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Updated build scripts to use Vulkan SDK 1.0.49
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Benjamin Glatzel committed May 20, 2017
1 parent 941f166 commit 159c295
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Showing 3 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion .appveyor.yml
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Expand Up @@ -38,7 +38,7 @@ install:
- cd ..

# Download and install Vulkan SDK
- appveyor DownloadFile https://vulkan.lunarg.com/sdk/download/1.0.46.0/windows/VulkanSDK-1.0.46.0-Installer.exe -FileName vulkan.exe
- appveyor DownloadFile https://vulkan.lunarg.com/sdk/download/1.0.49.0/windows/VulkanSDK-1.0.49.0-Installer.exe -FileName vulkan.exe
- vulkan.exe /S

build_script:
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4 changes: 2 additions & 2 deletions .travis.yml
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Expand Up @@ -33,7 +33,7 @@ install:
- (cd SDL2-2.0.5 && ./configure && make && sudo make install)

# Vulkan SDK
- curl https://vulkan.lunarg.com/sdk/download/1.0.46.0/linux/vulkansdk-linux-x86_64-1.0.46.0.run -L -o vulkan.run
- curl https://vulkan.lunarg.com/sdk/download/1.0.49.0/linux/vulkansdk-linux-x86_64-1.0.49.0.run -L -o vulkan.run
- chmod +x vulkan.run
- ./vulkan.run

Expand All @@ -44,7 +44,7 @@ install:
- cd ..

script:
- export VK_SDK_PATH=$(pwd)/VulkanSDK/1.0.46.0/x86_64/
- export VK_SDK_PATH=$(pwd)/VulkanSDK/1.0.49.0/x86_64/

# Check all env. variables
- printenv
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -15,7 +15,7 @@ Intrinsic is a Vulkan based cross-platform game and rendering engine. The projec
* Visual Studio 2015
* CMake >= 3.2
* Qt 5.7
* Vulkan SDK >= 1.0.46.0
* Vulkan SDK >= 1.0.49.0
* PhysX 3.3
* FBX SDK 2015.1

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