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Releases: ahmedkamalio/UnityEventTimeline

v1.0.11 - io.ahmedkamal.unity.eventtimeline

25 Dec 04:19
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A thread-safe event scheduling and timeline management system for Unity with efficient object pooling, priority-based event queue, and model-based state management. Features plug-and-play setup, time scaling, scene transition handling, and automatic memory optimization.

Changes

  • Bump Version (cde2c4b)
  • feat: Add memory management options for scene transitions (21fd275)

v1.0.10 - io.ahmedkamal.unity.eventtimeline

23 Dec 10:32
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A thread-safe event scheduling and timeline management system for Unity with efficient object pooling, priority-based event queue, and model-based state management. Features plug-and-play setup, time scaling, scene transition handling, and automatic memory optimization.

Changes

v1.0.9 - io.ahmedkamal.unity.eventtimeline

23 Dec 02:33
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A thread-safe event scheduling and timeline management system for Unity with efficient object pooling, priority-based event queue, and model-based state management. Features plug-and-play setup, time scaling, scene transition handling, and automatic memory optimization.

Changes

  • Improve disposed event access protection (7502082)

v1.0.8 - io.ahmedkamal.unity.eventtimeline

23 Dec 00:33
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A thread-safe event scheduling and timeline management system for Unity with efficient object pooling, priority-based event queue, and model-based state management. Features plug-and-play setup, time scaling, scene transition handling, and automatic memory optimization.

Changes

  • Improve debug logging & Improve method naming (b736bd2)

v1.0.7 - io.ahmedkamal.unity.eventtimeline

23 Dec 00:20
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A thread-safe event scheduling and timeline management system for Unity with efficient object pooling, priority-based event queue, and model-based state management. Features plug-and-play setup, time scaling, scene transition handling, and automatic memory optimization.

Changes

v1.0.6 - io.ahmedkamal.unity.eventtimeline

22 Dec 23:50
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A thread-safe event scheduling and timeline management system for Unity with efficient object pooling, priority-based event queue, and model-based state management. Features plug-and-play setup, time scaling, scene transition handling, and automatic memory optimization.

Changes

  • Bump Version (1ddcb8e)
  • Update .github/workflows/auto-tag.yml (9d0a305)

1.0.4

22 Dec 02:39
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Full Changelog: 1.0.3...1.0.4

1.0.3

22 Dec 02:33
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Full Changelog: 1.0.2...1.0.3

1.0.2

21 Dec 23:58
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Full Changelog: 1.0.1...1.0.2

1.0.1

21 Dec 06:03
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