
  • Medical - Combine advancedBandages and woundReopening settings (#7392)
  • Medical - Increase Cardiact Arrest Time to 5 min (#7475)
  • Medical - Unlock air controls when going uncon (#7533)
  • Medical - Use percentage sliders for chance settings (#7542)
  • Medical Engine - Apply damage to the correct hitpoint (#7415)
  • Medical Treatment - Add self PAK setting (#7382)
  • Medical Treatment - Prevent extremely slow or fast animations (#7549)
  • Medical Treatment - Settings cleanup (#7345)
  • Mine Detector - Updated mine detector audio from -20db to -2db (#7460)

CHANGED:

  • Ballistics - B_93x64_Ball updated (#7474)
  • Ballistics - Move dispersion to optional (#7558)
  • Ballistics - Remove dispersion changes (#7557)
  • Medical Treatment - Settings cleanup (#7345)
  • Update CSW RHS compat for new Mk-19 ammo type (#7354)
  • Various - Conform isNil checks across the codebase (#7523)

TRANSLATIONS:

Version 3.13.0 - Medical Rewrite

01 Jan 19:41
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Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.

Change Log Summary

ADDED:

  • Medical Rewrite (#4064)
  • Crew Served Weapons (#5652)
  • Implement M47 Dragon (#6773)
  • Add Wipe glasses self interaction (#7307)
  • Add Check ammo self interaction setting (#7306)
  • Add handheld maglite ML300L flashlight, clean up flashlight addon (#7277)
  • Repair - Add settings to control item requirements for different actions (#7243)
  • Add goggle overlay support for Contact update Blindfolds (#7157)
  • Ballistics - Contact DLC rifles added (#7156)
  • Refuel - Add events for start, stop and progress (#7023)
  • Advanced Fatigue - Solid stamina bar option (#6911)
  • Adds Crew Served Static Weapons (#5652)
  • Support for Linux extensions - internal (#5762, #7171)
  • Add setting to keep engine of vehicles running after getting out (#6885)
  • Explosives - Allow setting custom timer limits (#6882)
  • Fastroping - Add user setting to confirm cutting ropes (#6876)
  • Aircraft - add setting to hide Eject action from action menu (#6868)
  • Grenades - Add CTS 7290 9-bang flashbang (#6856)
  • Hellfire - Add AGM-114L Active Radar Homing Hellfire (#7337)
  • Cargo - Add array to disable paradrop effects (#7016)
  • Spectator - Add setting for follow camera max distance (#6989)
  • Realistic names - Contact DLC rifles added (#7155)
  • Cookoff - Allow enabling only on player crewed vehicles (#7147)
  • Rearm - Add distance setting (#7137)
  • Nametags - Add Nation Ranks (#7094)
  • Grenades - Add support for N-bangs (#6848
  • Explosives - Add ace_isEOD 3DEN attribute (#7080)
  • Maptools - Make GPS display a real 3d object (#7086)
  • Safemode - add public setWeaponSafety function (#7092)
  • Ballistics - Add shotgun shell projectile magazine variety (#7119)
  • Add destroyed boat ejecting (#6330)
  • RHS CSW compatability (#7082)
  • ACE Explosives functionality for RHS USAF [compat_rhs_usf3] (#7099)
  • Artillery rangletables (universal) (#6853)
  • Japanese Translations (#6980)(#7111)(#7262)(#7316)
  • Russian Translations (#7005)(#7093)
  • German Translations (#7050)(#6920)(#7211)
  • French Translations (#7138)(#7213)(#7321)(#7298)
  • Czech Translations (#7260)(#7323)(#7319)
  • Portuguese Translations (#7181)
  • Spanish Translations (#7235)
  • Hungarian Translations (#7234)
  • Polish Translations (#7291)
  • Tchinese Translations (#7329)(#7340)(#7320)(#7315)(#7309)(#7303)(#7296)(#7293)(#7288)(#7287)(#7286)

FIXED:

  • No Crosshair - Fix config (#6905)
  • Explosives - Fix placing underwater (#6898)
  • Medical - Fix facilities not being detected underwater (#6898)
  • Medical - Fix HandleDamageWounds memory leak (#6809)
  • Interaction - Fix Pass Magazine (#6894)
  • Medical rewrite - Fix pain effects no longer appearing (#6903)
  • Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
  • version check handle minor versions below 10 (#6872)
  • [medical-rewrite] Fix string names (#6490)
  • Fix and use hemorrhage stringtable descriptions (#6472)
  • Fix ladder dismount animation bug (#6454)
  • Fix respawn not resetting variables (#6453)
  • Fix cardiac arrest timeout (#6451)
  • Fix required addons in medical restructure (#6441)
  • [Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
  • Fixing playsound3d limits (#7024)
  • Medical Feedback - Fix short blackout on any pain (#7095)
  • Fix medical typo 'to' -> 'too' (#4824)
  • Cleanup mk6 and fix nametag strings (#7317)
  • Fix version comparison (CBA Settings transfer) (#7313)
  • Medical Treatment - Fix bodyCleanupLoop typo (#7308)
  • Arsenal - Fix default loadout public func not checking base items (#7280)
  • Interact Menu - Don't show interactions for virtual units (#7271)
  • Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
  • Map - Fix map shake moving to upper left corner (#7252)
  • Medical - Fix addDamageToUnit (#7247) (#7228)
  • Reload - Fix undefined variable in reload checkAmmo function (#7223)
  • Safemode - Fixed keybind conflict (#7189)
  • Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
  • Fix undefined variable in View Distance (#7142)
  • Fix slide order in slideshow (#7135)
  • Interaction Menu - fix a crash when loading savegames (#7115)
  • Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
  • Fix updating body part visuals (#5141)
  • Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
  • Fixes damage redirection issues (#6231)
  • Fix settings in medical rewrite (#6436)
  • Fixes state machine (#6435)
  • Various fixes for the medical restructure branch (#6434)
  • Fix environmental damage sources (#6515)
  • Minor syntax and variable reference fixes for medical rewrite (#6514)
  • Medical rewrite bug fixes (#6523)
  • Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
  • FIX French STR_ACE_Common_Anywhere (#7105)
  • Medical - fix canTreat (#7041)
  • Medical Treatment - Fix medication and ivBagLocal typos (#7048)
  • Medical - Fix hitpoints on VR units (#7098)
  • Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
  • Medical Statemachine - Fix locality EH breaking current state (#7136)
  • Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
  • Medical - Various debugging and fix cpr anim speed (#7122)
  • Fix Medical HandleDamageWounds memory leak (#6809)
  • Zeus/Medical - Fix modules for rewrite (#6914)
  • [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
  • Medical Feedback - fix heart rate effect (#6927)
  • Fix trivial bugs (#6922)
  • Cookoff - Fix shell detonation (#6979)
  • Repair - Fix taking wheels from invincible vehicles (#6976)

CHANGED:

  • Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
  • Compat - Add 2 round hellfire to pylon options (#6893)
  • Cookoff - Reword settings and move to CBA (#6892)
  • RHS Compat - Update hearing configs values for helmets (#6891)
  • Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
  • Medical AI - Adjust healing logic for rewrite (#6902)
  • Medical - Handle old public funcs, fix strings (#6890)
  • Quickmount - optimize generating subActions (#6883)
  • Cleanup some functions headers and macro usage (#6866)
  • [medical] Code cleanup using SQFLint (#6485)
  • fix(medical): make sure vitals handling works properly again (#6481)
  • Minor code clean up (#6474)
  • refactor(medical): remove medkit due to confusing functionality (#6473)
  • Introduce bleedout condition and fix IV hemorrhage (#6470)
  • Vary time taken to bandage based on circumstances (#6467)
  • Improve unconscious volume handling (#6455)
  • Changes unit vitals rw (#6449)
  • Improvements to vitals and display (#6444)
  • Strip medical component (#6442)
  • Move medical facility, vehicle and unit functions (#6440)
  • [Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
  • [Medical Rewrite] Adding respawn compatibility (#5020)
  • Remove legacy code in medical rewrite (#4960)
  • Map - Don't enable map light for parachutes (#6961)
  • Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
  • Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
  • compatibility with CBA disposable framework (#6953)
  • Disposable - Fix magazineWell problems (#7322)
  • Common - Don't add UAV AI to localUnits array (#6951)
  • Medical - Transfer state machine state on locality (#6950)
  • Medical - Skip unneeded setVars on initUnit (#6949)
  • Limping / Splint Treatment (#6947)
  • Medical - add EH for setUnconscious helper func (#6937)
  • Medical Treatment - Modernize and Cleanup (#6933)
  • Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
  • Ballistics - Remove ace mags from incompatible weapons (#6930)
  • Medical activity to non local units is not logged (#6925)
  • compatibility with CBA scripted 2d optics framework (#6921)
  • Medical - Change animation for cpr (#6918)
  • Medical - Add condition for surgicial kit (#6916)
  • Medical - Prevent opening the medical menu if the player is unconscious (#6915)
  • Medical - Add self interaction when needed (#6912))
  • Rewrite Medical GUI (#6831)
  • Rewrite rectify convert option (#6825)
  • Rewrite rectify - Skip distance check if in same vehicle (#6823)
  • Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#6822)
  • Grenades - Don't flashbang spectators (#7029)
  • Fractures is misspelled (#7026)
  • Ballistics - BI P90 and RHS MP7 updated (#7025)
  • Gunbag - Move gunbag type from inheritance to config property (#7022)
  • Fixed incorrect classnames in tracer magazines (#7021)
  • Unblacklist vanilla medical items from arsenal (#7017)
  • Missileguidance - Use checkVisibility to test LOS for missile seekers (#7014)
  • Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010)
  • Medical - Exit turret gunner view when going unconscious (#7003)
  • Common - Fix script error with uniqueItems in scheduled (#6998)
  • Implement Metis SACLOS guidance (#6997)
  • Treatment - cap max animation speed (#6995)
  • Fix volume level of max injury sounds (#6994)
  • Medical Menu - Hide categories if they don't have any actions (#6988)
  • Fix rearming for vehicles using magazine wells (#6987)
  • Medical Blood - Small optimizations (#6984)
  • Vector - New reticle using CBA scripted optics (#6981)
  • remove weather dependancy from winddeflection (#6975)
  • += for magwells (#6974)
  • Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
  • FCS - Skip adding fired...
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