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Use Windows build number instead of ReleaseId wherever possible #170

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slonopotamus
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Motivation: ReleaseId is confusing. In Windows 20H2, ReleaseId is 2009 (so it doesn't match human-visible version). Even worse, ReleaseId is also 2009 in Windows 21H2 and we actually need to use DisplayName to distinguish between the two.

Depending on how we proceed with fixing #138 and #166, we might completely drop ReleaseId and only operate on build numbers.

This commit is not expected to change ue4-docker behavior in any way (possibly except for 21H1 that is not supported yet anyway).

Motivation: ReleaseId is confusing. In Windows 20H2, ReleaseId is 2009 (so it doesn't match human-visible version). Even worse, ReleaseId is *also* 2009 in Windows 21H2 and we actually need to use DisplayName to distinguish between the two.

Depending on how we proceed with fixing adamrehn#138 and adamrehn#166, we might completely drop ReleaseId and only operate on build numbers.

This commit is not expected to change ue4-docker behavior in any way (possibly except for 21H1 that is not supported yet anyway).
@slonopotamus slonopotamus force-pushed the release-id-to-build-number branch from 2331d4d to afb0384 Compare May 25, 2021 08:02
@slonopotamus slonopotamus merged commit e1a7ce6 into adamrehn:master May 25, 2021
@slonopotamus slonopotamus deleted the release-id-to-build-number branch May 25, 2021 08:04
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