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small fix
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arkenidar committed Jan 13, 2024
1 parent 9489aa5 commit 931a18b
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Empty file modified SDL2.dll
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2 changes: 1 addition & 1 deletion opengl.lua
Original file line number Diff line number Diff line change
Expand Up @@ -147,7 +147,7 @@ require("loader")
-- "assets/cube.obj" was corrected in loading (previous loader was conflicting vertex normals, super-imposed, re-assigned)
-- "assets/head.obj" more complex and more memory intensive also (memory use improvement)
model = load_obj_file("assets/head.obj")
print("loading: "..(model and "OK" or "failed!"))
print("loading: " .. (model and "OK" or "failed!"))

function draw_model(model)
local triangles, indexable_vertex_position_xyz, indexable_vertex_normal_xyz = model[1], model[2], model[3]
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