Releases: axtox/pixels
Releases · axtox/pixels
Pixels
Pixels
Pixels
Main Features
- Reworked the whole codebase
- Color is read from lamp instead of circuit (performance boost)
- All lamps checkup instead of chunk-based (downgrade for multiplayer work)
- New Item introduced - Light Emitting Diode
- Mod Settings introduced
- Old tile is not stored anymore, using "Backing Tile" API-property instead (performance boost)
Not implemented:
- Auto-update map outside of the radar
- Chink-based updates
- More colors
- More tile types
Pixels
Main Features
- Reworked the whole codebase
- Color is read from lamp instead of circuit (performance boost)
- All lamps checkup instead of chunk-based (downgrade for multiplayer work)
- New Item introduced - Light Emitting Diode
- Mod Settings introduced
- Old tile is not stored anymore, using "Backing Tile" API-property instead (performance boost)
Not implemented:
- Auto-update map outside of the radar
- Chink-based updates
- More colors
- More tile types
Lamps On Map
This version includes small fixes to tile placement and loading mechanism, now you can use any tile that you want (if it can be placed on ground)
Lamps On Map
Basic functionality with updating lamps, refreshing colors, redraw mechanism and saving each 2000 ticks to global (to be removed).
WARNING: if you place new lamps while using this mode, wait 1-2 min before save/exit from game (to let saving mechanism iterate), or it wont save current state and after next game load mod will search for ALL lamps on entire world (on all surfaces) to collect them again (for future iteration and updating).