An experimental game I created for a lightning talk at London Node User Group in November 2019
The basic idea is to use available technologies to create an online game that could take multiple partipants at the same time and allow a shared, emergent experience with attendees.
In this experiment I use
- Pusher Channels to handle the sockets and pub/sub messaging for subscribed users
- Fastify as the node.js application server to manage user authentication and hosting the game
- Svelte.js for the actual client-side game
All original code is open source ICS license
© Adam Davis 2019