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Features

This tool allows for easy integration of Wwise Soundbanks into Anno 1800. Once you exported your soundbank, you can run this tool to autogenerate

  • Audio Assets
  • and optionally linked AudioText Assets

from the bnk (or more precise: the bnk and it's json documentation) directly, so no manual work will be required.

The tool uses Mozillas DeepSpeech with pretrained english models to autotranscribe the Audio. The result won't be perfect, but it will save you a lot of time.

Usage

Sample Usage: ./soundsforanno.exe -f <list_of_jsons> -g <start_guid> -a -s <list_of_bnks>

Detailed Arguments

  • -f / --files: list of the json files generated by wwise. (For simple generation without transcription, they are sufficient.)
  • -s / --soundbanks: list of the bnk_files generated by wwise
  • -a / --audiotexts: specify this argument if you want to generate audiotexts (this needs bnk files.)
  • -g / --start-guid: first guid to be used. guids are generated ascending from the start guid.
  • -o / --audio-output: name of the file that contains the audio assets
  • -t / --text-output: name of the file that contains the audio text assets.

Dependencies

This tool is powered by:

Building

  • You need Visual Studio 2022
  • You need pretrained models for DeepSpeech here as well as the scorer
  • and ffmpeg
  • Place the models as "english.pbmm" and "english.scorer" as well as ffmpeg in soundsforanno.transcription/lib folder
  • The german and french models are from the Scribosermo (formerly deepspeech polygot) project.
  • Direct link to german
  • Direct link to french

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