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Releases: adizanni/floor3d-card

v1.3.0-beta

24 Feb 21:45
254a976
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v1.3.0-beta Pre-release
Pre-release

In this beta version, experimental support of Levels. You need to export the model using the latest version of the ExportToHass plugin (Download)

Also exeperimental support of glb format (imports only the scene objects, no animation or other assets). I intend to develop this format further as it is providing a lightning fast model loader, maybe in the future also for integrating blender animations or other funny stuff.
Once you have exported to hass using my plugin, you will end up with a zip with all the files of the obj format: you can use this program to convert to glb (will try to do a tutorial in the coming days). Using this flow you will obtain a result that is very close to the usual obj format flow, there are still some bug though. Give it a try.....

v1.2.1

17 Feb 22:22
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In this release (it extends the 1.2.0-beta):

Bug corrections and performance improvements +

New Features:

  • Sky feature
  • extralightmode: allows to have more than max_texture_image_units (usually 16) lights with shadows with some performance penalties
  • Room entity:

image

  • Cover entity:

image

v1.2.0-beta

12 Feb 09:00
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v1.2.0-beta Pre-release
Pre-release

Hey guys, this is a pre-release, be kind and test the card, open tickets and help it make it a real release.

Many new features:

  1. Sky parameter: will add a sky, ground, sun to the scene with realistic sun lighting. Still experimental, give feedbacks. You can switch back and forth from the traditional scene presentation
  2. Room entity type: will build a parallelipiped around your room and put a label on top. Works for any room with "room" in the name. Still experimental you cannot do much with it yet.
  3. Improved SpotLight
  4. Some bug corrections, some performance improvements and changes in the management of lights (ambient and directional). Give feedback.

Check-out the readme that is updated with new features

v1.1.16

04 Feb 15:37
706873b
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This release brings the following:

  • Bug correction for the zIndex checker
  • Introduce a basic spot light by filling two specific parameter in the light entity
  • Axes parameter to show the axes in the scene: it can help defining a direction for the spotlight

v1.1.15

29 Jan 15:05
2d4d096
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Some bug corrections
Some enhancements:

  • header parameter, to suppress the header when using the card in Masonry or SideBar mode
  • Overaly text is now bound to the entity, when entity is changing the value, the overaly text is changing accordingly

v1.1.14

22 Jan 22:38
a44db70
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v1.1.14

  • Corrected #75
  • Other corrections related to saving the camera attributes

v1.1.13

11 Jan 19:00
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Corrected the card size bug and other minor corrections

v.1.1.12

10 Jan 10:42
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Bug corrections and improvements.
Lock camera extended to all controls rotate, zoom, pan

v.1.1.11

03 Jan 18:26
0547ddb
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Introduced camera entity + fixing texture flickering when zoom distant from the scene

v1.1.10

01 Jan 21:09
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In this release you will find many new features:

  1. lock_camera parameter: to stop zoom and rotate actions on the model
  2. overlay parameter and properties: to have a panel appearing on top of the model
  3. click parameter: to manage the click event (when set to 'yes' it replaces the double click) it is managed by
  4. action parameter at entity level: it triggers different actions when clicking

read the readme