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Merge pull request #147 from aaronfranke/file-formatting
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Add a newline to the end of some files
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aras-p authored Mar 23, 2020
2 parents 4770b71 + d85fc40 commit d78c3d2
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Showing 6 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion src/glsl/glcpp/README
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Expand Up @@ -27,4 +27,4 @@ Known limitations
-----------------
A file that ends with a function-like macro name as the last
non-whitespace token will result in a parse error, (where it should be
passed through as is).
passed through as is).
2 changes: 1 addition & 1 deletion tests/fragment/z-fxaa3-11-consolepc-inES.txt
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Expand Up @@ -103,4 +103,4 @@ void main() {
xlt_i.uvPosPos = vec4( xlv_TEXCOORD1);
xl_retval = xlat_main( xlt_i);
gl_FragData[0] = vec4( xl_retval);
}
}
2 changes: 1 addition & 1 deletion tests/fragment/zun-SSAO24-in.txt
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Expand Up @@ -97,4 +97,4 @@ void main() {
xlt_i.uvr = vec2(xlv_TEXCOORD1);
xl_retval = frag( xlt_i);
gl_FragData[0] = vec4(xl_retval);
}
}
2 changes: 1 addition & 1 deletion tests/tests.js
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Expand Up @@ -37,4 +37,4 @@ console.log(output, didCompile);
shader.dispose();

//Clean up after we've created our compiler
compiler.dispose();
compiler.dispose();
2 changes: 1 addition & 1 deletion tests/vertex/loops-for-withvec4-in.txt
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Expand Up @@ -185,4 +185,4 @@ void main()
gl_Position = vec4(phase0_Output0);
//--- End post shader code ---
return;
}
}
2 changes: 1 addition & 1 deletion tests/vertex/loops-for-withvec4-inES3.txt
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Expand Up @@ -185,4 +185,4 @@ void main()
gl_Position = vec4(phase0_Output0);
//--- End post shader code ---
return;
}
}

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