Releases: backslash-f/gcoverseer
Releases · backslash-f/gcoverseer
v2.0.0
Version 2.0.0
modernizes the entire thing:
- Migrate to Swift 6 + Structured Concurrency
- Migrate from
Combine
to AsyncSequence - Bump iOS, tvOS, and macOS versions to their latest versions
- Create the
GCOverseerProtocol
for mocking/testing- Create unit tests using swift-testing
- Include DualSense support
GCOverseerProtocol.dualSenseControllers()
- Returns all DualSense controllers that are connected to the device.
v1.0.0
v0.2.2
Fixes an issue where the initial isConnected
value would be false
even when controllers were connected.
v0.2.1
Minor refactor around the log category.
v0.2.0
A bunch of new APIs are available:
API | Description |
---|---|
controllers() |
Returns all controllers that are connected to the device. E.g. Dualshock, Xbox, Siri Remote controllers, etc. |
extendedGamepadControllers() |
Returns all controllers supporting the extendedGamepad profile that are connected to the device. E.g. Dualshock, Xbox controllers, etc. |
dualshockControllers() |
Returns all DualShock controllers that are connected to the device. |
xboxControllers() |
Returns all Xbox controllers that are connected to the device. |
microGamepadControllers() |
Returns all controllers supporting the microGamepad profile that are connected to the device. E.g. Apple's Siri Remote. |
motionControllers() |
Returns all controllers supporting the motion profile that are connected to the device. |
controllerFor(playerIndex:) |
Returns the controller for the player 1, player 2, etc. |
v0.1.0
In the very first pre-release, listen to game controller connect / disconnect events as follows:
let gcOverseer = GCOverseer()
gcOverseer.$isGameControllerConnected
.sink { isConnected in
// Do something
}
.store(in: &cancellables)
}