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Releases: axtox/pixels

Pixels

15 Jan 02:43
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Main Features

  • Updated mod to Factorio 1.1
  • Multiplayer tested and it works

Pixels

08 Jun 14:40
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Bug fixes:

  • Added a new Pixel property 'id' to access unit_number directly without calling entity.unit_number to avoid invalid calls
  • Entity validation added to checkup to fix game crash trying accessing invalid objects

Pixels

04 Jun 22:19
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Main Features

  • Reworked the whole codebase
  • Color is read from lamp instead of circuit (performance boost)
  • All lamps checkup instead of chunk-based (downgrade for multiplayer work)
  • New Item introduced - Light Emitting Diode
  • Mod Settings introduced
  • Old tile is not stored anymore, using "Backing Tile" API-property instead (performance boost)

Not implemented:

  • Auto-update map outside of the radar
  • Chink-based updates
  • More colors
  • More tile types

Pixels

04 Jun 21:28
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Main Features

  • Reworked the whole codebase
  • Color is read from lamp instead of circuit (performance boost)
  • All lamps checkup instead of chunk-based (downgrade for multiplayer work)
  • New Item introduced - Light Emitting Diode
  • Mod Settings introduced
  • Old tile is not stored anymore, using "Backing Tile" API-property instead (performance boost)

Not implemented:

  • Auto-update map outside of the radar
  • Chink-based updates
  • More colors
  • More tile types

Lamps On Map

20 Feb 08:24
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Lamps On Map Pre-release
Pre-release

This version includes small fixes to tile placement and loading mechanism, now you can use any tile that you want (if it can be placed on ground)

Lamps On Map

13 Feb 23:37
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Lamps On Map Pre-release
Pre-release

Basic functionality with updating lamps, refreshing colors, redraw mechanism and saving each 2000 ticks to global (to be removed).
WARNING: if you place new lamps while using this mode, wait 1-2 min before save/exit from game (to let saving mechanism iterate), or it wont save current state and after next game load mod will search for ALL lamps on entire world (on all surfaces) to collect them again (for future iteration and updating).