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PhilippvK edited this page Apr 17, 2020 · 3 revisions

Overview

The Gfx framework (completely written by @alxhoff) consists of the following submodules:

  • TUM_Ball
  • TUM_Draw
  • TUM_Event
  • TUM_Sound

It is inspired by the uGFX graphics library commonly used on embedded devices, equipped with small TFT screens. Instead of Joystick and Button controls, keyboard and mouse events are available to enable writing complex software like a video game.

Building the API Documentation

Documentation of the crude graphics library, found in lib/Gfx, and the example collision demo code library, can be generated by running

doxygen

from the docs directory to generate the Doxygen documentation. Also generated on GitHub via Travis CI, available here.