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Gfx
PhilippvK edited this page Apr 17, 2020
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The Gfx
framework (completely written by @alxhoff) consists of the following submodules:
TUM_Ball
TUM_Draw
TUM_Event
TUM_Sound
It is inspired by the uGFX graphics library commonly used on embedded devices, equipped with small TFT screens. Instead of Joystick and Button controls, keyboard and mouse events are available to enable writing complex software like a video game.
Documentation of the crude graphics library, found in lib/Gfx
, and the example collision demo code library, can be generated by running
doxygen
from the docs
directory to generate the Doxygen documentation. Also generated on GitHub via Travis CI, available here.
Authors: Philipp van Kempen, Alex Hoffman