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v2.69.0.0

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@EliphasNUIT EliphasNUIT released this 10 Jun 15:19
· 442 commits to master since this release

Parser Bug Fixes:

  • Added a bandaid to handle recent changes to Stack Type 0 buffs (Stability, certain relics, Venoms, ...).
  • Fixed "Fractal Defensive" incoming damage modifier using a positive value instead of negative.
  • Fixed a bug where Distortion instant cast would never be detected on Chronomancers.
  • Fixed a bug where Orders From Above (Renegade) with Righteous Rebel instant cast detection would not work.

Parser Improvements:

  • Updated encounter icons for several Fractal, Strike and Raid encounters.
  • Added icons for Jurisdiction (Guardian Pistol) channel and flip skills.
  • Added instant cast detection for Jurisdiction (Guardian Pistol) detonation.
  • Added instant cast detection for Orders From Above (Renegade) without Righteous Rebel.
  • Adjusted encounter start times for Unknown and Golem logs to better match damage being done to the target.
  • Added support for normal mode and challenge mode encounters for Lonely Tower (Cerus & Deimos, Eparch).
  • Added the following buffs to the simulator:
    • Fixated Water Sprite and Guilt for Sunqua Peak.
    • Deimos's Focus, Cerus's Focus, Brothers United, Enraged, Devour and "Brothers, Together" for Cerus & Deimos.
    • All attunements and Empowerment, Consume, Consumed, Determination, Determined (Rift), Fissure Walker and Fear of the King for Eparch.
  • Added the following damage modifiers:
    • Not Sticking Together for Fractals.
    • Rage Attunement, Despair Attunement, Consumed, Devour, Envy Attunement for Eparch.
    • Brothers United for Cerus & Deimos.

HTML Bug Fixes:

  • Fixed a bug where they target graph layout would have an empty space between damage part and rotation part.
  • Fixed a bug where Mechanics tab could appear when there are no mechanics.
  • Fixed a bug where Rigom's fixation would properly be shown on Combat Replay.
  • Fixed a bug where Red Madness on Twisted Castle would be using Red Derangement icon on Combat Replay.

HTML Improvements:

  • Improved tables sorting to use character names when the sorting keys are equal.
  • Added incoming damage to Combat Replay damage table.
  • Added incoming healing/barrier to Graph component under Healing Statistics.
  • Added incoming damage to Graph component under Statistics.
  • Added Fixation and Brothers United tethers for Cerus & Deimos Combat Replay.
  • Added the following decorations to Sunqua Peak Combat Replay:
    • Water Sprite and Guilt fixations.
    • Dash and line attacks.
    • Orbs.
    • Spreads + detonations.
    • Ground detonations.
    • Frontal and Circular attacks
    • Pulsing AoEs.
    • Lightning Strike.
    • Meteor.
    • Green Circles.
    • Tornado.
    • Overwhelming Sorrow.