Releases: baaron4/GW2-Elite-Insights-Parser
v2.71.0.0
Parser Bug Fixes:
- Fixed a bug where POV data would leak player information when anonymous option was used.
- Fixed a bug where weapon detection could fail if the log had been started on a non-weapon set.
- Implemented a by-pass for certain success detection failing due to missing agent data in the log.
- Fixed a bug where Bandit Trio logs could get flagged as "Late Start".
Parser Improvements:
- Reduced minimum phase duration from 2 seconds to 1 second.
- Improved encounter start time detection for Bandit Trio.
- Added Implacable Foe buff and damage modifier for Harbinger.
HTML Improvements:
- HTML will now show in the footer the IP of the instance and time of creation of the instance.
- Reduced output file size by roughly 15%.
JSON Improvements:
- Added InstanceStart and InstanceIP to JSONLog.
v2.70.0.0
Updated API caches.
Parser Bug Fixes:
- Fixed a bug where Eparch CM and NM could show the wrong healh value for Eparch.
- Fixed a bug where Distance to Squad Center stat could show wrong values.
Parser Improvements:
- Updated for Balance Patch.
- Added dynamic Spec and Group adjustements for players for when the initial data in the log does not match the status during the encounter.
- Updated Eparch's CM detection as health values changed with latest balance patch.
- Improved normal mode Eparch support.
- Added support for land Spear detection.
- Added the following buffs to the simulator:
- Seethe, Ripple, Energize, Fulgor and Harden for Elementalist.
- Frostfire Ward, Galvanize, Fiery Impact, Elutriate and Shale Storm for Weaver.
- Focused Devastation for Engineer.
- Abstraction for Mesmer.
- Distress for Necromancer.
- Crushing Abyss for Revenant.
- Added the following instant cast:
- Energize for Elementalist.
- Frostfire Ward, Galvanize, Fiery Impact, Elutriate and Shale Storm for Weaver.
- Conduit Surge, Electric Artillery, Focused and Lightning Rod Charges for Engineer.
- Symbol of Luminance and Illuminated for Guardian.
- Clarity for Mesmer.
- Sharp Edges for Mirage.
- Extirpation, Soul Shards, Distress and Dark Stalker for Necromancer.
- Blitz Mines (and Drop) for Revenant.
- Distracting Throw and Shadow Veil for Thief.
- Added the following damage modifiers:
- Sharp Edges for Mirage.
- Distracting Throw for Thief.
- Added cast detection for:
- Devastator and Conduit Surge for Engineer.
- Abysall Blitz for Revenant.
HTML Improvements:
- Added Buff Volume stats to all relevant buff components.
- Updated EVTC version display to show more information.
- Restored Last90BeforeDown stat for WvW logs.
JSON Bug Fixes:
- Fixed a bug where JsonActorCombatReplayData.dead and JsonActorCombatReplayData.down would not be filled properly for non squad players.
JSON Improvements:
- Restored Last90BeforeDown stat for WvW logs.
- Added ArcRevision to JsonLog.
- Added Buff Volume related fields to JsonPlayer and JsonNPC.
v2.69.2.0
Application Improvements:
- When uploading to dps.report, the URL will still be present in the output formats and for discord webhooks even when the API returns an error, assuming a legitimate URL is also returned.
Parser Improvements:
- Added support for the WvW buff "Healing Mist".
- Added tracking for Toxic Sickness related mechanics in Fractals.
- Added icon for "Vigorous Shout".
HTML Improvements:
- The greens on Harvest Temple Combat Replay will still be visible when their sucess/failure events are missing from the log.
v2.69.1.1
Parser Bug Fixes:
- Fixed certain Harvest Temple logs still not parsing after latest.
v2.69.1.0
Application Bug Fixes:
- Fixed a bug where the discord embeds would not properly show the application's icon.
Application Improvements:
- Added new setting Memory Limit, to exit the application if consumed RAM is above given value.
Parser Bug Fixes:
- Fixed a bug where Qadim the Peerless logs would not parse since EVTC20240612.
- Fixed a bug where Harvest Temple logs with Soo-Won in them would not parse since EVTC20240612.
- Fixed a bug where no enemy players would appear in any WvW logs since EVTC20240612.
- Fixed a bug where the logs could show an extra emboldened stack on failed log.
HTML Bug Fixes:
- Fixed a bug where down would not appear on Defense table if down duration is 0.
- Fixed a bug where Jormag's Frost Beams would not appear on Combat Replay during Harvest Temple since EVTC20240612.
HTML Improvements:
- Improved Player sorting on Player Selection component so that the same logs on a different PoV show the same player ordering.
JSON Bug Fixes:
- Fixed a bug where TeamID on JsonActor would be always 0 since EVTC20240612.
v2.69.0.0
Parser Bug Fixes:
- Added a bandaid to handle recent changes to Stack Type 0 buffs (Stability, certain relics, Venoms, ...).
- Fixed "Fractal Defensive" incoming damage modifier using a positive value instead of negative.
- Fixed a bug where Distortion instant cast would never be detected on Chronomancers.
- Fixed a bug where Orders From Above (Renegade) with Righteous Rebel instant cast detection would not work.
Parser Improvements:
- Updated encounter icons for several Fractal, Strike and Raid encounters.
- Added icons for Jurisdiction (Guardian Pistol) channel and flip skills.
- Added instant cast detection for Jurisdiction (Guardian Pistol) detonation.
- Added instant cast detection for Orders From Above (Renegade) without Righteous Rebel.
- Adjusted encounter start times for Unknown and Golem logs to better match damage being done to the target.
- Added support for normal mode and challenge mode encounters for Lonely Tower (Cerus & Deimos, Eparch).
- Added the following buffs to the simulator:
- Fixated Water Sprite and Guilt for Sunqua Peak.
- Deimos's Focus, Cerus's Focus, Brothers United, Enraged, Devour and "Brothers, Together" for Cerus & Deimos.
- All attunements and Empowerment, Consume, Consumed, Determination, Determined (Rift), Fissure Walker and Fear of the King for Eparch.
- Added the following damage modifiers:
- Not Sticking Together for Fractals.
- Rage Attunement, Despair Attunement, Consumed, Devour, Envy Attunement for Eparch.
- Brothers United for Cerus & Deimos.
HTML Bug Fixes:
- Fixed a bug where they target graph layout would have an empty space between damage part and rotation part.
- Fixed a bug where Mechanics tab could appear when there are no mechanics.
- Fixed a bug where Rigom's fixation would properly be shown on Combat Replay.
- Fixed a bug where Red Madness on Twisted Castle would be using Red Derangement icon on Combat Replay.
HTML Improvements:
- Improved tables sorting to use character names when the sorting keys are equal.
- Added incoming damage to Combat Replay damage table.
- Added incoming healing/barrier to Graph component under Healing Statistics.
- Added incoming damage to Graph component under Statistics.
- Added Fixation and Brothers United tethers for Cerus & Deimos Combat Replay.
- Added the following decorations to Sunqua Peak Combat Replay:
- Water Sprite and Guilt fixations.
- Dash and line attacks.
- Orbs.
- Spreads + detonations.
- Ground detonations.
- Frontal and Circular attacks
- Pulsing AoEs.
- Lightning Strike.
- Meteor.
- Green Circles.
- Tornado.
- Overwhelming Sorrow.
v2.68.1.0
Updated API caches.
Parser Bug Fixes:
- Fixed a bug where buff related mechanics and damage modifiers could show incorrect results since 2.68.0.0.
- Fixed a bug where "Force of Nature" damage modifier for Rangers would use the wrong modifier value in WvW.
Parser Improvements:
- Added 50%-10% subphase to Temple of Febe.
- Updated "Force of Nature" and "Urn of Saint Viktor" damage modifiers for the May 2024 patch.
- Added support for Juvenile Spinegazer Ranger pet.
- Added the following buffs to the simulator:
- Minor and Major Sigils of Doom.
- Major Sigil of Leeching.
- Added instant cast detection for:
- Lightning Leap Combo.
- Minor and Major Sigils of Geomancy.
- Sigil of Mischief.
- Minor and Major Sigils of Hydromancy.
- Sigil of Draining.
- Sigil of Severance.
- All Sigils of Doom.
- Major and Superior Sigils of Leeching.
- Sigil of Vision.
- All Sigils of Water.
- All Sigils of Renewal.
- Major and Superior Sigils of Restoration.
- All Sigils of Blood.
- Relic of the Twin Generals.
- Relic of the Founding Barrier.
HTML Bug Fixes:
- Fixed a bug where Envious Gaze decoration on Temple of Febe would not appear if accelerated by quickness.
HTML Improvements:
- Renamed Healing Graph under Healing Statistics to simply Graph as it also contains barrier related data.
v2.68.0.0
Parser Bug Fixes:
- Fixed a bug where every player would have a commander tag on re-processed pre-2023 logs.
- Fixed a bug where Flash Discharge instant cast detection on Sabir could collide with other skills.
Parser Improvements:
- Reduced processing time by up to 25%.
- Added the following buffs to the simulator:
- Utility Primer and Metabolic Primer.
- Guild Swiftness Banner.
- Added instant cast detection for Magebane Tether for Spellbreaker.
- Added instant cast detection for Detonate Mine Field and Detonate Throw Mine for Engineer.
- Categorized Anomalies as Target on Arkk.
HTML Improvements:
- Added damage taken graph to Player Tab's graph.
- Added incoming healing graph to Player Tab's graph.
- Added incoming barrier graph to Player Tab's graph.
- Added an option on Combat Replay to make the viewpoint follow the selected actor.
- Improved tooltip quality on several Combat Replay components.
- Added the following skill decorations on Combat Replay:
- Hunter's Ward, Symbol of Energy, Symbold of Vengeance, Symbol of Punishment, Symbol of Blades and Symbol of Resolution for Guardian.
- Stalwart Stand, Shining River and Scorched Aftermath for Firebrand.
- Throw Mine and Mine Field related skills for Engineer.
JSON Improvements:
- Added HealingReceived1S, HealingPowerHealingReceived1S, ConversionHealingHealingReceived1S and HybridHealingReceived1S to EXTJsonPlayerHealingStats.
- Added BarrierReceived1S to EXTJsonPlayerBarrierStats.
- Added DamageTaken1S, PowerDamageTaken1S, ConditionDamageTaken1S and BreakbarDamageTaken1S to JsonPlayer.
v2.67.1.0
Parser Bug Fixes:
- Fixed a bug where Vulnerability damage modifiers would not take into account the unique Temple of Febe CM Resistance buff.
- Fixed several false negatives and false positives for Unbounded Optimism eligibility check.
- Fixed parsing failures due to Commander Tag and Markers since EVTC20240416.
- Fixed a bug where certain phase names could be shifted on encounters with very short phases.
Parser Improvements:
- Added support for EVTC20240418 Marker events behavior.
- Moved "Unblockable" buff to Offensive buffs.
- Added "Blossoming Aura" for Revenant to the buff simulator.
- Added "Photon Barrier" for Holosmith to the buff simulator.
- Added Sky Chak Striker (Ranger Pet) detection.
- Added icons for reworked Renegade summons and some healing skills.
HTML Bug Fixes:
- Fixed a bug where certain decorations would render indefinitively on Combat Replay.
- Fixed a bug where Envious Gaze decorations on Temple of Febe CM could stop appearing on Combat Replay.
HTML Improvements:
- The header will now show barrier related information on failed encounters.
- The header will now show numerical values for remaining hp and barrier on failed encounters.
- Added the following skill decorations:
- Signet of Mercy for Guardian.
- Illusion of Life and Unstable Bladestorm for Mesmer.
- Signet of Undeath and Spectral Ring for Necromancer.
- Citadel Bombardment, Eternity's Requiem, Coalescence of Ruin and Drop the Hammer for Revenant.
JSON Bug Fixes:
- Fixed a bug where FinalHealth on JsonNPC would be wrong for Xera and Deimos.
JSON Improvements:
- Added FinalBarrier and BarrierPercent to JsonNPC.
v2.67.0.0
Parser Bug Fixes:
- Fixed a bug where dead and disconnected players would appear as eligible for Unbounded Optimism on Cerus CM.
Parser Improvements:
- Added support for CBTS_SQUADMARKER.
- The parser will now adapt commander related stats dynamically if the tag changes hand.
- Added Exposed (Player) incoming damage modifier.
- Guard! buff is now categorized as a defensive buff.
HTML Bug Fixes:
- Fixed a bug where "Double click on canvas to restore viewpoint" would be displayed on Combat Replay, despite it not being true anymore.
- Fixed several styling issue on Combat Replay.
- Improved visibility duration of Embodiments on Cerus CM Combat Replay to better match their in game visibility.
- Fixed a bug where certain Combat Replay decorations would not get removed at the proper time on Cerus CM.
HTML Improvements:
- The command tag will now show on hover time stamps between which said player had the commander tag.
- Places where player names would appear on hover will also show account names.
- Combat Replay will now show squad markers.
- Squad markers will also be visible on player detail component on Combat Replay.
- Added an option to Combat Replay to hide squad markers.
- Added a new skill category, CC, to Combat Replay. Disabled by default. Several skills are now also flagged as CC.
- Added Glyph of the Stars (Druid elite skill) related decorations to Combat Replay.
JSON Improvements:
- Added CommanderTagStates to JsonPlayer.