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Program Arguments
alef edited this page Oct 26, 2024
·
12 revisions
--help
Command line parameters:
--seed <string of letters and or numbers>
Sets the random number generator's seed value
--jsonverify
Checks the CDDA json files
--check-mods [mod…]
Checks the json files belonging to given CDDA mod
--dump-stats <what> [mode = TSV] [opts…]
Dumps item stats
--world <name>
Load world
--basepath <path>
Base path for all game data subdirectories
--datadir <directory name>
Sub directory from which game data is loaded
--autopickupfile <filename>
Name of the autopickup options file within the configdir
--motdfile <filename>
Name of the message of the day file within the motd directory
Accessibility
--disable-ascii-art
Disable aesthetic ascii art in menus and descriptions.
Map sharing
--shared
Activates the map-sharing mode
--username <name>
Instructs map-sharing code to use this name for your character.
--addadmin <username>
Instructs map-sharing code to use this name for your character and give you access to the cheat functions.
--adddebugger <username>
Informs map-sharing code that you're running inside a debugger
--competitive
Instructs map-sharing code to disable access to the in-game cheat functions
--worldmenu
Enables the world menu in the map-sharing code
User directories
--userdir <path>
Base path for user-overrides to files from the ./data directory and named below
--savedir <directory name>
Subdirectory for game saves
--configdir <directory name>
Subdirectory for game configuration
--memorialdir <directory name>
Subdirectory for memorials
--optionfile <filename>
Name of the options file within the configdir
--keymapfile <filename>
Name of the keymap file within the configdir
--help
Catch v2.13.7
usage:
Cataclysm-test-vcpkg-static-Debug-x64.exe [<test name|pattern|tags> ... ] options
where options are:
-?, -h, --help display usage information
-l, --list-tests list all/matching test cases
-t, --list-tags list all/matching tags
-s, --success include successful tests in
output
-b, --break break into debugger on failure
-e, --nothrow skip exception tests
-i, --invisibles show invisibles (tabs, newlines)
-o, --out <filename> output filename
-r, --reporter <name> reporter to use (defaults to
console)
-n, --name <name> suite name
-a, --abort abort at first failure
-x, --abortx <no. failures> abort after x failures
-w, --warn <warning name> enable warnings
-d, --durations <yes|no> show test durations
-D, --min-duration <seconds> show test durations for tests
taking at least the given number
of seconds
-f, --input-file <filename> load test names to run from a
file
-#, --filenames-as-tags adds a tag for the filename
-c, --section <section name> specify section to run
-v, --verbosity <quiet|normal|high> set output verbosity
--list-test-names-only list all/matching test cases
names only
--list-reporters list all reporters
--order <decl|lex|rand> test case order (defaults to
decl)
--rng-seed <'time'|number> set a specific seed for random
numbers
--use-colour <yes|no> should output be colourised
--libidentify report name and version according
to libidentify standard
--wait-for-keypress <never|start|exit waits for a keypress before
|both> exiting
--benchmark-samples <samples> number of samples to collect
(default: 100)
--benchmark-resamples <resamples> number of resamples for the
bootstrap (default: 100000)
--benchmark-confidence-interval confidence interval for the
<confidence interval> bootstrap (between 0 and 1,
default: 0.95)
--benchmark-no-analysis perform only measurements; do not
perform any analysis
--benchmark-warmup-time amount of time in milliseconds
<benchmarkWarmupTime> spent on warming up each test
(default: 100)
For more detailed usage please see the project docs
CataclysmDDA specific options:
--mods=<mod1,mod2,…> Loads the list of mods before executing tests.
--user-dir=<dir> Set user dir (where test world will be created).
-D, --drop-world Don't save the world on test failure.
--option_overrides=n:v[,…] Name-value pairs of game options for tests.
(overrides config/options.json values)
--error-format=<value> Format of error messages. Possible values are:
human-readable (default)
github-action
--list-tests
All available test cases:
act_multiple_construction
[activities][construction][zones]
npc_act_multiple_construction
[activities][construction][npc][zones]
place_active_item_at_various_coordinates
[item]
active_items_processed_regularly
[active_item]
activity_counter_from_1_to_300
[activity_tracker]
activity_tracker_from_300_to_1
[activity_tracker]
activity_tracker_constant_value
[activity_tracker]
activity_tracker_intermittent_values
[activity_tracker]
activity_tracker_string_representation
[activity_tracker]
hardcoded_and_json_addictions
[addiction]
check_caffeine_addiction_effects
[addiction]
check_nicotine_addiction_effects
[addiction]
check_alcohol_addiction_effects
[addiction]
check_diazepam_addiction_effects
[addiction]
check_opiate_addiction_effects
[addiction]
check_amphetamine_addiction_effects
[addiction]
check_cocaine_addiction_effects
[addiction]
check_crack_addiction_effects
[addiction]
check_mutagen_addiction_effects
[addiction]
check_marloss_addiction_effects
[addiction]
check_that_items_can_inflict_multiple_addictions
[addiction]
find_cycles_small
find_cycles
ammo_set_items_with_MAGAZINE_pockets
[ammo][ammo_set][magazine]
ammo_set_items_with_MAGAZINE_WELL_pockets_with_magazine
[ammo][ammo_set][magazine]
ammo_set_items_with_MAGAZINE_WELL_pockets_without_magazine
[ammo][ammo_set][magazine]
ammo_set_items_with_CONTAINER_pockets
[ammo][ammo_set][magazine]
ammo_types
[ammo][ammo_types]
ammo_default
[ammo][ammo_default]
barrel_test
[ammo][weapon]
battery_energy_test
[ammo][energy][item]
archery_damage_thresholds
[archery][balance]
battery_tool_mod_test
[battery][mod]
battery_and_tool_properties
[battery][properties][tool]
installing_battery_in_tool
[battery][install][tool]
behavior_tree
[behavior]
check_npc_behavior_tree
[behavior][npc]
check_monster_behavior_tree_locust
[behavior][monster]
check_monster_behavior_tree_shoggoth
[behavior][monster]
check_monster_behavior_tree_theoretical_corpse_eater
[behavior][monster]
check_monster_behavior_tree_theoretical_absorb
[behavior][monster]
Bionic_power_capacity
[bionics][power]
bionic_UIDs
[bionics]
bionic_weapons
[bionics][item][weapon]
included_bionics
[bionics]
fueled_bionics
[bionics][item]
time_duration_to_string
[calendar]
time_duration_to_string_eternal_season
[calendar]
base_cardio
[base][cardio]
cardio_is_and_is_not_affected_by_certain_traits
[cardio][traits]
cardio_affects_stamina_regeneration
[cardio][stamina]
cardio_affects_weariness
[cardio][weariness]
cardio_is_affected_by_activity_level_each_day
[activity][cardio]
cardio_is_not_affected_by_character_height
[cardio][height]
cardio_is_affected_by_character_weight
[cardio][weight]
cardio_is_affected_by_character_health
[cardio][health]
cardio_is_affected_by_athletics_skill
[athletics][cardio]
cartesian_product
string_starts_with
[utility]
string_ends_with
[utility]
string_ends_with_season_suffix
[utility]
divide_round_up
[utility]
divide_round_up_units
[utility]
erase_if
[utility]
equal_ignoring_elements
[utility]
map_without_keys
[filter][map]
check_debug_menu_string_methods
[debug_menu]
lcmatch
[utility]
variant_construction
[variant]
variant_copy_move
[variant]
variant_type_name_round_trip
[variant]
variant_default_constructor
[variant]
variant_serialization
[variant]
variant_deserialization
[variant]
variant_from_string
variant_type_for
[variant]
variant_is_valid
[variant]
utf8_width
[catacharset]
utf8_display_split
[catacharset]
base64
[catacharset]
utf8_to_wstr
[catacharset]
wstr_to_utf8
[catacharset]
localized_compare
[catacharset]
u32_to_lowercase
[catacharset]
remove_accent
[catacharset]
utf8_view
[catacharset]
body_mass_index_determines_weight_description
[biometrics][bmi][weight]
stored_kcal_ratio_influences_body_mass_index
[biometrics][bmi][kcal]
body_mass_index_determines_maximum_healthiness
[biometrics][bmi][max]
character_height_should_increase_with_their_body_size
[biometrics][height][mutation]
default_character_175_cm_bodyweights_at_various_BMIs
[biometrics][bodyweight]
character_weight_should_increase_with_their_body_size_and_BMI
[biometrics][bodyweight][mutation]
riding_various_creatures_at_various_sizes
[avatar][bodyweight]
activity_levels_and_calories_in_daily_diary
[activity][avatar][biometrics][diary]
mutations_may_affect_character_metabolic_rate
[biometrics][metabolism]
basal_metabolic_rate_with_various_size_and_metabolism
[biometrics][bmr]
body_mass_effect_on_speed
[bmi][speed]
cannot_eat_non-comestible
[can_eat][edible_rating][nonfood][will_eat]
cannot_eat_dirty_food
[can_eat][dirty][edible_rating]
who_can_eat_while_underwater
[can_eat][edible_rating][underwater]
when_frozen_food_can_be_eaten
[can_eat][edible_rating][frozen]
who_can_eat_inedible_animal_food
[animal][can_eat][edible_rating][inedible]
what_herbivores_can_eat
[can_eat][edible_rating][herbivore]
what_carnivores_can_eat
[can_eat][carnivore][edible_rating]
what_you_can_eat_with_a_mycus_dependency
[can_eat][edible_rating][mycus]
what_you_can_drink_with_a_proboscis
[can_eat][edible_rating][proboscis]
can_eat_with_nausea
[edible_rating][nausea][will_eat]
can_eat_with_allergies
[allergy][edible_rating][will_eat]
who_will_eat_rotten_food
[edible_rating][rotten][will_eat]
who_will_eat_cooked_human_flesh
[cannibal][edible_rating][will_eat]
character_body_part_exposure
[bodypart][char][exposure]
baseline_healing_rate_with_no_healing_traits
[baseline][heal]
traits_and_mutations_affecting_healing_rate
[heal][mutation][trait]
health_effects_on_healing_rate
[heal][health]
healing_rate_medicine_with_bandages_and/or_disinfectant
[bandage][disinfect][heal]
light_and_fine_detail_vision_mod
[character][light][sight][vision]
npc_light_and_fine_detail_vision_mod
[character][light][npc][sight][vision]
character_sight_limits
[character][sight][vision]
ursine_vision
[character][ursine][vision]
stamina_movement_cost_modifier
[cost][stamina]
modify_character_stamina
[modify][stamina]
stamina_burn_for_movement
[burn][move][stamina]
burning_stamina_when_overburdened_may_cause_pain
[burn][pain][stamina]
stamina_regeneration_rate
[regen][stamina][update]
stamina_regen_in_different_movement_modes
[mode][regen][stamina][update]
stamina_regen_with_mouth_encumbrance
[encumbrance][regen][stamina][update]
suffering_from_albinism
[albino][char][suffer]
suffering_from_sunburn
[char][suffer][sunburn]
suffering_from_asphyxiation
[char][grab][oxygen][suffer]
char_validity_check
Basic_limb_score_test
[character][encumbrance]
Basic_character_modifier_test
[character][encumbrance]
Body_part_armor_vs_damage
[character]
Mutation_armor_vs_damage
[character][mutation]
Multi-limbscore_modifiers
[character]
Slip_prevention_modifier_/_weighted-list_multi-score_modifiers
[character]
Weighted_limb_types
[character]
zone_unloading_ammo_belts
[activities][ammo_belt][items][unload][zones]
zone_sorting_comestibles_
[activities][food][items][zones]
colony_basics
[colony]
colony_insert_and_erase
[colony]
colony_range_erase
[colony]
colony_sort
[colony]
colony_insertion_methods
[colony]
colony_perfect_forwarding
[colony]
colony_emplace
[colony]
colony_group_size_and_capacity
[colony]
colony_splice
[colony]
comestible_health_bounds
[comestible]
recipe_permutations
[recipe]
cooked_veggies_get_correct_calorie_prediction
[recipe]
effective_food_volume_and_satiety
[character][food][satiety]
food_satiety_bar
[character][food][satiety]
walls_should_be_unconnected_without_nearby_walls
[connects][multitile]
walls_should_connect_to_walls_as_end_pieces
[connects][multitile]
walls_should_connect_to_walls_as_corners
[connects][multitile]
walls_should_connect_to_walls_as_edges
[connects][multitile]
walls_should_connect_to_walls_as_t-connections_and_fully
[connects][multitile]
windows_should_connect_to_walls_and_rotate_to_indoor_floor
[multitile][rotates]
unconnected_windows_rotate_to_indoor_floor
[multitile][rotates]
characters_with_no_mutations_take_at_least_1_second_to_consume_comestibles
[character][food][item][time]
coordinate_strings
[coords][point]
coordinate_operations
[coords][point]
coordinate_comparison
[coords][point]
coordinate_hash
[coords][point]
coordinate_conversion_consistency
[coords][point]
combine_is_opposite_of_remain
[coords][point]
coord_point_distances
[coords][point]
coord_point_midpoint
[coords][point]
Infections_from_filthy_clothing
[coverage]
Melee_coverage_vs_melee_damage
[coverage][damage][melee]
Ranged_coverage_vs_bullet
[coverage][ranged]
Proportional_armor_material_resistances
[material]
Ghost_ablative_vest
[coverage]
Off_Limb_Ghost_ablative_vest
[coverage]
recipe_subset
available_recipes
[recipes]
proficiency_gain_short_crafts
[crafting][proficiency]
proficiency_gain_long_craft
[crafting][proficiency]
crafting_failure_rates_match_calculated
[crafting][random]
UPS_shows_as_a_crafting_component
[crafting][ups]
UPS_modded_tools
[crafting][ups]
tools_use_charge_to_craft
[charge][crafting]
tool_use
[crafting][tool]
broken_component
[component][crafting]
total_crafting_time_with_or_without_interruption
[crafting][resume][time]
crafting_skill_gain
[crafting][skill][slow]
book_proficiency_mitigation
[crafting][proficiency]
partial_proficiency_mitigation
[crafting][proficiency]
prompt_for_liquid_containers_-_crafting_1_makeshift_funnel
[crafting]
prompt_for_liquid_containers_-_batch_crafting_3_makeshift_funnels
[crafting]
Unloading_non-empty_components
[crafting]
Warn_when_using_favorited_component
[crafting]
recipe_byproducts_and_byproduct_groups
[crafting][recipes]
tools_with_charges_as_components
[crafting]
recipes_inherit_rot_of_components_properly
[crafting][rot]
variant_crafting_recipes
[crafting][slow]
character_add_effect
[add][character][creature][effect]
monster_add_effect
[add][creature][effect][monster]
remove_effect
[creature][effect][remove]
has_effect
[creature][effect][has]
has_effect_with_flag
[creature][effect][flag][has]
monster_is_immune_effect
[creature][effect][immune][monster]
character_is_immune_effect
[character][creature][effect][immune]
creature_effect_reistance
[creature][effect][resist]
creature_in_field
[field][monster]
Check_distribution_of_attacks_to_body_parts_for_attackers_who_can_not_attack-
_upper_limbs
[anatomy]
Check_distribution_of_attacks_to_body_parts_for_attackers_who_can_attack_upp-
er_limbs
[anatomy]
body_part_sorting_all
[bodypart]
body_part_sorting_main
[bodypart]
mtype_species_test
[monster]
cube_direction_add_om_direction
[cube_direction]
cube_direction_add_int
[cube_direction]
cube_direction_subtract_int
[cube_direction]
Damage_indicator_thresholds
[damage_level][item]
only_degrade_items_with_defined_degradation
[degradation][item]
Degradation_on_spawned_items
[degradation][item]
Items_that_get_damaged_gain_degradation
[degradation][item]
Repairing_degraded_items
[degradation][item]
Repairing_items_with_specific_requirements
[degradation][item]
Gun_repair_with_degradation
[degradation][item]
poisson_distribution
[distribution]
effect_initialization_test
[effect][init]
effect_duration
[duration][effect]
effect_intensity
[effect][intensity]
effect_intensity_removal
[effect][intensity]
max_effective_intensity
[effect][intensity][max]
effect_decay
[decay][effect]
display_short_description
[desc][effect]
effect_display_and_speed_name_may_vary_with_intensity
[disp_name][effect][intensity][speed_name]
effect_permanence
[effect][permanent]
effect_body_part
[bodypart][effect]
effect_modifiers
[effect][modifier]
bleed_effect_attribution
[bleed][effect][monster]
Vitamin_Effects
[effect][vitamins]
Death_Effects
[death][effect]
effective_damage_per_second
[dps][effective]
effective_vs_actual_damage_per_second
[!mayfail][actual][dps]
accuracy_increases_success
[accuracy][dps]
expected_weapon_dps
[dps][expected]
worn_enchantments
[enchantments][items][worn]
bionic_enchantments
[bionics][enchantments]
mutation_enchantments
[enchantments][mutations]
regular_clothing_encumbrance
[encumbrance]
plate_encumbrance
[encumbrance]
off_limb_ablative_encumbrance
[encumbrance]
separate_layer_encumbrance
[encumbrance]
Complicated_with_split_layers_no_conflict
[encumbrance]
additional_pockets_encumbrance
[encumbrance]
out_of_order_encumbrance
[encumbrance]
same_layer_encumbrance
[encumbrance]
tiny_clothing
[encumbrance]
tiny_character
[encumbrance]
EOC_teleport
[eoc]
EOC_beta_elevate
[eoc]
EOC_math_integration
[eoc][math_parser]
EOC_jmath
[eoc][math_parser]
EOC_diag_with_vars
[eoc][math_parser]
EOC_transform_radius
[eoc][timed_event]
EOC_transform_line
[eoc][timed_event]
EOC_activity_finish
[eoc][timed_event]
EOC_combat_mutator_test
[eoc]
EOC_alive_test
[eoc]
EOC_attack_test
[eoc]
EOC_context_test
[eoc][math_parser]
EOC_option_test
[eoc][math_parser]
EOC_mutator_test
[eoc][math_parser]
EOC_math_addiction
[eoc][math_parser]
EOC_math_armor
[eoc][math_parser]
EOC_math_field
[eoc][math_parser]
EOC_math_item
[eoc][math_parser]
EOC_math_proficiency
[eoc][math_parser]
EOC_math_spell
[eoc][math_parser]
EOC_mutation_test
[eoc][mutations]
EOC_monsters_nearby
[eoc][math_parser]
EOC_activity_ongoing
[eoc][timed_event]
EOC_stored_condition_test
[eoc]
dialogue_copy
[eoc]
EOC_meta_test
[eoc]
EOC_increment_var_var
[eoc]
EOC_string_var_var
[eoc]
EOC_run_with_test
[eoc]
EOC_run_until_test
[eoc]
EOC_run_with_test_expects
[eoc]
EOC_run_with_test_queue
[eoc]
EOC_run_inv_test
[eoc]
EOC_event_test
[eoc]
EOC_combat_event_test
[eoc]
EOC_spell_exp
[eoc]
EOC_recipe_test
[eoc]
EOC_map_test
[eoc]
EOC_martial_art_test
[eoc]
EOC_string_test
[eoc]
construct_event
[event]
push_event_on_vector
[event]
notify_subscriber
[event]
send_event_through_bus
[event]
destroy_bus_before_subscriber
[event]
notify_subscriber_2
[event]
grenade_lethality_scaling_with_size
[balance][explosion][grenade]
grenade_lethality
[balance][explosion][grenade][slow]
grenade_vs_vehicle
[balance][explosion][grenade]
camp_calorie_counting
[camp]
basic_price_check
[npc][trade]
faction_price_rules
[factions][npc][trade]
acid_field_expiry_on_map
[field]
field_expiry
[field]
firebugs
[field]
fd_acid_falls_down
[field]
fire_spreading
[!mayfail][field]
fd_fire_and_fd_fire_vent_test
[field]
wandering_field_test
[field]
radioactive_field
[field]
fungal_haze_test
[field]
player_in_field_test
[field][player]
field_API_test
[field]
player_double_effect_field_test
[field][player]
player_single_effect_field_test_head
[field][player]
player_single_effect_field_test_torso
[field][player]
player_single_effect_field_test_all
[field][player]
avatar_does_healing
[activity][avatar][firstaid]
npc_does_healing
[activity][firstaid][npc]
flat_set
[flat_set]
flat_set_ranged_operations
[flat_set]
reversed_flat_set_insertion
[flat_set]
flat_set_std_inserter
[flat_set]
flat_set_comparison
[flat_set]
flat_set_transparent_lookup
[flat_set]
focus
fold-string
fun_for_non-food
[fun_for][nonfood]
fun_for_food_eaten_while_sick
[food][fun_for][sick]
fun_for_rotten_food
[food][fun_for][rotten]
fun_for_cold_food
[cold][food][fun_for]
fun_for_melted_food
[food][fun_for][melted]
fun_for_cat_food
[cat][feline][food][fun_for]
fun_for_dog_food
[dog][food][fun_for][lupine]
fun_for_gourmand
[food][fun_for][gourmand]
fun_for_food_eaten_too_often
[food][fun_for][monotony]
fun_for_bionic_bio_taste_blocker
[bionic][food][fun_for]
Fuel_energy
[energy]
doors_should_be_able_to_open_and_close
[gates]
windows_should_be_able_to_open_and_close
[gates]
doors_and_windows_should_make_whoosh_sound
[gates]
character_should_lose_moves_when_opening_or_closing_doors_or_windows
[gates]
generic_factory_insert_convert_valid
[generic_factory]
generic_factory_repeated_overwrite
[generic_factory]
generic_factory_repeated_invalidation
[generic_factory]
generic_factory_common_null_ids
[generic_factory]
generic_factory_version_wrapper
[generic_factory]
string_ids_comparison
[generic_factory][string_id]
Harvest_drops_from_dissecting_corpse
[harvest]
point_hash_distribution
[hash]
tripoint_hash_distribution
[hash]
healthy_lifestyle
[health]
unhealthy_lifestyle
[health]
mapdata_examine
examine_bush
auto_pickup_should_recognize_container_content
[autopickup][item]
auto_pickup_should_improve_your_life
[autopickup][item]
auto_pickup_should_consider_item_rigidness_and_seal
[autopickup][item]
auto_pickup_should_respect_volume_and_weight_limits
[autopickup][item]
auto_pickup_should_consider_item_ownership
[autopickup][item]
auto_pickup_should_not_implicitly_pickup_corpses
[autopickup][item]
item_contents
overflow_on_combine
[item]
overflow_test
[item]
overflow_test_into_parent_item
[item]
countdown_action_triggering
[item]
countdown_action_revert_to
[item]
truncate_spawn_when_items_dont_fit
[item_group]
spill_when_items_dont_fit
[item_group]
spawn_with_default_charges_and_with_ammo
[item_group]
Item_modifier_damages_item
[item_group]
Item_modifier_gun_fouling
[item_group]
item_modifier_modifies_charges_for_item
[item_group]
Event-based_item_spawns_do_not_spawn_outside_event
[item_group]
item_location_can_maintain_reference_despite_item_removal
[item][item_location]
item_location_doesnt_return_stale_map_item
[item][item_location]
item_in_container
[item][item_location]
putting_items_into_inventory_with_put_in_or_i_add
[inventory][pickup]
pickup_m4_with_a_rope_in_a_hiking_backpack
[container][pickup]
max_item_length
[max_item_length][pocket]
max_item_volume
[max_item_volume][pocket]
max_container_volume
[max_contains_volume][pocket]
magazine_with_ammo_restriction
[ammo_restriction][magazine][pocket]
pocket_with_item_flag_restriction
[flag_restriction][pocket]
holster_can_contain_one_fitting_item
[holster][pocket]
pockets_containing_liquids
[liquid][pocket][watertight]
pockets_containing_gases
[airtight][gas][pocket]
rigid_and_non-rigid_or_flexible_pockets
[flexible][pocket][rigid]
corpse_can_contain_anything
[corpse][pocket]
sealed_containers
[pocket][seal]
when_one_pocket_is_better_than_another
[better][pocket]
best_pocket_in_item_contents
[best][item][pocket]
pocket_favorites_allow_or_restrict_items
[favorite][item][pocket]
pocket_favorites_allow_or_restrict_containers
[favorite][item][pocket]
character_best_pocket
[best][character][pocket]
guns_and_gunmods
[gunmod][pocket]
usb_drives_and_software
[pocket][software]
picking_up_items_respects_pocket_autoinsert_settings
[item][pocket]
multipocket_liquid_transfer_test
[item][liquid][pocket]
full_wallet_spawn_test
[item][pocket]
best_pocket_for_pocket-holster_mix
[item][pocket]
item_cannot_contain_contents_it_already_has
[item][pocket]
Sawed_off_fits_in_large_holster
[item][pocket]
bag_with_restrictions_and_nested_bag_does_not_fit_too_large_items
[item][pocket]
pocket_leak
auto_whitelist
[item][item_spawn][pocket]
pocket_mods
[gunmod][pocket][toolmod]
correct_amounts_of_an_item_spawn_inside_a_container
[item_spawn]
non-solid-comestibles-are-stackable
[item]
item_volume
[item]
simple_item_layers
[item]
gun_layer
[item]
stacking_cash_cards
[item]
stacking_over_time
[item]
liquids_at_different_temperatures
[combine][item][stack][temperature]
item_length_sanity_check
[item]
corpse_length_sanity_check
[item]
items_spawn_in_their_default_containers
[item]
item_variables_round-trip_accurately
[item]
water_affect_items_while_swimming_check
[item][swimming][water]
item_material_density_sanity_check
[item]
item_material_density_blacklist_is_pruned
[item]
armor_entry_consolidate_check
[armor][item]
module_inheritance
[armor][item]
rigid_armor_compliance
[armor][item]
rigid_splint_compliance
[armor][item]
item_single_type_contents
[item]
item_nested_contents
[item]
item_rotten_contents
[item]
tick_action_triggering
[item]
food_with_hidden_effects
[hidden][item][tname]
items_with_a_temperature_flag
[item][temperature][tname]
wet_item
[item][tname][wet]
filthy_item
[filthy][item][tname]
diamond_item
[diamond][item][tname]
truncated_item_name
[item][tname][truncate]
engine_displacement_volume
[engine][item][tname]
wheel_diameter
[item][tname][wheel]
item_health_or_damage_bar
[damage][health][item][tname]
weapon_fouling
[dirt][fouling][item][tname]
molle_vest_additional_pockets
[item][tname]
nested_items_tname
[item][tname]
item_name_pluralization
[item][plural][type_name]
custom_named_item
[item][named][type_name]
blood_item
[blood][item][type_name]
corpse_item
[corpse][item][type_name]
item_volume_and_weight
[iteminfo][volume][weight]
item_material_category_description
[category][description][iteminfo][material]
item_owner
[iteminfo][owner]
item_requirements
[iteminfo][requirements]
iteminfo_contents
[contents][iteminfo]
med_info
[iteminfo][med]
item_price_and_barter_value
[iteminfo][price]
item_rigidity
[iteminfo][rigidity]
weapon_attack_ratings_and_moves
[iteminfo][weapon]
techniques_when_wielded
[iteminfo][techniques][weapon]
armor_coverage_warmth_and_encumbrance
[armor][coverage][iteminfo]
armor_rigidity
[armor][coverage][iteminfo]
armor_fit_and_sizing
[armor][fit][iteminfo]
armor_stats
[armor][protection]
armor_protection
[armor][iteminfo][protection]
book_info
[book][iteminfo]
gun_or_other_ranged_weapon_attributes
[gun][iteminfo][weapon]
gun_armor_piercing_dispersion_and_other_stats
[gun][iteminfo][misc]
gunmod_info
[gunmod][iteminfo]
ammunition
[ammo][iteminfo]
nutrients_in_food
[food][iteminfo]
food_freshness_and_lifetime
[food][iteminfo]
basic_food_info
[food][iteminfo]
food_character_is_allergic_to
[allergy][food][iteminfo]
food_with_hidden_poison_or_hallucinogen
[food][hallu][iteminfo][poison]
food_that_is_made_of_human_flesh
[cannibal][food][iteminfo]
item_conductivity
[conductivity][iteminfo]
list_of_item_qualities
[iteminfo][quality]
list_of_item_actions
[action][iteminfo]
tool_info
[iteminfo][tool]
bionic_info
[bionic][iteminfo]
repairable_and_with_what_tools
[iteminfo][repair]
disassembly_time_and_yield
[disassembly][iteminfo]
item_description_flags
[flags][iteminfo]
show_available_recipes_with_item_as_an_ingredient
[iteminfo][recipes]
pocket_info_for_a_simple_container
[container][iteminfo][pocket]
pocket_info_units_-_imperial_or_metric
[iteminfo][pocket][units]
pocket_info_for_a_multi-pocket_item
[iteminfo][multiple][pocket]
ammo_restriction_info
[ammo_restriction][iteminfo]
vol_to_info
[iteminfo][volume]
weight_to_info
[iteminfo][weight]
final_info
[final][iteminfo]
Armor_values_preserved_after_copy-from
[armor][iteminfo][protection]
item_sizing_display
[display_name][item][iteminfo][sizing]
display_name_includes_item_contents
[contents][display_name][item]
display_name_rotten_food
[contents][display_name][item]
manhack
[iuse_actor][manhack]
tool_transform_when_activated
[iuse][tool][transform]
cut_up_yields
eyedrops
[eyedrops][iuse]
antifungal
[antifungal][iuse]
antiparasitic
[antiparasitic][iuse]
anticonvulsant
[anticonvulsant][iuse]
oxygen_tank
[iuse][oxygen_bottle]
caffeine_and_atomic_caffeine
[atomic_caff][caff][iuse]
towel
[iuse][towel]
thorazine
[iuse][thorazine]
prozac
[iuse][prozac]
inhaler
[inhaler][iuse]
panacea
[iuse][panacea]
xanax
[iuse][xanax]
avoid_serializing_default_values
[json]
spell_type_handles_all_members
[json]
serialize_colony
[json]
serialize_map
[json]
serialize_pair
[json]
serialize_sequences
[json]
serialize_set
[json]
translation_text_style_check
[json][translation]
translation_text_style_check_error_recovery
[json][translation]
correct_cursor_position_for_unicode_json_error
[json]
jsonin_get_string
[json]
item_colony_ser_deser
[item][json]
serialize_optional
[json]
3D_bresenham
[line]
test_normalized_angle
[line]
Test_bounds_for_mapping_x/y/z/_offsets_to_direction_enum
[line]
direction_from
[coords][line][point]
direction_name
[line]
squares_closer_to_test
[line]
line_to_boundaries
[line]
line_to_regression
[line]
coord_point_line_to_consistency
[coords][line][point]
list_basics
[list]
list_insert_and_erase
[list]
list_merge
[list]
list_splice
[list]
list_sort_and_reverse
[list]
list_unique
[list]
list_remove
[list]
list_reserve
[list]
list_resize
[list]
list_assign
[list]
list_insert
[list]
list_emplace_move_copy_and_reverse_iterate
[list]
list_reorder
[list]
list_insertion_styles
[list]
list_perfect_forwarding
[list]
line_attack
[magic]
remove_field_fd_fatigue
[magic]
spell_name
[magic][name][spell]
spell_level
[level][magic][spell]
experience_to_gain_spell_levels
[level][magic][spell][xp]
spell_damage
[damage][magic][spell]
spell_duration
[duration][magic][spell]
permanent_spell_duration_depends_on_effect_and_level
[magic][permanent][spell]
spell_range
[magic][range][spell]
spell_area_of_effect
[aoe][magic][spell]
spell_effect_-_target_attack
[effect][magic][spell][target_attack]
spell_effect_-_summon
[effect][magic][spell][summon]
spell_effect_-_recover_energy
[effect][magic][recover_energy][spell]
make_static_macro_test
[make_static_macro]
map_bash_chances
[bash][map]
map_bash_ephemeral_persistence
[bash][map]
mx_minefield_real_spawn
[!mayfail][map_extra][overmap]
mx_minefield_theoretical_spawn
[map_extra][overmap]
Radius_one_2D_square_centered_at_origin
[tripoint_range]
Radius_one_2D_square_centered_at_-4/-4/0
[tripoint_range]
Radius_one_2D_square_centered_at_-4/-4/0_in_abs_omt_coords
[tripoint_range]
Radius_three_3D_square_centered_at_8/8/1
[tripoint_range]
tripoint_range_iteration_order
[tripoint_range]
tripoint_range_handle_bad_predicates
[tripoint_range]
tripoint_range_circle_order
[tripoint_range]
tripoint_range_circle_sizes_correct
[tripoint_range]
tripoint_range_predicates_radius
[tripoint_range]
tripoint_range_predicates
[tripoint_range]
map_memory_keeps_region
[map_memory]
map_memory_defaults
[map_memory]
map_memory_remembers
[map_memory]
map_memory_overwrites
[map_memory]
map_memory_forgets
[map_memory]
shift_map_memory_bitset_cache
map_coordinate_conversion_functions
destroy_grabbed_furniture
map_bounds_checking
tinymap_bounds_checking
place_player_can_safely_move_multiple_submaps
inactive_container_with_active_contents
[active_item][map]
milk_rotting
[active_item][map]
active_monster_drops
[active_item][map]
map_test_case_common
[map_test_case]
map_test_case_transform_consistency
[map_test_case]
map_test_case_transform_non_square
[map_test_case]
connects_to
[connects][mapgen]
mapgen_place_vehicles
mapgen_remove_npcs
mapgen_remove_vehicles
martial_arts
[martial_arts]
Martial_art_required_weapon_categories
[martial_arts]
Martial_art_technique_conditionals
[martial_arts]
Resistance_vs_material_portions
[material]
Portioned_material_flammability
[material]
Glass_portion_breakability
[material][slow]
Override_derived_resistance
[material]
math_parser_parsing
[math_parser]
math_parser_dialogue_integration
[math_parser]
mdarray_default_size_sensible
[mdarray]
monster_get_hit_base
[hit][melee][monster]
Character_get_hit_base
[character][dex][hit][melee]
monster_get_dodge_base
[dodge][melee][monster]
Character_get_dodge_base
[character][dex][dodge][melee][skill]
monster_get_dodge_with_effects
[dodge][effect][melee][monster]
player_get_dodge
[dodge][melee][player]
player_get_dodge_with_effects
[dodge][effect][melee][player]
player_get_dodge_stamina_effects
[dodge][melee][player][stamina]
Charcter_can_dodge
Incapacited_character_can_not_dodge
Melee_skill_training_caps
[melee][melee_training_cap][skill]
Damage_type_effectiveness_vs_monster_resistance
[damage][eoc][melee]
Damage_type_EOCs
[damage][eoc]
memorials
[memorial]
convert_legacy_memorial_log
[memorial]
memorial_log_dumping
[memorial]
mission_goal_condition_test
[mission]
food_enjoyability
[food][fun][modify_morale]
dining_with_table_and_chair
[chair][food][modify_morale][table]
eating_hot_food
[food][hot][modify_morale]
drugs
[drug][food][modify_morale]
cannibalism
[cannibal][food][modify_morale]
sweet_junk_food
[food][junk][modify_morale][sweet]
junk_food_that_is_not_ingested
[junk][modify_morale][no_ingest]
food_allergies_and_intolerances
[allergy][food][modify_morale]
saprophage_character
[food][modify_morale][saprophage]
ursine_honey
[food][honey][modify_morale][ursine]
zapback_npc_unarmed
[mondefense]
zapback_npc_nonconductive_weapon
[mondefense]
zapback_npc_nonconductive_unarmed_weapon
[mondefense]
zapback_npc_reach_weapon
[mondefense]
zapback_npc_ranged_weapon
[mondefense]
zapback_npc_thrown_weapon
[mondefense]
zapback_npc_firing_ranged_reach_weapon
[mondefense]
zapback_npc_meleeattack_ranged_reach_weapon
[mondefense]
zapback_npc_electricity_immune
[mondefense]
zapback_monster
[mondefense]
monfactions_reciprocate
[monfactions][monster]
monfactions_attitude
[monfactions][monster]
monfaction_extend
[monfactions][monster]
Event-based_monster_spawns_do_not_spawn_outside_event
[mongroup][monster]
Event-based_monsters_from_an_event-only_mongroup
[mongroup][monster]
Using_mon_null_as_mongroup_default_monster
[mongroup]
Nested_monster_groups_spawn_chance
[mongroup]
Nested_monster_group_pack_size
[mongroup]
mongroup_sets_quantity_correctly
[mongroup]
mongroup_multi_spawn_upgrades
[mongroup]
mongroup_multi_spawn_restrictions
[mongroup]
monster_attack
[reachability][vision]
monster_special_attack
[reachability][vision]
monster_throwing_sanity_test
[balance][throwing]
Mattack_dialog_condition_test
[mattack]
Targeted_grab_removal_test
[grab][mattack]
Ranged_pull_tests
[grab][mattack]
Grab_drag_tests
[drag][grab][mattack]
Unified_grab_break_test
[grab][mattack]
monster_speed_square
[speed]
monster_speed_trig
[speed]
monster_extend_flags
[monster]
monster_broken_verify
[monster]
limit_mod_size_bonus
[monster]
monsters_should_not_see_through_floors
[vision]
moon_phase_repeats_once_per_synodic_month
[calendar][moon][phase][synodic]
lunar_month_is_scaled_by_season_default_ratio
[calendar][month][moon][season]
moon_phases_each_day_for_a_month
[calendar][moon][phase]
moon_phase_changes_at_noon
[calendar][change][moon][phase]
moonlight_at_dawn_and_dusk
[calendar][dawn][dusk][moon][moonlight]
moonlight_for_each_phase
[calendar][moon][moonlight][phase]
player_morale_empty
[player_morale]
player_morale_decay
[player_morale]
player_morale_persistent
[player_morale]
player_morale_optimist
[player_morale]
player_morale_bad_temper
[player_morale]
player_morale_killed_innocent
[player_morale]
player_morale_fancy_clothes
[player_morale]
player_morale_masochist
[player_morale]
player_morale_cenobite
[player_morale]
player_morale_plant
[player_morale]
player_morale_tough_temperature
[player_morale]
player_morale_stacking
[player_morale]
being_knocked_down_triples_movement_cost
[downed][move_cost]
footwear_may_affect_movement_cost
[move_cost][shoes]
mutations_may_affect_movement_cost
[move_cost][mutation]
Crawl_score_effects_on_movement_cost
[move_cost]
mutation_category_strength_based_on_current_mutations
[category][mutations]
Having_all_mutations_give_correct_highest_category
[mutations][strongest]
Having_all_pre-threshold_mutations_gives_a_sensible_threshold_breach_power
[breach][mutations]
Mutation/starting_trait_interactions
[mutations]
Scout_and_Topographagnosia_traits_affect_overmap_sight_range
[mutations][overmap]
The_various_type_of_triggers_work
[mutations]
All_valid_mutations_can_be_purified
[mutations][purifier]
Chance_of_bad_mutations_vs_instability
[instability][mutations]
The_mutation_flags_are_associated_to_the_corresponding_base_mutations
[flags][mutations]
name_generation
[name]
starting_items
[slow]
Generated_character_with_category_mutations
[mutation]
enforce_normalized_test_cases
NPC_faces_zombies
[npc_attack]
npc_blacklist
[npc][trade]
npc_shop_cons_rates
[npc][trade]
npc_shopkeeper_item_groups
[npc][trade]
npc_talk_start
[npc_talk]
npc_talk_failures
[npc_talk]
npc_talk_failures_topic
[npc_talk]
npc_talk_describe_mission
[npc_talk]
npc_talk_stats
[npc_talk]
npc_talk_skills
[npc_talk]
npc_talk_wearing_and_trait
[npc_talk]
npc_talk_effect
[npc_talk]
npc_talk_service
[npc_talk]
npc_talk_location
[npc_talk]
npc_talk_role
[npc_talk]
npc_talk_class
[npc_talk]
npc_talk_allies
[npc_talk]
npc_talk_rules
[npc_talk]
npc_talk_needs
[npc_talk]
npc_talk_mission_goal
[npc_talk]
npc_talk_season
[npc_talk]
npc_talk_time
[npc_talk]
npc_talk_switch
[npc_talk]
npc_talk_or
[npc_talk]
npc_talk_and
[npc_talk]
npc_talk_nested
[npc_talk]
npc_talk_conditionals
[npc_talk]
npc_talk_items
[npc_talk]
npc_talk_combat_commands
[npc_talk]
npc_talk_vars
[npc_talk]
npc_talk_adjust_vars
[npc_talk]
npc_talk_vars_time
[npc_talk]
npc_talk_bionics
[npc_talk]
npc_faction_trust
[npc_talk]
test_talk_meta
[npc_talk]
npc_talk_effects
[npc_talk]
npc_change_topic
[npc_talk]
npc_compare_int_op
[npc_talk]
npc_test_tags
[npc_talk]
npc_compare_int
[npc_talk]
npc_arithmetic_op
[npc_talk]
npc_arithmetic
[npc_talk]
test_topic_item_mutator
[npc_talk]
snippet-tag-test
npc-board-player-vehicle
npc-movement
npc_can_target_player
option_slider_test
[option]
set_and_get_overmap_scents
[overmap]
default_overmap_generation_always_succeeds
[overmap][slow]
default_overmap_generation_has_non_mandatory_specials_at_origin
[overmap][slow]
is_ot_match
[overmap][terrain]
mutable_overmap_placement
[overmap][slow]
overmap_terrain_coverage
[overmap][slow]
safecracking
[activity][safecracking]
shearing
[activity][animals][shearing]
boltcut
[activity][boltcut]
hacksaw
[activity][hacksaw]
oxytorch
[activity][oxytorch]
prying
[activity][prying]
activity_interruption_by_distractions
[activity][interruption]
rectangle_containment_raw
[point]
rectangle_overlapping_inclusive
[point]
rectangle_overlapping_half_open
[point]
rectangle_containment_coord
[point]
cuboid_shrinks
[point]
point_to_from_string
[point]
tripoint_xy
[point]
closest_points_first_tripoint
[point]
closest_points_first_point_abs_omt
[point]
projectiles_through_obstacles
[projectile]
unskilled_shooter_accuracy
[balance][ranged][slow]
competent_shooter_accuracy
[balance][ranged]
expert_shooter_accuracy
[balance][ranged]
shot_features
[gun][slow]
shot_features_with_choke
[gun][slow]
shot_custom_damage_type
[gun][slow]
targeting_graph_linear_distribution
[random][targeting_graph]
targeting_graph_simple_limb_distribution
[random][targeting_graph]
targeting_graph_complex_linear_distribution
[random][targeting_graph]
targeting_graph_complex_limb_distribution
[random][targeting_graph]
targeting_graph_complex_target
[random][targeting_graph]
Default_anatomy_body_part_hit_chances
[anatomy][random][targeting_graph]
reachability_horizontal
[cache][los][map][reachability][vision]
reachability_vertical
[cache][los][map][reachability][vision]
clearing_identified_books
[book][clear][identify][reading]
identifying_unread_books
[book][identify][reading]
reading_a_book_for_fun
[book][fun][reading]
character_reading_speed
[character][reading][speed]
estimated_reading_time_for_a_book
[book][reading][time]
reasons_for_not_being_able_to_read
[reading][reasons]
determining_book_mastery
[book][mastery][reading]
reading_a_book_for_skill
[book][reading][skill]
reading_a_book_with_an_ebook_reader
[book][ereader][reading]
blueprint_autocalc_only
[blueprint][recipe]
blueprint_autocalc_with_components
[blueprint][recipe]
reload_magazine
[item][item_location][magazine][reload][visitable]
reload_revolver
[item][item_location][reload][visitable]
revolver_reload_option
[gun][reload][reload_option]
magazine_reload_option
[gun][reload][reload_option]
belt_reload_option
[gun][reload][reload_option]
canteen_reload_option
[liquid][reload][reload_option]
reload_from_inventory_times
[balance][inventory][reload]
reload_magazines
[reload]
reload_gun_with_casings
[gun][reload]
reload_gun_with_magazine
[gun][reload]
liquid_reloading
[reload]
speedloader_reloading
[gun][reload]
gunmod_reloading
[gun][reload]
reload_gun_with_integral_magazine
[gun][reload]
reload_gun_with_integral_magazine_using_speedloader
[gun][reload]
reload_gun_with_swappable_magazine
[gun][reload]
automatic_reloading_action
[gun][reload]
reload_liquid_container
[liquid][reload]
simple_requirements_dont_multiply
[requirement]
survivor_telescope_inspired_example
[requirement]
survivor_telescope_inspired_example_2
[requirement]
woods_soup_inspired_example
[requirement]
triple_overlap_1
[requirement]
triple_overlap_2
[requirement]
triple_overlap_3
[requirement]
deduplicate_repeated_requirements
[requirement]
requirement_extension
[requirement]
roll_remainder_distribution
[rng]
x_in_y_distribution
[rng]
random_entry_preserves_constness
[rng]
Rate_of_rotting
[rot]
Items_rot_away
[rot]
Hourly_rotpoints
[rot]
safe_reference_returns_correct_object
[safe_reference]
safe_reference_invalidated_by_destructor
[safe_reference]
safe_reference_invalidated_by_assignment
[safe_reference]
safe_reference_not_shared_by_copy
[safe_reference]
shadowcasting_slope_inversion_regression_test
[shadowcasting]
shadowcasting_pillar_behavior_cardinally_adjacent
[shadowcasting]
shadowcasting_pillar_behavior_2_1_diagonal_gap
[shadowcasting]
shadowcasting_vision_along_a_wall
[shadowcasting]
shadowcasting_edgewise_wall_view
[shadowcasting]
shadowcasting_opaque_floors
[shadowcasting]
shadowcasting_transparent_floors
[shadowcasting]
shadowcasting_floating_wall
[shadowcasting]
shadowcasting_float_quad_equivalence
[shadowcasting]
greedy_simple_line_path
[pathfinding]
greedy_u_bend
[pathfinding]
find_overmap_path_u_bend
[pathfinding]
find_overmap_path_bridge
[pathfinding]
skill_rust_occurs
[character][skill]
monster_speed_description
[monster][speed_description]
Test_start_dates
stats_tracker_count_events
[stats]
stats_tracker_total_events
[stats]
stats_tracker_minimum_events
[stats]
stats_tracker_maximum_events
[stats]
stats_tracker_event_time_bounds
[stats]
stats_tracker_with_event_statistics
[stats]
stats_tracker_watchers
[stats]
achievements_tracker
[stats]
stats_tracker_in_game
[stats]
achievements_tracker_in_game
[stats]
legacy_stats_tracker_save_loading
[stats]
starve_test
[slow][starve]
vitamin_process
[vitamins]
vitamin_equilibrium
[vitamins]
vitamin_multivitamin
[vitamins]
vitamin_daily
[vitamins]
starve_test_hunger3
[slow][starve]
all_nutrition_starve_test
[slow][starve]
tape_worm_halves_nutrients
hunger
string_formatter
string_formatter_errors
static_string_ids_equality_test
[string_id]
string_ids_intern_test
[string_id]
string_ids_collection_equality
[string_id]
string_id_sorting_test
[string_id]
string_test
trim_by_length
[string_trimming]
str_cat
str_append
submap_empty_load
[load][submap]
submap_terrain_rle_load
[load][submap]
submap_terrain_load_invalid_ter_ids_as_t_dirt
[load][submap]
submap_furniture_load
[load][submap]
submap_trap_load
[load][submap]
submap_rad_load
[load][submap]
submap_item_load
[load][submap]
submap_field_load
[load][submap]
submap_graffiti_load
[load][submap]
submap_cosmetics_load
[load][submap]
submap_spawns_load
[load][submap]
submap_vehicle_load
[load][submap]
submap_construction_load
[load][submap]
submap_computer_load
[load][submap]
submap_rotation
[submap]
submap_rotation2
[submap]
daily_solar_cycle
[dawn][day][dusk][night][sun]
sunlight_and_moonlight
[moonlight][sun][sunlight]
noon_sunlight_levels
[daylight][equinox][solstice][sun]
sunrise_and_sunset
[equinox][solstice][sun][sunrise][sunset]
sun_highest_at_noon
[sun]
noon_sun_does_not_move_much
[sun]
dawn_dusk_fixed_during_eternal_season
[sun]
sun_altitude_fixed_during_eternal_night_or_day
[sun]
sunrise_sunset_consistency
[sun]
movement_of_sun_through_day
[sun]
movement_of_noon_through_year
[sun]
noon_rises_towards_summer_solsitice_and_falls_towards_winter
[sun]
temp_crafting_inv_test_amount
[crafting][inventory]
temp_crafting_inv_test_quality
[crafting][inventory]
Item_spawns_with_right_thermal_attributes
[temperature]
Rate_of_temperature_change
[temperature]
Temperature_controlled_location
[temperature]
random_snippet_with_small_seed
[rng][text_snippets]
throw_activation
[item]
throwing_distance_test
[balance][throwing]
basic_throwing_sanity_tests
[balance][throwing]
throwing_skill_impact_test
[balance][throwing]
player_kills_zombie_before_reach
[balance][scenario][throwing]
time_to_throw_independent_of_number_of_projectiles
[balance][throwing]
get_quality
[quality][tool]
battery-powered_tool_qualities
[battery][quality][tool]
TranslationDocument_loads_valid_MO
[translations]
TranslationDocument_rejects_invalid_MO
[translations]
TranslationDocument_loads_all_core_MO
[translations]
No_string_buffer_overlap_in_TranslationDocument
[translations]
TranslationManager_translates_message
[translations]
TranslationManager_returns_untranslated_message_as_is
[translations]
TranslationManager_returns_empty_string_as_is
[translations]
TranslationManager_translates_message_with_context
[translations]
TranslationPluralRulesEvaluator
[translations]
TranslationManager_translates_plural_messages
[translations]
translations_sanity_test
[translations]
translations_macro_string_stability
[translations]
translations_macro_char_address
[translations]
try_parse_int_simple_parsing
[try_parse_integer]
try_parse_int_locale_parsing
[try_parse_integer]
uncraft_difficulty_and_character_skill
[difficulty][skill][uncraft]
uncraft_from_a_damaged_item
[damage][uncraft]
units_have_correct_ratios
[units]
energy_parsing_from_JSON
[units]
power_parsing_from_JSON
[units]
time_duration_parsing_from_JSON
[units]
convert_length
[convert][length][units]
convert_volume
[convert][units][volume]
convert_weight
[convert][units][weight]
convert_velocity
[convert][units][velocity]
angle_parsing_from_JSON
[units]
angles_to_trig_functions
rounding
Temperatures
[temperature]
Temperature_delta
[temperature]
Specific_energy
[temperature]
unload_revolver_naked_one_bullet
[nonmagzine][unload]
unload_revolver_naked_fully_loaded
[nonmagzine][unload]
unseal_and_spill
value_ptr_copy_constructor
[value_ptr]
value_ptr_copy_assignment
[value_ptr]
value_ptr_move_constructor
[value_ptr]
value_ptr_move_assignment
[value_ptr]
vehicle_drag
[engine][vehicle]
vehicle_efficiency
[engine][vehicle]
export_vehicle_test
ensure_fake_parts_enable_on_place
[vehicle][vehicle_fake]
ensure_fake_parts_enable_on_turn
[vehicle][vehicle_fake]
ensure_vehicle_weight_is_constant
[vehicle][vehicle_fake]
vehicle_collision_applies_damage_to_fake_parent
[vehicle][vehicle_fake]
vehicle_to_vehicle_collision
[vehicle][vehicle_fake]
ensure_vehicle_with_no_obstacles_has_no_fake_parts
[vehicle][vehicle_fake]
fake_parts_are_opaque
[vehicle][vehicle_fake]
open_and_close_fake_doors
[vehicle][vehicle_fake]
repair_vehicle_part
[vehicle]
verify_copy_from_gets_damage_reduction
[vehicle]
vehicle_parts_seats_and_beds_have_beltable_flags
[vehicle][vehicle_parts]
vehicle_parts_boardable_openable_parts_have_door_flag
[vehicle][vehicle_parts]
vehicle_parts_have_at_least_one_category
[vehicle][vehicle_parts]
faucet_offers_cold_water
[vehicle][vehicle_parts]
craft_available_via_vehicle_rig
[vehicle][vehicle_craft]
verify_vehicle_tank_refill
[vehicle]
check_capacity_fueltype_handling
[vehicle]
vehicle_power_with_reactor
[power][vehicle]
power_loss_to_cables
[power][vehicle]
Solar_power
[power][vehicle]
Daily_solar_power
[power][vehicle]
maximum_reverse_velocity
[power][reverse][vehicle]
vehicle_ramp_test_59
[ramp][vehicle]
vehicle_ramp_test_60
[ramp][vehicle]
vehicle_ramp_test_61
[ramp][vehicle]
vehicle_level_test
[ramp][vehicle]
vehicle_split_section
[vehicle]
conjoined_vehicles
[vehicle]
crater_crash
[vehicle]
split_vehicle_during_mapgen
[vehicle]
detaching_vehicle_unboards_passengers
[vehicle]
destroy_grabbed_vehicle_section
[vehicle]
add_item_to_broken_vehicle_part
[vehicle]
starting_bicycle_damaged_pedal
[vehicle]
Unfolding_vehicle_parts_and_testing_degradation
[degradation][item][vehicle]
Check_folded_item_damage_transfers_to_parts_and_vice_versa
[item][vehicle]
power_cable_stretch_disconnect
Racking_and_unracking_tests
[bikerack][vehicle]
autopilot_tests
[autopilot][vehicle]
vehicle_turret
[gun][magazine][vehicle]
vision_daylight
[shadowcasting][vision]
vision_day_indoors
[shadowcasting][vision]
vision_light_shining_in
[shadowcasting][vision]
vision_no_lights
[shadowcasting][vision]
vision_utility_light
[shadowcasting][vision]
vision_wall_obstructs_light
[shadowcasting][vision]
vision_wall_can_be_lit_by_player
[shadowcasting][vision]
vision_crouching_blocks_vision_but_not_light
[shadowcasting][vision]
vision_see_wall_in_moonlight
[shadowcasting][vision]
vision_player_opaque_neighbors_still_visible_night
[shadowcasting][vision]
vision_single_tile_skylight
[shadowcasting][vision]
vision_junction_reciprocity
[reciprocity][vision]
vision_blindfold_reciprocity
[reciprocity][vision]
vision_moncam_basic
[moncam][shadowcasting][vision]
vision_moncam_otherz
[moncam][shadowcasting][vision]
vision_vehicle_mirrors
[shadowcasting][vehicle][vision]
vision_vehicle_camera
[shadowcasting][vehicle][vision]
vision_vehicle_camera_skew
[shadowcasting][vehicle][vehicle_fake][vision]
vision_moncam_invalidation
[moncam][shadowcasting][vision]
vision_bright_source
[vision]
vision_inside_meth_lab
[moncam][shadowcasting][vision]
pl_sees-oob-nocrash
[vision]
visitable_remove
[visitable]
inventory_remove_invalidates_binning_cache
[inventory][visitable]
visitable_summation
visitable_zone_surface_test
avatar_diving
[diving]
check_swim_move_cost_and_distance_values
[slow][swimming]
weakpoint_basic
[monster][weakpoint]
weakpoint_practice
[monster][weakpoint]
Check_order_of_weakpoint_set_application
[monster][weakpoint]
Check_damage_from_weakpoint_sets
[monster][weakpoint]
Check_deferred_weakpoint_set_loading
[monster][weakpoint]
Check_copy-from_inheritance_between_sets_and_inline_weakpoints
[monster][weakpoint]
weary_assorted_tasks
[activities][weary]
weary_recovery_mutations
[activities][mutations][weary]
weary_recovery
[activities][weary]
weary_24h_tasks
[activities][weary]
weather_realism
[weather]
eternal_season
[weather]
local_wind_chill_calculation
[weather][wind_chill]
widget_value_strings
[string][value][widget]
text_widgets
[text][widget]
number_widgets_with_color
[color][number][widget]
graph_widgets
[graph][widget]
graph_widgets_with_color
[color][graph][widget]
widgets_showing_avatar_stats_with_color_for_normal_value
[color][stats][widget]
widget_showing_character_fatigue_status
[widget]
widgets_showing_avatar_health_with_color_for_normal_value
[color][health][widget]
widgets_showing_body_temperature_and_delta
[widget]
widgets_showing_avatar_stamina
[avatar][stamina][widget]
widgets_showing_avatar_weight
[weight][widget]
widgets_showing_avatar_attributes
[avatar][widget]
widgets_showing_activity_level
[activity][widget]
widgets_showing_move_counter_and_mode
[move_mode][widget]
thirst_and_hunger_widgets
[widget]
widgets_showing_movement_cost
[move_cost][widget]
widgets_showing_Sun_and_Moon_position
[widget]
widget_showing_body_part_status_text
[bp_status][widget]
compact_bodypart_status_widgets_+_legend
[bp_status][widget]
outer_armor_widget
[armor][widget]
radiation_badge_widget
[radiation][widget]
moon_and_lighting_widgets
[widget]
compass_widget
[compass][widget]
layout_widgets_in_columns
[columns][layout][widget]
widgets_showing_weather_conditions
[weather][widget]
multi-line_overmap_text_widget
[overmap][widget]
Custom_widget_height_and_multiline_formatting
[widget]
Dynamic_height_for_multiline_widgets
[widget]
Widget_alignment
[widget]
Clause_conditions_-_pure_JSON_widgets
[clause][condition][widget]
widget_disabled_when_empty
[widget]
widget_rows_in_columns
[widget]
W_NO_PADDING_widget_flag
[widget]
Wield_time_test
[wield]
zones_custom
[zones]
1081 test cases
mkdir -p /usr/local/build/linux-tiles-sounds-x64
mount --bind /usr/local/build/linux-tiles-sounds-x64 out/build/linux-tiles-sounds-x64
MSYSTEM=UCRT64 $SHELL -l
sudo service dbus start
eval $(dbus-launch --sh-syntax)
options.json
: ENABLE_JOYSTICK
= false
...
"MIMode": "gdb",
"request": "launch",
"miDebuggerServerAddress": "localhost:port",
"useExtendedRemote": true,
...
wmic process where 'name="cl.exe"' CALL setpriority "idle"
chcp 65001
cmake --build --preset whatever -- "/m:1" "/p:CL_MPCount=2"