Stars
How to do DXT/BCn texture compression in Unity using compute shaders
Installer and automatic update framework for cross-platform desktop applications
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Synthesizer plug-in (previously released as Vember Audio Surge)
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Game and tools oriented refactored version of GLU tesselator.
FidelityFX FSR 2 for the Unity URP
Simple, portable, and self-contained stacktrace library for C++11 and newer
A simple and easy-to-use library to enjoy videogames programming
A 2D graphics library with support for multiple output devices
Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1, BC5/RGTC2, BC6 (BPTC_FLOAT), BC7 (BPTC), ETC1 and the ETC2…
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
The main repository for the FidelityFX SDK.
Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
Code sample accompanying the article "Crash Course in BRDF Implementation"
Webpage for a wealth of learning for many things Windows NT visit: https://empyreal96.github.io/nt-info-depot/index.html
A simple way to output stack traces when a program crashes in C++, using the new C++23 <stacktrace> header
SIMD Library for Evaluating Elementary Functions, vectorized libm and DFT