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aochagavia committed Feb 28, 2017
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42 changes: 21 additions & 21 deletions LICENSE.md
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@@ -1,21 +1,21 @@
The MIT License (MIT)

Copyright (c) 2015 Adolfo Ochagavía

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
The MIT License (MIT)

Copyright (c) 2015 Adolfo Ochagavía

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
116 changes: 58 additions & 58 deletions readme.md
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Rocket
======

[![Travis Build Status][travis-build-status-svg]][travis-build-status]
[![AppVeyor Build Status][appveyor-build-status-svg]][appveyor-build-status]

> Rocket is a toy game written in Rust, using the Piston library. The code is thoroughly
commented in order to help people to follow it easily.

## Screenshots

![Screenshot](screenshots/gameplay2.png)

You can find more screenshots in the [screenshots] directory.

[screenshots]: screenshots/

## How to play

As you can see in the screenshots below, you are the red rocket and have to save the world from
the yellow invaders. To do so, you can use the following controls:

Keyboard | Action
----------------------- | ------------
<kbd>&uparrow;</kbd> | Boost
<kbd>&leftarrow;</kbd> | Rotate left
<kbd>&rightarrow;</kbd> | Rotate right
<kbd>Space</kbd> | Shoot

## Requirements

Rocket targets the latest stable version of Rust.

### Running it with Cargo

As always, it is a real pleasure to work with Cargo. You only need the following:

```
cargo run --release
```

## Why?

After having implemented some toy games in C++ using SDL and SFML, I thought it would be a
good idea to try the same in Rust. Additionally, I had written a similar game in Haskell and
wanted to port it to see the similarities and differences between Haskell and Rust. Another
reason to program this game was to have an easy to follow Rust project that could be useful
for people learning the language.

## License

MIT

<!-- Badges -->
[travis-build-status]: https://travis-ci.org/aochagavia/rocket
[travis-build-status-svg]: https://travis-ci.org/aochagavia/rocket.svg

[appveyor-build-status]: https://ci.appveyor.com/project/aochagavia/rocket
Rocket
======

[![Travis Build Status][travis-build-status-svg]][travis-build-status]
[![AppVeyor Build Status][appveyor-build-status-svg]][appveyor-build-status]

> Rocket is a toy game written in Rust, using the Piston library. The code is thoroughly
commented in order to help people to follow it easily.

## Screenshots

![Screenshot](screenshots/gameplay2.png)

You can find more screenshots in the [screenshots] directory.

[screenshots]: screenshots/

## How to play

As you can see in the screenshots below, you are the red rocket and have to save the world from
the yellow invaders. To do so, you can use the following controls:

Keyboard | Action
----------------------- | ------------
<kbd>&uparrow;</kbd> | Boost
<kbd>&leftarrow;</kbd> | Rotate left
<kbd>&rightarrow;</kbd> | Rotate right
<kbd>Space</kbd> | Shoot

## Requirements

Rocket targets the latest stable version of Rust.

### Running it with Cargo

As always, it is a real pleasure to work with Cargo. You only need the following:

```
cargo run --release
```

## Why?

After having implemented some toy games in C++ using SDL and SFML, I thought it would be a
good idea to try the same in Rust. Additionally, I had written a similar game in Haskell and
wanted to port it to see the similarities and differences between Haskell and Rust. Another
reason to program this game was to have an easy to follow Rust project that could be useful
for people learning the language.

## License

MIT

<!-- Badges -->
[travis-build-status]: https://travis-ci.org/aochagavia/rocket
[travis-build-status-svg]: https://travis-ci.org/aochagavia/rocket.svg

[appveyor-build-status]: https://ci.appveyor.com/project/aochagavia/rocket
[appveyor-build-status-svg]: https://ci.appveyor.com/api/projects/status/its182aar6vol45b?svg=true
32 changes: 16 additions & 16 deletions src/drawing/mod.rs
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@@ -1,16 +1,16 @@
//! Helper objects and constants
mod point;
mod size;

pub mod color {
pub const BLACK: [f32; 4] = [0.0, 0.0, 0.0, 1.0];
pub const BLUE: [f32; 4] = [0.0, 0.0, 1.0, 1.0];
pub const ORANGE: [f32; 4] = [1.0, 0.5, 0.0, 1.0];
pub const RED: [f32; 4] = [1.0, 0.0, 0.0, 1.0];
pub const VIOLET: [f32; 4] = [0.6, 0.0, 1.0, 1.0];
pub const YELLOW: [f32; 4] = [1.0, 1.0, 0.0, 1.0];
}

pub use self::point::Point;
pub use self::size::Size;
//! Helper objects and constants
mod point;
mod size;

pub mod color {
pub const BLACK: [f32; 4] = [0.0, 0.0, 0.0, 1.0];
pub const BLUE: [f32; 4] = [0.0, 0.0, 1.0, 1.0];
pub const ORANGE: [f32; 4] = [1.0, 0.5, 0.0, 1.0];
pub const RED: [f32; 4] = [1.0, 0.0, 0.0, 1.0];
pub const VIOLET: [f32; 4] = [0.6, 0.0, 1.0, 1.0];
pub const YELLOW: [f32; 4] = [1.0, 1.0, 0.0, 1.0];
}

pub use self::point::Point;
pub use self::size::Size;
96 changes: 48 additions & 48 deletions src/drawing/point.rs
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@@ -1,48 +1,48 @@
use rand::Rng;

use super::Size;

/// A `Point` represents a position in space
#[derive(Clone, Default)]
pub struct Point {
pub x: f64,
pub y: f64
}

impl Point {
/// Returns a new `Point` with the given coordinates
pub fn new(x: f64, y: f64) -> Point {
Point { x: x, y: y }
}

/// Returns a random `Point` within the given bounds (exclusive)
pub fn random<R: Rng>(rng: &mut R, bounds: Size) -> Point {
Point {
x: rng.gen_range(0.0, bounds.width),
y: rng.gen_range(0.0, bounds.height)
}
}

/// Returns the squared distance from this point to the given one
pub fn squared_distance_to(&self, target: &Point) -> f64 {
(self.x - target.x) * (self.x - target.x)
+ (self.y - target.y) * (self.y - target.y)
}

/// Rotates the point through the origin in the given angle (radians)
pub fn rotate(mut self, radians: f64) -> Point {
let radius = (self.x * self.x + self.y * self.y).sqrt();
let point_angle = (self.y / self.x).atan();
let final_angle = point_angle + radians;
self.x = final_angle.cos() * radius;
self.y = final_angle.sin() * radius;
self
}

/// Translates the point by another point
pub fn translate(mut self, other: &Point) -> Point {
self.x += other.x;
self.y += other.y;
self
}
}
use rand::Rng;

use super::Size;

/// A `Point` represents a position in space
#[derive(Clone, Default)]
pub struct Point {
pub x: f64,
pub y: f64
}

impl Point {
/// Returns a new `Point` with the given coordinates
pub fn new(x: f64, y: f64) -> Point {
Point { x: x, y: y }
}

/// Returns a random `Point` within the given bounds (exclusive)
pub fn random<R: Rng>(rng: &mut R, bounds: Size) -> Point {
Point {
x: rng.gen_range(0.0, bounds.width),
y: rng.gen_range(0.0, bounds.height)
}
}

/// Returns the squared distance from this point to the given one
pub fn squared_distance_to(&self, target: &Point) -> f64 {
(self.x - target.x) * (self.x - target.x)
+ (self.y - target.y) * (self.y - target.y)
}

/// Rotates the point through the origin in the given angle (radians)
pub fn rotate(mut self, radians: f64) -> Point {
let radius = (self.x * self.x + self.y * self.y).sqrt();
let point_angle = (self.y / self.x).atan();
let final_angle = point_angle + radians;
self.x = final_angle.cos() * radius;
self.y = final_angle.sin() * radius;
self
}

/// Translates the point by another point
pub fn translate(mut self, other: &Point) -> Point {
self.x += other.x;
self.y += other.y;
self
}
}
66 changes: 33 additions & 33 deletions src/drawing/size.rs
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@@ -1,33 +1,33 @@
use rand::Rng;

use super::Point;

/// A `Size` represents a region in space
#[derive(Clone, Copy, Default)]
pub struct Size {
pub width: f64,
pub height: f64
}

impl Size {
/// Returns a new `Size` of the given dimensions
pub fn new(width: f64, height: f64) -> Size {
Size { width: width, height: height }
}

/// Returns true if the `Point` is contained in this `Size` or false otherwise
pub fn contains(&self, point: Point) -> bool {
0.0 <= point.x && point.x <= self.width
&& 0.0 <= point.y && point.y <= self.height
}

/// Returns a random x coordinate within the bounds of this `Size`
pub fn random_x<R: Rng>(&self, rng: &mut R) -> f64 {
rng.gen_range(0.0, self.width)
}

/// Returns a random y coordinate within the bounds of this `Size`
pub fn random_y<R: Rng>(&self, rng: &mut R) -> f64 {
rng.gen_range(0.0, self.height)
}
}
use rand::Rng;

use super::Point;

/// A `Size` represents a region in space
#[derive(Clone, Copy, Default)]
pub struct Size {
pub width: f64,
pub height: f64
}

impl Size {
/// Returns a new `Size` of the given dimensions
pub fn new(width: f64, height: f64) -> Size {
Size { width: width, height: height }
}

/// Returns true if the `Point` is contained in this `Size` or false otherwise
pub fn contains(&self, point: Point) -> bool {
0.0 <= point.x && point.x <= self.width
&& 0.0 <= point.y && point.y <= self.height
}

/// Returns a random x coordinate within the bounds of this `Size`
pub fn random_x<R: Rng>(&self, rng: &mut R) -> f64 {
rng.gen_range(0.0, self.width)
}

/// Returns a random y coordinate within the bounds of this `Size`
pub fn random_y<R: Rng>(&self, rng: &mut R) -> f64 {
rng.gen_range(0.0, self.height)
}
}
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