Ryne is a spell casting, high speed, competitive, arena style shooter that is being developed by a friend an I. Inspired by a video game called Spellbreak, Ryne was built on UE4 and written in C++.
Here is some footage showcasing some of the multiplayer battles which were taken during testing.
- Lead developer
- Netcode development
- Network / multiplayer development
- Database management
- Git management
- Version management
- Game design
- Multiplayer design
- Character animations
- Map design
- UMG design
- Writer (lore)
- Sound implementation
Movement design was very important in the development. I spent a majority of early development trying to perfect it and make it as smooth as possible.
Fire is a medium speed mid range weapon designed for quick burst damage. Fire gauntlet's primary attack is a fire ball.
Fire gauntlet's secondary attack is are meteors which do area of effect damage.
Scythe is the closes thing to a melee weapon you will use in Ryne, it gives you a push forward and swipes at your opponent to deal high damage and damage over time.
Scythes secondary is a pull mechanic, you throw a ghosly version of your weapon at a global distance (forever), if you are able to hit someone, you will pull them to your position.
Electric wand is a long range sniping weapon, design to do higher damage the longer the projectile travels.
Electric wands secondary is an electric ball that does high rate and high damage to anyone near it. It is designed to counter opponents who rush you.
Frost staff is a mid range high damage weapon and has a smooth triple shot for its primary.
Frost staff's secondary is a blizzard that spawns on its projectile impact, if you go in its area you are slowed!