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Updated README and screenshots
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Benjamin Glatzel committed May 28, 2017
1 parent ae0ee67 commit 31832b7
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8 changes: 2 additions & 6 deletions README.md
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Expand Up @@ -9,16 +9,12 @@ You can find some simple build and setup instructions in `GETTING_STARTED.md`.
# Screenshots

![Intrinsic](media/screenshot_0.jpg)
*Default world*

![IntrinsicEd](media/screenshot_1.jpg)
*Editor application 'IntrinsicEd'*

![IntrinsicEd](media/screenshot_2.jpg)
*Irradiance test world*

![IntrinsicEd](media/screenshot_3.jpg)
*16k lights with volumetric scattering in the lighting test world*

![IntrinsicEd](media/screenshot_2.jpg)

# Build Status

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1 change: 0 additions & 1 deletion app/assets/shaders/gbuffer_foliage.frag.glsl
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Expand Up @@ -56,7 +56,6 @@ void main()
}

const mat3 TBN = mat3(inTangent, inBinormal, ns * inNormal);

const vec2 uv0 = clamp(UV0_TRANSFORMED, 0.01, 0.99);

const vec2 blendScale = vec2(25.0);
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