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List sparse resources as supported in the documentation
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baldurk committed Mar 29, 2021
1 parent 372a449 commit cc05b28
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1 change: 0 additions & 1 deletion docs/behind_scenes/d3d12_support.rst
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Expand Up @@ -19,7 +19,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi

* RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported.
* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
* Reserved resources are not supported.
* Pixel history is not implemented.
* Shader debugging is not supported for DXIL shaders.

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1 change: 0 additions & 1 deletion docs/behind_scenes/vulkan_support.rst
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Expand Up @@ -35,7 +35,6 @@ RenderDoc has support for Vulkan version 1.2, as well as a number of extensions,

* RenderDoc assumes that even if multiple GPUs are present, that only one VkDevice will be created and used.
* RenderDoc captures will in general not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
* Sparse resources are not supported.

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