Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Hello there,
with this PR I have added the possibility to catch disconnect events and their reason easily.
But here is an issue that I am facing and cannot figure out how to fix:
When the server disconnects us from the game, we normally get
ClientboundGamePacket::Disconnect
but the connection is closed before we can read the packet and fire the event with an reason. This causes us to not get the actual disconnect message and I really need HELP with this issue.