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Releases: adizanni/floor3d-card

v1.3.11

19 Mar 20:16
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Bug correction in the visual editor

v1.3.10-hf1

15 Mar 21:10
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hot fix for entity bug in the editor

v1.3.10

15 Mar 19:16
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Bug corrections:

  1. Editor was stopping the preview of the model when an error was detected: not good for the usability
  2. Object in levels would intercepts the click even when not visibles.

v1.3.9

14 Mar 19:45
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In this release:

  • Fixing little by little all bugs I have introduced for the impact of HA 2022.3 in the editor. I'm taking advantage to make the editor more reslilient to wrong configuration by the users and putting some additional error catching in the card
  • Now the shadows from the sun (when Sky is "yes") are softer and more realistic.
  • When you activate the display of the ceiling in SweetHome3d, the result is that the sun will stop at the ceiling even if the ceiling is transparent (which is of course more realistic). This feature make the transparent_slab feature useless. I will wait for feedback and bugs before I can consider the ceiling feature as fully working as expected

v1.3.8

13 Mar 22:24
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Bug Corrections in Editor and Brightness

v1.3.7

11 Mar 15:05
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Fix of some bug related to the Editor and to the management of lights (thanks @uspass)

v1.3.6

09 Mar 20:07
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This release is dedicated to the fix of the problem introduced by HA 2022.3 with the removal of paper elements
As much as I did tests and verified the backward compatibility with HA 2022.3 I could not do a full regression testing especially on mobile devices. Please help here.
There are still some residual paper elements but they are not causing the visual editor to stuck.
I will do a full remediation in a future release of the floor3d-card.

Enjoy your 3d models again.

v1.3.4

05 Mar 22:38
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Bug corrections:

  • default value of global light is now back to 0.2
  • replaced the paper-dropdown with the ha-paper dropdown in the card editor. this will make the card more standard

v1.3.3

02 Mar 21:03
cbbb05f
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In this release:

  • new light parameters (color, decay, distance)
  • new level management (levels can be toggled)

v1.3.1

27 Feb 15:47
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In this release, experimental support of Levels (I received no feedback from beta). You need to export the model using the latest version of the ExportToHass plugin (Download)

Also exeperimental support of glb format (imports only the scene objects, no animation or other assets). I intend to develop this format further as it is providing a lightning fast model loader, maybe in the future also for integrating blender animations or other funny stuff.

Once you have exported to hass using my plugin, you will end up with a zip with all the files of the obj format: you can use this program to convert to glb (will try to do a tutorial in the coming days). Using this flow you will obtain a result that is very close to the usual obj format flow, there are still some bug though. Give it a try.....

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