Hi, I'm Alice (she/they)
Currently working as software development engineer, background in computational physics (MSc, Leiden University/Summa cum laude) with a specialisation in quantum computing/algorithms/ML. Further passion for computer graphics, machine-learning fundamentals, numerical simulation.
❤️
- Music (punk rock & analog music synthesis)
- Video and board games
- Art
Small game: Tabletop Ising Model (Unity3D/C#)
Mesh/GameObject Path Tracing (HLSL Compute Shader/Unity3D)
Fractal Ray Marching (HLSL Compute Shader/Unity3D)
Custom Scriptable Forward Rendering Pipeline (Custom Unity3D SRP/HLSL Shaders)
Custom Scriptable Deferred Rendering Pipeline (Custom Unity3D SRP/HLSL Shaders)
Multi-Threaded Marching Cubes Algorithm for Generating Meshes (Unity3D/Unity C# Job System + Burst Compiler)
Terraforming Game Mechanic Based on Marching Cubes Algorithm (Unity3D/C#)
Barnes-Hut Tree Simulation for Efficient Many-Body Interactions (Simulation: C#, Animation: Python/MatPlotLib)
Convolutional Neural Networks for Finding the Critical Temperature of the Ising Model (Python/Keras)
2D Mandelbrot Set Visualisation (C#)